15282 cards found
Senaturian Legion

Senaturian Legion {W}{W}

Creature - Human Soldier
Senaturian Legion gets +1/+1 for each other creature on the battlefield named Senaturian Legion.
A deck can have any number of cards named Senaturian Legion.
1/1
Related card: Livia, Legion Commander
Send Away

Send Away {U}

Sorcery
Return target non-Horror creature to its owner's hand. Scry 1.
“The next one up is our mad Doc,
all secrets he sought to unlock.
  • Villains: The Musical
Send Back

Send Back {1}{U}

Instant
Return up to one target creature you control and up to one target creature you don't control to their owners' hands.
“Just because you took the road less traveled doesn't mean you won't have to take it again.”
—Boxue
  • Adventurers of Onora
Sending Stones

Sending Stones {2}{W}{W}

Artifact
When Sending Stones enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
If you would harmonize, you may trigger a harmony of a permanent card in your graveyard instead.
Seng, Fevered Fanatic

Seng, Fevered Fanatic {1}{B}

Legendary Creature - Zombie Wizard
At the beginning of your draw step, draw an additional card and you lose 1 life. Then if you have six or fewer cards in hand, sacrifice a creature.
If it isn't painful, it isn't worth her time.
2/1
  • Goliaths of Nangjiao
Senior Warding

Senior Warding {W}

Instant
Choose one —
• Target permanent gains protection from instants and sorceries until end of turn.
• You gain 3 life.
• Draw a card.
  • Arcanum Academia
Senn's Essence

Senn's Essence {2}{B}

Sorcery
Destroy target creature. Trigger a death knell of a permanent you control.
“The souls cry out because they recognize they have lost one of their own. They do not recognize any more than that. Do not mourn, for they have already been lost for years.”
—Senn, the Haunting Gaze
  • Karina's Explorations
Senn, the Haunting Gaze

Senn, the Haunting Gaze {1}{B}{B}

Legendary Creature - Demon
Death knell — Put a +1/+1, flying, lifelink, or menace counter on Senn, the Haunting Gaze, then trigger a death knell of another permanent you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“Usona may be dying off, but there's only room for me, vampire.”
3/3
  • Karina's Explorations
Sensational Festivities

Sensational Festivities {1}{U}{U}

Enchantment
When Sensational Festivities enters or at the beginning of your upkeep, you may draw a card. If you do, each opponent may draw a card, then discard a card.
  • Eralou
Sense of Adventure

Sense of Adventure {1}{G}

Enchantment
You may put cards with Adventures that permanents you control explore into your hand as though they were lands. (You won't get the counter if you do.)
At the beginning of each end step, if you cast an Adventure spell or a permanent you controlled explored this turn, create a 1/1 green Scout creature token.
  • Karina's Explorations
Sense of Loss

Sense of Loss {2}{B}

Sorcery
Target player discards two cards. If a creature you control died this turn, that player loses 2 life.
After losing Vaertris, Erika's life became hollow.
  • Tides of War
Sensei of the Seven Winds

Sensei of the Seven Winds {3}{U}{U}

Creature - Human Wizard
Untap all permanents you control during each other player's untap step.
2/4
  • Imperial Legacies
Sensory Gouger

Sensory Gouger {2}{U}{U}

Creature - Mutant Rogue
{2/U}, {T}: Target creature gets -4/-0 until end of turn.
Eyes and ears melted by the treacherous sun, she warps others into her very own image of perfection.
2/4
  • Al Tabaq
Sensory Stimulation

Sensory Stimulation {1}{U}

Instant
Choose one —
• Untap each creature you control.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
  • Arcanum Academia
Sentient Contraption

Sentient Contraption {3}

Artifact Creature - Construct
When Sentient Contraption enters, create a 1/1 colorless Thopter artifact creature token with flying.
Grateful of being granted awareness, it decided to create inventions of its own.
2/1
Sentient Steel

Sentient Steel {1}{U}

Sorcery - Tale
Target noncreature artifact you control becomes a 0/0 artifact creature. Put three +1/+1 counters on it.
Card has other part: Aether Sculptor
  • Kahembo: Olde Dawn
Sentinel of Avaz

Sentinel of Avaz {3}{W}

Creature - Angel Soldier
Lionize {1}{W} ({1}{W}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Flying
“Before his ascension, Cyrukan protected these lands. In his mortal absence, my blades will do.”
3/3
  • Alkabah: The Rise of Soli
Sentinel of Consumption
Avaz Sentry

Sentinel of Consumption

Creature - Azra Archer
(Color indicator: Sentinel of Consumption is green)
Reach, ward {3}
“I will not wait for some miracle to help save my home, my family. They are safe in my hands.”
3/3
Card has other part: Avaz Sentry
  • Alkabah: The Rise of Soli
Sentinel of Latter Days

Sentinel of Latter Days {4}

Artifact Creature - Golem
Soldiercycling {1}{W}, Wizardcycling {1}{U}, Zombiecycling {1}{B}, Warriorcycling {1}{R}, Elfcycling {1}{G} ({1}{G}, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.)
Sentinel of Latter Days is every creature type as long as it's in your library.
3/3
Sentinel of the Highlands

Sentinel of the Highlands {1}{G}{G}

Creature - Bear Warrior
Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The Barrens couldn't break me. Neither will you.”
4/3
  • Glacia: Hail to the Queen
Sentinel's Longbow

Sentinel's Longbow {2}

Artifact - Equipment
Equipped creature has vigilance and reach.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Prosanians train their senses and reflexes until they become almost perfect snipers.
  • Aftermath
Sentinel's Pike

Sentinel's Pike {2}{W}

Artifact - Equipment
Equipped creature gets +2/+0. As long as it's a Knight, it has first strike.
Equip {1}{W}
Card has other part: Answer the Call
  • Adventurers of Onora
Sentry of Kollis Gate

Sentry of Kollis Gate {2}{W}

Creature - Human Soldier
Whenever Sentry of Kollis Gate is dealt damage, put a +1/+1 counter on each other creature you control.
Kazimir built the stone fortress of Kollis Gate around the portal to the Zadyk, turning it into Pelastrov's largest and most carnivorous prison.
1/4
  • The Unraveling
Sepulchral Guide

Sepulchral Guide {1}{W}

Creature - Spirit
Flying, vigilance
Whenever Sepulchral Guide attacks, prevent all combat damage that would be dealt to another target creature you control this turn. If that creature has two or more counters on it, untap it.
2/1
  • Toll Midnight
Sepulchral Seas

Sepulchral Seas

Land
{T}: Add {C}.
{T}, Reappropriate: Add {U} or {B}. (Exile exactly two cards from your hand and/or graveyard.)
As the ancient dead resurfaced, so too did the secrets their corpses could teach.
  • Lovi Awoken