6402 cards found
Creed's Desperado

Creed's Desperado {2}{R}

Creature - Spirit Warrior
Bloodprice—Reappropriate red. (You may cast this spell by sacrificing a creature and exiling two red cards from your hand and/or graveyard.)
Haste
Whenever Creed's Desperado attacks, if defending player has more cards in hand than you, exile the top card of that player's library. You may cast it as long as you control a Warrior, and you may spend mana as though it were mana of any color to cast it.
3/2
Creed, Eternal Straggler

Creed, Eternal Straggler {3}{R}

Legendary Creature - Spirit Soldier
First strike
Whenever Creed, Eternal Straggler attacks, exile the top card of your library. You may play that card this turn, and that spell costs {2} less to cast.
Death waits for no man. Revenge is patient.
3/3
Crescent of the Harvest Moon

Crescent of the Harvest Moon {G}

Artifact - Equipment
When Crescent of the Harvest Moon enters or whenever equipped creature attacks, exile up to one target card from a graveyard.
Equipped creature gets +1/+1.
{X}: Equipped creature becomes a copy of a permanent card with mana value X or less exiled with Crescent of the Harvest Moon until end of turn (even if this becomes unattached). Activate only as a sorcery.
Equip {2}
  • Quest for the Roseblade
Crest

Crest {1}{U}

Instant
Return target nonland permanent to its owner's hand.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Cresting Bay

Cresting Bay

Land
Cresting Bay enters tapped unless you control a basic Island.
{T}: Add {U}.
{2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/3 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
Crewmaster Gillo

Crewmaster Gillo {1}{G}

Legendary Creature - Monkey Pirate
When Gillo enters, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. If it's a creature card, put it into your hand.
As long as you control five or more creatures with different names, creatures you control get +1/+1 and have trample.
1/1
Crimson Curtain Favored

Crimson Curtain Favored {2}{R}

Creature - Construct Wizard
When Crimson Curtain Favored enters, starting with you, each player may discard any number of cards. When each player is finished discarding, choose one —
• Crimson Curtain Favored deals damage to each player equal to the number of cards in their hand.
• Each player draws a card for each card they discarded this way.
4/2
  • The Stage Presents: The Neverending Act
Crimson Hellmaw

Crimson Hellmaw {3}{R}{R}

Creature - Zombie Dragon
Flying, haste
When Crimson Hellmaw enters, it deals 3 damage to any target.
Revive {5}{R}{R} ({5}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Crimson Knight

Crimson Knight {R}{R}

Creature - Human Knight
Haste
{R}{R}{R}, Discard your hand, Sacrifice Crimson Knight: Draw three cards.
“Render judgment to ash, and let only the molten flame of conviction remain.”
2/2
Crimson Skycaller
Emerald Warcaller

Crimson Skycaller

Creature - Archon Warrior
Flying
At the beginning of combat on your turn, create a 5/5 red Dragon creature token with flying and haste. That token attacks this combat if able.
5/5
Card has other part: Emerald Warcaller
  • Al Tabaq
Crimson Sunrise

Crimson Sunrise {4}{R}{R}

Sorcery
Crimson Sunrise deals 4 damage to each creature. Each player sacrifices four nonbasic lands.
“On that day, the dawn ceased to be a symbol of hope.”
—Fable of the Scarlet Haze
Crippling Apparition

Crippling Apparition {2}{W}{W}

Creature - Spirit
Flying
Whenever an embattled creature you control attacks, tap target creature defending player controls. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/3
Crippling Fear

Crippling Fear {3}{B}

Instant
Choose one or both—
• Target creature has base toughness 1 until end of turn.
• Remove all but one loyalty counter from target planeswalker.
  • Surging Tide
Critters' Companion

Critters' Companion {G}

Creature - Bird Shaman
{T}, Tap two other untapped creatures you control: Add two mana of any one color.
1/1
Card has other part: Eternal Bond
Croaking Chorus

Croaking Chorus {4}{U}

Sorcery - Adventure
Shuffle your hand and graveyard into your library, then draw a card for each spell you cast this turn.
Card has other part: Tongue Twister
  • Adventurers of Onora
Croaks, Pipe Dreamer

Croaks, Pipe Dreamer {3}{U}

Legendary Creature - Frog Monk
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of your end step, if you cast no spells this turn, exile the top card of your library. If it's a nonland card, you may cast it without paying its mana cost.
3/3
  • Adventurers of Onora
Crossing the Fog

Crossing the Fog {U}

Sorcery
Journey three times. (Exile the top three cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Crossroad Bard

Crossroad Bard {1}{G}{G}

Creature - Human Citizen Bard
Hexproof
Whenever an enchantment you control enters, draw a card.
0/3
Crossworld Wanderer

Crossworld Wanderer {2}{G}

Creature - Treefolk Scout
Hexproof
Crossworld Wanderer gets +1/+1 for each differently named land you control.
“You know you need to step up your adventuring game when a tree's seen more places than you have.”
—Paq, “veteran” explorer
0/0
  • Worlds Away
Crown of the Speaker

Crown of the Speaker {2}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, each opponent who controls more artifacts than you sacrifices an artifact. Opponents sacrifice creatures, enchantments, lands, and planeswalkers the same way.
Equip {1}{W}
  • Dark Seas of Shiryen
Crown of the Urchin King
A Slave's Vengeance

Crown of the Urchin King

Legendary Artifact - Equipment Monument
Equipped creature gets +X/+X, where X is the number of cards in your graveyard.
Sacrifice a creature other than equipped creature: Equipped creature gains lifelink and indestructible until end of turn.
Equip {3}
Card has other part: A Slave's Vengeance
  • Over the Horizon
Crucible of Worlds

Crucible of Worlds {3}

Artifact
You may play lands from your graveyard.
Space and time take violent things and make them kind.
  • Love Song
Crucify

Crucify {2}{B}

Instant
You may pay {B} and 4 life rather than pay this spell's mana cost.
Target creature gets -5/-5 until end of turn.
Crumbling Precipice

Crumbling Precipice

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands.
Crumbling Shrine

Crumbling Shrine

Land - Animus
Crumbling Shrine enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {G}.
{2}{G}{G}: Crumbling Shrine becomes a Nymph creature. (This effect lasts indefinitely.)
2/2