5968 cards found
Daiju, Lightning-Draw

Daiju, Lightning-Draw {1}{U}{R}

Legendary Creature - Human Samurai
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
You may cast sorcery spells as though they had flash.
Whenever you cast a sorcery spell, Daiju, Lightning-Draw gets +2/+0 and gains first strike until end of turn.
2/2
  • MSEM Masters: Legends
Daisite Express

Daisite Express {2}{U}

Creature - Human Rogue
Whenever Daisite Express attacks, draw a card.
Whenever Daisite Express deals combat damage to a player, discard a card.
Rushing from Bearidge to Sunset Cliffs, the Daisite Express stops for little short of death.
2/2
  • High Noon
Daisite Pioneer

Daisite Pioneer {1}{W}

Creature - Human Scout
---
Frontiers Anew {G}
Sorcery — Adventure
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
2/2
Card has other part: Dramatic Peril
  • Over the Horizon
Daisy, the Heart of Chasmek

Daisy, the Heart of Chasmek {G}

Legendary Creature - Human
Other creatures you control get +1/+1 as long as you control four or more lands.
{G}, Sacrifice Daisy, the Heart of Chasmek: Creatures you control with base power 1 or less gain indestructible until end of turn.
1/1
Damian's Silencer

Damian's Silencer {1}{W}{B}

Creature - Human Rogue
Whenever a creature an opponent controls becomes blocked, put a -1/-1 counter on that creature.
“Broken legs heal. Broken kneecaps change your victim's whole life.”
0/3
  • Sparks of a Multiverse
Damian's Study

Damian's Study {2}{B}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, target opponent loses 3 life unless they discard a card or sacrifice a nonland permanent.
“You. My place. We need to talk.”
  • Sparks of a Multiverse
Damian's Undercity

Damian's Undercity

Land
{T}: Add {C}.
{3}{G}: Until end of turn, Damian's Undercity becomes a 2/2 creature. It's still a land. It has lifelink if {W} was spent to activate this ability, gets +0/+3 if {U} was spent, and has deathtouch if {B} was spent.
  • Sparks of a Multiverse
Damian, the Boss

Damian, the Boss {G}{W}{U}{B}

Legendary Planeswalker - Damian
As Damian, the Boss enters, pay up to 5 life. He enters with that many additional loyalty counters.
[–X]: You gain X plus 3 life.
[–1]: You draw a card and each opponent discards a card.
[–4]: Destroy up to one target creature. Create a 3/3 green Mole creature token.
Loyalty:
3
  • Sparks of a Multiverse
Damnation of Gluttons

Damnation of Gluttons {W}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Target player sacrifices two noncreature permanents if they failed the trial.
“You don't really need all that.”
  • Mious
Damned Deal

Damned Deal {1}{B}

Enchantment
When Damned Deal enters, you draw a card and you lose 1 life.
{B}, Sacrifice Damned Deal: You draw a card and you lose 1 life.
Damned Detective

Damned Detective {W}{U}

Creature - Human Advisor Detective
First strike
Noncreature spells cost {1} more to cast as long as their controller is horrific. (A player is horrific as long as they've sacrificed a permanent or discarded a card this turn.)
“Sally, VHS tapes can't kill people.”
—“The Collection”
2/2
  • Video Horror System
Danaj Citadel

Danaj Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{G}, {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery.”
“Give and give freely. Only through compassion can prosperity grow.”
—Martoob, Blessing of Water
  • Alkabah
Dance of Dragons

Dance of Dragons {2}{U}{R}

Sorcery
Dance of Dragons deals 4 damage divided as you choose among up to two targets. When one or more permanents dealt damage this way die this turn, draw a card. This ability triggers only once.
Showcase {5}{U}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Dance of Frost

Dance of Frost {G}{W}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast an enchantment spell, draw a card.
Tap up to one target nonland permanent and put a stun counter on it. You gain 2 life.
Target creature you control gets +1/+1 until end of turn for each enchantment you control.
  • The Stage Presents: The Neverending Act
Dance, My Puppet

Dance, My Puppet {2}{B}

Sorcery
The controller of target creature sacrifices it. You may return it to the battlefield under your control. If you do, sacrifice it.
“They're just so cute when they think they're about to get away.”
—Jozel, mistress of trickery
  • Sparks of a Multiverse
Dancer of the Great Current

Dancer of the Great Current {U}

Creature - Merfolk Wizard Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
When Dancer of the Great Current enters, tap up to one target creature. If you control two or more other creatures that are Merfolk, Wizards, or Rogues, instead return that creature to its owner's hand and put a +1/+1 counter on Dancer of the Great Current.
1/1
  • MSEM Masters: Jumpstart
  • MSEM Secret Lair Drops 1042 1051
Dancing Mirrorblade

Dancing Mirrorblade {2}

Artifact - Equipment
Whenever equipped creature attacks, create a token that's a copy of it and that's tapped and attacking, except that token isn't legendary if equipped creature is legendary. Exile that token at end of combat.
Equip {3}
  • Al Tabaq
Danithra Champion

Danithra Champion {2}{B}{B}

Creature - Merfolk Warrior
Pressure—{B}, Exile six cards from your graveyard. (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Deathtouch
{B}, Exile six cards from your graveyard: Return Danithra Champion from your graveyard to the battlefield. Activate only during your turn.
4/3
  • Elmare: Into the Abyss
Danithra Inquisitor

Danithra Inquisitor {1}{B}

Creature - Zombie Merfolk Wizard
{B}, Sacrifice another creature: Exile target card in an opponent's graveyard. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Activate only as a sorcery.
2/2
  • Elmare: Into the Abyss
Danithra Muckbruiser

Danithra Muckbruiser {1}{G}

Creature - Merfolk Warrior
Spells your opponents cast that target Danithra Muckbruiser cost {2} more to cast.
Danithra Muckbruiser gets +X/+X, where X is the number of cards in your graveyard minus seven. (If there are fewer than seven, it gets +0/+0.)
2/3
Danuri Banisher

Danuri Banisher {4}{W}

Creature - Human Soldier
Vigilance
Whenever Danuri Banisher deals combat damage to a player, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
2/5
  • Aftermath
Danuri Custodian

Danuri Custodian {2}{W}

Creature - Human Cleric
Creatures your opponents control enter tapped.
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Danuri Custodian gains indestructible until end of turn.
“For things to work properly all must remember their places.”
2/1
  • Aftermath
Daoshi Spiritdancer

Daoshi Spiritdancer {W}

Creature - Panda Bear Monk
Whenever another creature in Daoshi Spiritdancer's pack dies, you may sacrifice Daoshi Spiritdancer. If you do, return that creature card to the battlefield under your control at the beginning of the next end step. (Two or more creatures you control with equal power are in a pack.)
2/1
  • Panxiou
Daril's Timewalker

Daril's Timewalker {3}{U}{U}

Creature - Illusion
At the beginning of each opponent's upkeep, exile Daril's Timewalker and up to one other target nonland permanent you control, then return those cards to the battlefield under their owner's control.
3/3
  • Zero
Daril, Agent of Time

Daril, Agent of Time {2}{U}{U}

Legendary Planeswalker - Daril
[+1]: Until your next upkeep, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
[–2]: Look at the top two cards of target player's library. Put any number of them on top of that library and the rest on the bottom in any order.
[–6]: Return all nonland permanents you don't control to their owners' hands.
Loyalty:
3
  • Zero