15897 cards found
Flameblade

Flameblade {3}{R}

Instant
Flameblade deals 4 damage to target player or planeswalker.
While not the most original of weapons, swords and fire are a combination certain to please any audience.
  • Villains: The Musical
Flawless Heist

Flawless Heist {2}{U}{U}

Enchantment
At the beginning of your upkeep, gain control of up to one target noncreature, nonland permanent for as long as you control Flawless Heist. Then if you control five or more permanents you don't own, you win the game.
Five lost treasures, forgotten no longer.
  • Villains: The Musical
Flight of the Phoenix

Flight of the Phoenix {3}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You don't lose unspent red mana as steps and phases end.
I, II — Add {R}{R}.
III — Create a 3/3 red Phoenix creature token with flying, haste, and “{R}: This creature gets +1/+0 until end of turn.”
The gemstone turned grief into fire; the warlord's rage soared ever higher.
  • Villains: The Musical
Foreboding Ruins

Foreboding Ruins

Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped.
{T}: Add {B} or {R}.
Forgotten Haunt

Forgotten Haunt

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Create a 1/1 colorless Spirit creature token.
Forsaken Bloodletter

Forsaken Bloodletter {2}{B}

Creature - Vampire Rogue
Flying
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, you gain 2 life.
2/2
  • Villains: The Musical
Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.
Furor of the Bitten

Furor of the Bitten {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
“It's a shame. They always go a bit mad at the beginning.”
—Mei Liva
Game Trail

Game Trail

Land
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.
{T}: Add {R} or {G}.
Gentleman Thief

Gentleman Thief {2}{U}

Creature - Human Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever Gentleman Thief deals combat damage to a player, gain control of target marked creature.
2/2
  • Villains: The Musical
Ghost Light

Ghost Light {1}

Artifact
{2}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature this turn.
A circle of lights keeps the spirits at bay from even the most cursed of shows.
  • Villains: The Musical
Gilded Cipher

Gilded Cipher {1}

Artifact - Clue
{T}: Target player mills a card.
{2}, Sacrifice Gilded Cipher: Draw a card.
The gilded cage is but the key.
  • Villains: The Musical
Gilded Hawk

Gilded Hawk {1}{W}

Creature - Bird
Flying
Whenever you cast a spell, Gilded Hawk gets +1/+1 until end of turn for each of that spell's colors.
1/2
  • Villains: The Musical
Glistening Chalice

Glistening Chalice {2}

Artifact
At the beginning of your first main phase, choose one —
• Artifact spells cost {1} less to cast until your next turn.
• Nonartifact spells cost {1} more to cast until your next turn.
  • Villains: The Musical
  • MSEM Champions 54 54
Glymna Blackrune

Glymna Blackrune {1}{B}{B}

Legendary Creature - Human Wizard
When Glymna Blackrune enters, exile target player's graveyard.
During each of your turns, you may cast a creature card exiled with Glymna Blackrune.
“I love the smell of grave dirt and ichor in the morning.”
2/2
  • Storytime
Goblet of Unhallowed Blood

Goblet of Unhallowed Blood {2}

Artifact - Equipment
Equipped creature gets +4/+4.
Whenever equipped creature deals combat damage, sacrifice it.
Equip—Sacrifice a creature.
Those who drink from the goblet are doomed to refill it.
  • Villains: The Musical
Golden Company Tactics

Golden Company Tactics {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Repeat this process if you control a Soldier. Repeat this process again if you control a Knight.
“Their battle formations were impeccable, their weapons sharpened, their will unbreakable.”
—Azamir, “Fall Of Golden Company”
  • Storytime
Golden Helm

Golden Helm {2}

Artifact - Equipment
Whenever equipped creature attacks or blocks, add {W}{U}{B}{R}{G}.
Equip {1}
  • Villains: The Musical
Gorbes Index

Gorbes Index {2}{U}{U}

Enchantment
At the beginning of your end step, you may exile an instant or sorcery card from your graveyard. If you do, search your library for an instant or sorcery card with mana value equal to 1 plus the exiled card's mana value, reveal it, put it into your hand, then shuffle.
“Indexing the infinite is a daunting task indeed.”
—Azamir, “Gorbes, The Infinite Library”
  • Storytime
Grab Bag

Grab Bag {3}

Artifact - Equipment
Whenever equipped creature attacks, exile target nonland permanent until Grab Bag leaves the battlefield.
Whenever equipped creature deals combat damage to a player, put a card exiled with Grab Bag onto the battlefield under your control.
Equip {3}
  • Villains: The Musical
Grafted Experiment

Grafted Experiment {3}{U}

Creature - Horror
Flash
Flying
“Another interesting but incomplete experiment. The subject acquired the speed and flight of its griffin donor, but alas, has kept its primal brain as well.”
—Doctor Hitana
3/2
  • Villains: The Musical
Great and Small

Great and Small {2}{G}{G}

Sorcery
As an additional cost to cast this spell, tap three untapped creatures you control with power 1 or less.
Search your library for a creature card, put it onto the battlefield, then shuffle.
“She told the Greatwood that the nature of strength is to shelter the weak.”
—Azamir, “Brightgrove's Protection”
  • Storytime
Greenwood Outrider

Greenwood Outrider {4}{G}{G}

Creature - Elf Archer
Haste
When Greenwood Outrider enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of storied permanents you control. (Enchantments and legendary permanents are storied.)
3/3
  • Storytime
Grieved Outburst

Grieved Outburst {2}{R}

Instant
This spell costs {2} less to cast if a permanent you controlled left the battlefield this turn.
Target creature gets +3/+0 and gains trample until end of turn.
Revenge would cost him everything, but he had nothing left to lose.
  • Villains: The Musical
Grove of Reversal

Grove of Reversal

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {B} or {G}.