Enchant creature Enchanted creature gets +2/+1 and has flying. Foresight — Whenever you draw your second card each turn, return Sphinx's Sight from your graveyard to your hand.
Choose three. You may choose the same mode more than once. • Tap target nonland permanent. It doesn't untap during its controller's next untap step. • Exile target creature you control, then return it to the battlefield under your control. • Target creature gets +1/+0 and gains lifelink and first strike until end of turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, if you control three or more creatures, Traveling Scholar gets +1/+0 until end of turn.
As Ancestral Facsimile enters, choose reality or illusion. Foresight — Whenever you draw your second card each turn, • Reality — Tap target creature. • Illusion — Scry 2.
When Azure Archaeologist enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) {2}, {T}, Sacrifice a Clue: Draw two cards, then discard a card.
This spell costs {1} less to cast for each card you've drawn this turn. Copy target instant or sorcery spell. You may reselect modes and choose new targets for the copy.
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.) • ★ — Draw two cards, then discard two cards. • ★★ — Draw three cards, then discard a card. • ★★★★★ — You may cast a spell from your hand and from your graveyard without paying their mana costs.
Exile target creature, return it to the battlefield tapped under its owner's control, then choose one — • Put a +1/+1 counter on it. • Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flash When Decisive Arcanist enters, you may cast target modal instant or sorcery card in your graveyard. Exile that card instead of putting it into your graveyard as it resolves.
Flying Foresight — Whenever you draw your second card each turn, put a +1/+1 counter on Dreammender Sphinx. Cycling {2}({2}, Discard this card: Draw a card.)
Choose one — • Draw seven cards. • End the turn. (Exile all spells and abilities, including this. The player whose turn it is discards down to their max hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Ghostly Hounds mentors a creature, that creature can't be blocked this turn.