15897 cards found
Helena, the Awakener

Helena, the Awakener {1}{W}{W}

Legendary Planeswalker - Helena
[+1]: Create a 1/1 red Cleric creature token. If you control three or more Clerics, you may instead create Aspect of Faradia, a legendary 5/5 white Angel creature token with flying and vigilance.
[–1]: Exile target creature if you control an Angel. Otherwise, that creature can't attack or block and its activated abilities can't be activated until your next turn.
[–7]: Creatures you control get +5/+5 and gain flying and vigilance until end of turn.
Loyalty:
3
Helene Trant

Helene Trant {2}{G}{U}

Legendary Planeswalker - Helene
[+2]: Until end of turn, Helene Trant becomes a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
[–2]: Draw two cards.
[–4]: You get an emblem with “Whenever one or more creatures you control deal combat damage to a player, draw a card.”
Loyalty:
4
Helene, Bound by Might

Helene, Bound by Might {2}{G}{U}

Legendary Planeswalker - Helene
During your turn, Helene is a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her during your turn.
[+1]: Create a green Stance enchantment token with “When a creature you control deals combat damage to an opponent, sacrifice this. If you do, draw a card.”
[–2]: Create a blue Stance enchantment token with “When an opponent casts a noncreature spell, sacrifice this. If you do, counter that spell.”
Loyalty:
4
  • Beyond Our Ken
Helgard, Princess of Many

Helgard, Princess of Many {1}{W}{W}

Legendary Planeswalker - Helgard
[+1]: Up to two target creatures you control each get +1/+1 and gain vigilance until end of turn.
[–3]: Create two 1/1 white Dwarf Peasant creature tokens. You gain 2 life.
[–7]: You get an emblem with “Creatures you control get +2/+2 and have double strike.”
Loyalty:
4
  • Quest for the Roseblade
Heliod's Benefaction

Heliod's Benefaction {1}{W}

Enchantment - Aura
Enchant creature you control
When Heliod's Benefaction enters, scry 2.
Enchanted creature gets +1/+1 and has lifelink.
A single ray of light heralds the majesty of the blazing dawn.
  • Theros Triumphant
Hell or High Water

Hell or High Water {2}{B}{G}

Instant
Choose five target cards in your graveyard. An opponent separates those cards into two piles. Put one pile into your hand and exile the other. Exile Hell or High Water.
“Only one way out of this. Let's go!”
—Marisa of the Gravehowl
  • Over the Horizon
Hell's Bells

Hell's Bells {1}{R}

Sorcery
Destroy target artifact or land. If a land was destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Hell's Verdict

Hell's Verdict {X}{R}{R}

Sorcery
Target opponent may have you draw X cards. If they don't, reveal the top X cards of your library. Hell's Verdict deals damage to that player equal to the total mana value of cards revealed this way.
All roads lead to the same end — death.
  • Survive the Night
Hellbent Speed

Hellbent Speed {2}

Artifact - Project
Whenever you cast a noncreature spell, you may put a progress counter on Hellbent Speed.
[PROGRESS 2+] Noncreature spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
[PROGRESS 6+] Whenever you cast a noncreature spell, draw a card.
Hellfire Caverns

Hellfire Caverns

Land
Hellfire Caverns enters tapped.
{T}: Add {R}.
{2}{R}: Until end of turn, Hellfire Caverns becomes a 3/3 Devil creature with menace. Activate only if you're horrific.
  • Video Horror System
Hellfire Crater

Hellfire Crater

Land
Hellfire Crater enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {B} or {R}.
At day, a mundane crack in the earth. At night, a portal for the damned.
  • Innistrad In Memoriam
Hellkite's Decree

Hellkite's Decree {2}{R}

Sorcery
Hellkite's Decree deals 3 damage divided as you choose among one, two, or three target creatures and/or planeswalkers.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Alara
Hellwaste Settlement

