15282 cards found
Second Death

Second Death {B}

Sorcery
Exile target creature or planeswalker card from a graveyard. Search its controller's hand, graveyard, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Card has other part: First Death
  • