14930 cards found
Regal Seasnake

Regal Seasnake {3}{W}{W}

Enchantment Creature - Serpent
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
As long as you control three or more artifacts, Regal Seasnake has vigilance. (Attacking doesn't cause it to tap.)
4/4
  • Elmare: Into the Abyss
Righteous Priestess

Righteous Priestess {6}{W}

Creature - Human Cleric
First strike, lifelink
Tribute 4 (As this creature enters, an opponent of your choice may put four +1/+1 counters on it.)
When Righteous Priestess enters, if tribute wasn't paid, the chosen player can't cast creature spells during their next two turns.
4/4
  • Pyramids of Atuum
Seraph of Renewal

Seraph of Renewal {2}{W}{W}{W}

Creature - Angel
Flying
When Seraph of Renewal leaves the battlefield, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
4/4
  • Al Tabaq
Seraph of the Stage

Seraph of the Stage {2}{W}{W}

Creature - Construct Angel
Flying
Whenever you cycle Seraph of the Stage or it attacks, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
4/4
  • The Stage Presents: The Neverending Act
Solari's Faithful

Solari's Faithful {4}{W}{W}

Creature - Elf Cleric
Whenever you make first contact, return target creature card from your graveyard to the battlefield. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars have woken Solari! How can you claim they don't belong?”
4/4
  • Karina's Explorations
Solarian Avenger

Solarian Avenger {3}{W}{W}

Creature - Angel
Flying, vigilance
Whenever one or more other creatures you control attack, those creatures get +0/+2 until end of turn.
Whenever one or more other creatures you control block, those creatures get +2/+0 until end of turn.
4/4
  • Seasons of War
Soul of the Sands

Soul of the Sands {4}{W}

Enchantment Creature - Sand Elemental
When Soul of the Sands enters, choose one —
• You gain 4 life.
• If you gained life this turn, draw a card.
Alrathan soldiers are expected to hit the ground running. They didn't expect the ground to hit back.
4/4
  • Riddles of Revio
Spirit of the Harvest

Spirit of the Harvest {2}{W}{W}

Creature - Spirit
Whenever a land you control enters, target creature gains your choice of flying or lifelink until end of turn.
Before Jobiah ascended, the Azutahns worshiped the sky-ox Darutu and his great herd of harvest spirits.
4/4
  • Scriptures of Urshad
Stalwart Seraph

Stalwart Seraph {4}{W}{W}

Creature - Angel
Flying, first strike, lifelink
When Stalwart Seraph enters, untap all creatures you control.
4/4
  • Seasons of War
Subnautical Legionnaire

Subnautical Legionnaire {3}{W}{W}

Creature - Merfolk Soldier
First strike, vigilance
When Subnautical Legionnaire enters, choose artifact, enchantment, or Merfolk. Exile target nonland permanent you don't control until you control no permanents of the chosen type.
Excellence, exemplified.
4/4
  • Elmare: Into the Abyss
Sunfist Spirit

Sunfist Spirit {4}{W}{W}{W}

Creature - Nymph
Flying
As long as it's your turn, creatures you control get +3/+0 and have vigilance.
As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
A light for a hopeless time.
4/4
  • Novea
Sunset Herald

Sunset Herald {4}{W}{W}

Creature - Dragon
Flash
Flying
When Sunset Herald enters, if it was cast, return to the battlefield all creature cards from your graveyard that were put there from the battlefield this turn.
4/4
T'nege, Skyguard

T'nege, Skyguard {4}{W}

Legendary Creature - Bird Knight
Flying
When T'nege, Skyguard enters, exile another target creature you control until T'nege leaves the battlefield. If you do, exile target creature an opponent controls until T'nege leaves the battlefield.
4/4
  • Kahembo: Olde Dawn
Turela, Defiant Angel

Turela, Defiant Angel {2}{W}{W}

Legendary Creature - Angel
Flash
Flying
When Turela, Defiant Angel enters, exile all other creatures you control. Return them to the battlefield under their owner's control at the beginning of the next end step.
4/4
Tyriel, Angelic Artisan

Tyriel, Angelic Artisan {3}{W}{W}

Legendary Creature - Angel Artificer
Flying, vigilance
When Tyriel, Angelic Artisan enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Whenever Tyriel attacks, you may put an Equipment card from your hand onto the battlefield, then attach it to Tyriel.
4/4
  • New Horizons
Upon Fourfold Wings

Upon Fourfold Wings {2}{W}

Sorcery - Revelation
Create a 2/2 white Angel creature token with flying.
Coalesce {6}{W}{W} (You may cast this from your graveyard for {6}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying
4/4
  • Beyond Our Ken
Valera, Constructed Angel

Valera, Constructed Angel {3}{W}{W}

Legendary Artifact Creature - Angel
Advance {6}{W}{W} (Cast this for {6}{W}{W} to advance it as it enters. {6}{W}{W}: Advance this as a sorcery.)
Flying, vigilance, lifelink
Whenever Valera, Constructed Angel advances, destroy all nonartifact creatures.
4/4
Vigil Invoker

Vigil Invoker {3}{W}{W}

Creature - Reflection
Vigilance
{6}: You may tap or untap target creature.
Forgotten by the lone cats and splintering reflections, some still keep watch.
4/4
  • Oirohpo
Virtuous Angel

Virtuous Angel {3}{W}{W}

Creature - Angel
Flying
At the beginning of your end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
The heavens part to touch the mundane only to stymie the most horrible havoc—or to reward the most selfless souls.
4/4
  • Glacia: Hail to the Queen
Vivid Griffin

Vivid Griffin {3}{W}{W}

Creature - Griffin
Flying
Resolute — At the beginning of combat on your turn, Vivid Griffin gains lifelink until end of turn if its power is greater than its base power.
4/4
  • Dark Seas of Shiryen
Wayfaring Mentor

Wayfaring Mentor {4}{W}

Creature - Rhino Monk
At the beginning of your end step, if you cast no spells this turn, untap target creature.
“Good technique is mostly just waiting for the right moment.”
4/4
Card has other part: Timely Strike
  • Adventurers of Onora
Whitepeak Predator

Whitepeak Predator {4}{W}

Creature - Cat
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
It prowls the whitepeak silently on padded paws in search of prey.
4/4
  • Goliaths of Nangjiao
Apex of Augmentation
Aspiring Recluse

Apex of Augmentation

Creature - Horror Actor
(Color indicator: Apex of Augmentation is blue)
Whenever Apex of Augmentation attacks, other creatures you control can't be blocked this turn.
“Subject has had remarkable success. No one noticed as I gathered what I needed. The final experiment now begins.”
—Doctor Hitana
4/4
Card has other part: Aspiring Recluse
  • Villains: The Musical
Arcane Dredger

Arcane Dredger {4}{U}{U}

Creature - Merfolk Wizard Rogue
Prowess
When Arcane Dredger enters, return target instant or sorcery card from your graveyard to your hand.
“These ‘imperial' fleets are under my command now. Rather than steal our reagents, you could simply ask; we have a common enemy, after all.”
—Xenocrata to Janneke
4/4
  • The Empty Throne of Feanav
Armada Envoy

Armada Envoy {3}{U}{U}

Creature - Drake
Flying
Whenever a creature you control phases in, it gains flying until end of turn.
“Follow that drake. We can't be the only ones trying to escape this storm.”
—Atworth Wingate
4/4
  • Dark Seas of Shiryen