Hellwaste Settlement

Land
{T}: Add {C}.
{T}, Reappropriate: Add {B} or {R}. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Sure, the soil's no good for farmin', but ain't no one gonna try to take this kinda place from me. It'll do ‘til I get me some weapons.”
—Severi, survivalist
  • Lovi Awoken
Helm of Princes

Helm of Princes {2}

Artifact - Equipment
Equipped creature has hexproof.
Whenever equipped creature dies, draw a card.
Equip {2}
  • Al Tabaq
Helm of the Anointer

Helm of the Anointer {1}

Artifact - Equipment
Equipped creature has “{T}: Target attacking creature gets +1/+1 until end of turn.”
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn
Helm of the Devoted

Helm of the Devoted {4}

Artifact - Equipment
Equipped creature has base power and toughness 4/4, haste, and hexproof.
Equip {2}
“Etch away my base selfishness and make me as a vessel for your will.”
—Jahid, devout
  • Mious
Helm of the Infinite

Helm of the Infinite {1}

Legendary Artifact
{6}: Until the next time this ability resolves, and as long as Helm of the Infinite and target creature you control are on the battlefield, each other creature is a copy of that creature, and effects that would cause permanents to become creatures cause them to become copies of that creature instead.
The helm offers infinite possibilities, while granting only one.
  • Ophorio
Helmsman's Chart

Helmsman's Chart {2}

Artifact
When Helmsman's Chart enters, draw a card.
{T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
  • Dark Seas of Shiryen
Helvault, Shard of the Moon

Helvault, Shard of the Moon {7}

Legendary Artifact
When Helvault, Shard of the Moon enters, for each player, exile up to one other target nonland permanent that player controls until Helvault, Shard of the Moon leaves the battlefield. When you exile a permanent you control this way, draw three cards.
{T}: Add {C}{C}{C}{C}{C}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Innistrad In Memoriam
Hembwe, the All-Mother's Hand

Hembwe, the All-Mother's Hand {3}{R/G}{W}

Legendary Planeswalker - Hembwe
[+2]: Until end of turn, up to one target creature you control gets +3/+3 and gains trample and vigilance.
[–2]: Destroy target artifact, enchantment, or tapped creature.
[–3]: Create a 1/1 green Insect creature token, a 2/2 white Cat creature token, and a 3/3 red Ox creature token.
[–8]: Until end of turn, creatures you control get +X/+X and gain trample and vigilance, where X is the number of creatures you control.
Loyalty:
5
  • Kahembo: Olde Dawn
Hemic Consummation

Hemic Consummation {2}{B}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Choose up to X, where X is the amount of mana spent to cast this spell —
• Target creature gets -3/-3 until end of turn.
• Surveil 2.
• Create a 1/1 black Bat creature token with flying and “This creature can't block.”
  • The Petals Wilt
Hemley Eggfeather

Hemley Eggfeather {W}{U}

Legendary Planeswalker - Hemley
[–1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step.
[–2]: Put target nonland permanent into its owner's library second from the top.
[–X]: Shuffle up to X cards from your hand into your library, then draw that many cards. You gain that much life.
Loyalty:
3
Hemomancy

Hemomancy {B}

Enchantment
Whenever you lose 2 or more life during your turn, put two blood counters on Hemomancy.
{1}{B}, Remove X blood counters from Hemomancy: Return target creature card with mana value X from your graveyard to the battlefield.
  • Sparks of a Multiverse
Henrick's Memorial

Henrick's Memorial {1}

Legendary Artifact
At the beginning of each end step, if a creature died this turn, you may put a +1/+1 counter on target creature you control.
Heping's Armistice Chains

Heping's Armistice Chains {2}

Legendary Artifact - Equipment
Equipped creature can't attack or block.
{4}: Attach Heping's Armistice Chains to target creature you don't control.
{8}: Gain control of equipped creature.
“Given enough time to reflect, anyone and anything can achieve peace.”
— Heping
  • Surging Tide