3158 cards found
Glitch, Drinker of Seas

Glitch, Drinker of Seas {3}{G}{W}{U}

Legendary Planeswalker - Glitch
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may activate one of Glitch's loyalty abilities.
[+1]: You gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield tapped.
[–3]: Exile target nonland permanent. Glitch gains its activated and triggered abilities.
[–6]: Choose a number. Each player sacrifices that many nonland, non-Glitch permanents.
Loyalty:
6
  • Animus Vox
Glitch, Galactic Muse

Glitch, Galactic Muse {2}{U}{R}{W}

Legendary Planeswalker - Glitch
Converge — Glitch enters with an additional loyalty counter on her for each color of mana spent to cast her.
[+1]: Create two 1/1 blue Elemental creature tokens with flying.
[–3]: Draw two cards. When you do, Glitch deals damage to any target equal to the number of cards in your hand.
[–10]: Destroy all lands, enchantments, and artifacts you don't control.
Loyalty:
1
Glittering Narwhal

Glittering Narwhal {1}{W}{W}

Enchantment Creature - Whale
Vigilance
Whenever Glittering Narwhal is dealt damage, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
3/4
  • Elmare: Into the Abyss
Globule of Sanctuary

Globule of Sanctuary {2/W}

Artifact
When Globule of Sanctuary enters or leaves the battlefield, you gain 2 life.
{2/W}, {T}, Sacrifice Globule of Sanctuary: Draw a card.
  • Al Tabaq
Glorious Celebration

Glorious Celebration {1}{W}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
You gain 6 life. If this spell's tithe was paid, draw a card.
“Celebrate while it is Plume de Val. Soon, comes the great tithe, and all shall pay it.”
—Faradia
  • Eralou
Glorious Rebirth

Glorious Rebirth {X}{W}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Return to the battlefield up to X target nonland permanent cards from your graveyard that were put there from the battlefield this turn.
5 | If a permanent entering the battlefield causes an ability of a permanent you control to trigger this turn, that ability triggers an additional time.
  • Panxiou
Glorious Wingwright

Glorious Wingwright {1}{W}

Creature - Human Artificer
Flying
Whenever an artifact you control enters, put a +1/+1 counter on Glorious Wingwright. This ability triggers only once each turn.
1/1
  • Nangjiao In Bloom
Glory Days
Warring Ways

Glory Days

Enchantment - Aura
(Color indicator: Glory Days is white)
Enchant creature
Enchanted creature has “You can't lose the game and your opponents can't win the game.”
“The heavens parted, the angel braced for battle, and all knew that to fight further was futile.”
—Hemley Eggfeather
Card has other part: Warring Ways
  • Glacia: Hail to the Queen
Glory in the Fray

Glory in the Fray {1}{W}

Sorcery
Creatures you control gain first strike and vigilance until end of turn. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn
Glory of the Star

Glory of the Star {W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Glow of Grandeur

Glow of Grandeur {W}

Sorcery
You get a glory counter, then gain life equal to the number of glory counters you have. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Draw a card.
  • Ophorio
Glowspore Grove

Glowspore Grove {W}

Enchantment
When Glowspore Grove enters or leaves the battlefield, create a 1/1 blue Elemental creature token with flying.
“If you're looking for any of those jellies, I know where several are.”
—Mia Reyes, Xenobiologist
Glowspore Swarmgrounds

Glowspore Swarmgrounds {4}{W}

Enchantment
When Glowspore Swarmgrounds enters, create two 1/1 blue Elemental creature tokens with flying.
Elementals you control get +1/+1.
Walk in and receive a thousand hugs.
  • Love Song
Gnolf, the Reliquarian

Gnolf, the Reliquarian {2}{R/W}{U}

Legendary Creature - Gnome Wizard
Whenever you cast an instant or sorcery spell, create a Treasure Clue token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color” and “{2}, Sacrifice this artifact: Draw a card.)
“Any trinket can give you great knowledge. Being a reliquarian is a matter of knowing what to do with it.”
2/2
  • Seasons of War
Godchosen Valor

Godchosen Valor {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
“I moved to kneel before Queen Hannaru, but she shook her head and took my hand. She didn't want my reverence; only to know that I wanted to serve.”
—Lisseria, General of Kanaa
  • Scriptures of Urshad
Goddess' Prosperity

Goddess' Prosperity {3}{W}

Sorcery
Create a 1/1 white Citizen creature token. If you control a different permanent of each of three colors, create three of those tokens instead. Whenever a land you control enters this turn, repeat that process.
Rudara wasted no time in establishing her realm on this new plane she found herself on.
  • Karina's Explorations
Godspeaker Mayael

Godspeaker Mayael {1}{R}{G}{W}

Legendary Creature - Elf Shaman
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
{T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
3/3
Gold Pelt Responders

Gold Pelt Responders {4}{W}

Creature - Human Scout
Concord — When Gold Pelt Responders enters, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
3/5
  • Over the Horizon
Golden Company Tactics

Golden Company Tactics {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Repeat this process if you control a Soldier. Repeat this process again if you control a Knight.
“Their battle formations were impeccable, their weapons sharpened, their will unbreakable.”
—Azamir, “Fall Of Golden Company”
  • Storytime
Golden Company Valiant

Golden Company Valiant {1}{W}

Creature - Human Soldier
Golden Company Valiant can block any number of creatures.
At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
1/1
Golden Gust

Golden Gust {1}{W/U}

Instant
Tap up to two target creatures.
Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn
Golden Touch

Golden Touch {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and gets +1/+1 for each color among permanents you control and cards in your graveyard.
You touch me once and it's really something
You find I'm even better than you imagined I would be
Goldengrain Alseid

Goldengrain Alseid {1}{W}

Enchantment Creature - Nymph
When Goldengrain Alseid enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Blessed by Karametra, the presence of alseids portend bountiful harvest.
1/3
Goldhill Enforcer

Goldhill Enforcer {1}{W}

Creature - Human Knight
{W}, {T}: Tap target creature.
“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.”
—Mandates of Goldhill, vol XI
1/3
  • Zero
Goldhill Guardian

Goldhill Guardian {2}{W}{W}

Creature - Human Soldier
When Goldhill Guardian enters, choose a creature type.
Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)
3/4
  • Zero