2075 cards found
Making of a Hero

Making of a Hero {W}

Sorcery - Adventure
Search your library for an Equipment card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Dawn Hill Forgemaster
Maktali Archivist

Maktali Archivist {3}{W}

Creature - Human Wizard
Nonenchantment spells cost {1} more to cast.
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
“Alchemy, archaeology, arithmetic... ah. Here we are. ‘Alratha: Pearl of the Sand Sea.'”
—Mithel, Maktali Archivist
1/3
  • Riddles of Revio
Manifest Memories

Manifest Memories {X}{W}{W}

Instant
For each of up to X target creature cards in your graveyard, create a token that's a copy of it. Exile the tokens at the beginning of the end step.
Should auld acquaintance be forgot, and never brought to mind?
Marble Row Healer

Marble Row Healer {2}{W}

Creature - Human Cleric
Civilized — When Marble Row Healer enters the battlefield, if you control an artifact, a creature, and an enchantment, you gain 4 life.
“These new tinctures have saved many lives today. Inishtu would be proud.”
2/3
  • Scriptures of Urshad
Margyd's Celebrant

Margyd's Celebrant {W}

Creature - Human Cleric Knight
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Prevent all combat damage that would be dealt to attacking embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/1
  • Seasons of War
Mari, Dawn Resurgent

Mari, Dawn Resurgent {4}{W}{W}

Legendary Planeswalker - Mari
[+1]: Exile up to one target tapped creature.
[–2]: Create a 4/4 white Angel creature token with flying.
[–3]: Destroy all creatures. You gain 1 life for each creature destroyed this way.
[–7]: You get an emblem with “At the beginning of each end step, you gain life equal to twice the life you've lost this turn.”
Loyalty:
5
Market Caster

Market Caster {2}{W}

Creature - Reflection
Defender
{1}{W}, {T}: Tap target creature.
“Light charms, dark charms, storms in a bottle and bottles in a storm! Can I interest you in our finest Duela steel or Lha diversions? Stay awhile and join the fun!”
1/4
  • Oirohpo
Maroon

Maroon {1}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target creature.
Parton sighed as his boat ran aground, nothing but sand and rocks in sight. He'd be better off dead.
  • Dark Seas of Shiryen
Marshal Jin Guiying

Marshal Jin Guiying {2}{W}

Legendary Creature - Human Scout
Renown 1
When Marshal Jin Guiying becomes renowned, you may search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
“I don't care if you work for the Empress herself. I swore an oath to enforce the law.”
2/3
  • Rail War
Martial Eagle

Martial Eagle {5}{W}

Creature - Bird
Flying
To the Danuri, no companion is more loyal; to their enemies, no creature is more threatening.
3/5
  • Khaliz-Dorahn
Martyr of the Work

Martyr of the Work {1}{W}

Creature - Human Soldier
{1}, Sacrifice Martyr of the Work: Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
“I fear death only as the end of my service.”
2/2
  • Mious
Martyr's Sacrifice

Martyr's Sacrifice {1}{W}{W}

Instant
Target player sacrifices an attacking or blocking creature. Prevent all damage that would be dealt by creatures this turn.
A life given for lives saved.
  • Plagues of Fretport
Masabh Legionnaire

Masabh Legionnaire {W}{W}

Creature - Human Warrior
First strike
The legionnaires patrolling Masabh's borders are as loyal the Gods' most devout patrons and as hostile the fierce, unforgiving dunes.
3/1
  • Al Tabaq
Masha's Lightbound

Masha's Lightbound {1}{W}

Creature - Human Soldier
When Masha's Lightbound becomes tapped for the first time each turn, untap Masha's Lightbound and each other creature you control.
{W}, {T}: Exile target card from a graveyard.
A gleaming blade to break through the smoldering darkness of the Nav.
3/1
  • The Unraveling
Masked Servant

Masked Servant {W}

Creature - Human
Once each turn, when you activate a nonmana ability, you may have Masked Servant get +1/+1 until end of turn.
{2}{W}: Untap target creature.
Okus's possession thrived in nobility. Interactions were scripted, impersonal. Any deviation was either beneath notice or beyond reproach.
1/2
  • The Empty Throne of Feanav
Mass Orator

Mass Orator {2}{W}{W}

Creature - Human Cleric
When Mass Orator enters the battlefield, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.)
Creature tokens you control get +1/+1.
2/2
Master of Ancient Ways

Master of Ancient Ways {1}{W}{W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn.
3/2
Master of Marble Row

Master of Marble Row {3}{W}{W}

Creature - Human Artificer
When Master of Marble Row enters the battlefield, choose one —
• Create a colorless Monument artifact token with “Creatures you control get +1/+1.”
• Create a white Cloister enchantment token with “When this enchantment enters the battlefield, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.”
3/4
Master of Steel

Master of Steel {2}{W}{W}

Creature - Human Barbarian Warrior
You may activate equip abilities any time you could cast an instant if you pay an additional {1} to activate them.
Armed — Equipped creatures you control get +1/+1 as long as Master of Steel is equipped.
3/3
  • Aftermath
Master of Three Paths

Master of Three Paths {W}

Creature - Elk Monk
Whenever you cast a spell, if it isn't your main phase, choose one. This ability triggers only once each turn.
• Put a +1/+1 counter on Master of Three Paths.
• Tap target creature.
• Master of Three Paths phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
1/1
  • Adventurers of Onora
Master's Honor
Student's Pilgrimage

Master's Honor

Enchantment - Aura
(Color indicator: Master's Honor is white)
Enchant creature
Enchanted creature has defender.
“As the monk contemplated his journey and how it had changed him, he realized what his true destination had been.”
—Hemley Eggfeather
Card has other part: Student's Pilgrimage
  • Glacia: Hail to the Queen
Mastery of the Silken Strand

Mastery of the Silken Strand {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gains vigilance until end of turn.
{1}{W}: Enchanted creature gains first strike until end of turn.
  • Goliaths of Nangjiao
Maternal Monster

Maternal Monster {2}{W}

Creature - Beast
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever an experience ability puts a +1/+1 counter on a creature you control, put a +1/+1 counter on that creature.
1/1
  • Monsters of Chikyu
Matron of Machines

Matron of Machines {W}

Creature - Human Artificer
When Matron of Machines dies, put a +1/+1 counter on up to one target creature.
{3}{W}, Exile Matron of Machines from your graveyard: Create two 1/1 colorless Construct artifact creature tokens. Activate only as a sorcery.
1/2
  • Discoveries of Akieva
Mauling Mother
Curious Cubs

Mauling Mother

Creature - Bear
(Color indicator: Mauling Mother is white)
First strike
Mauling Mother gets +1/+1 for each other creature you control.
Some trainers try their chances at catching cubs instead of full grown bears. It rarely ends well for them.
5/5
Card has other part: Curious Cubs
  • Monsters of Chikyu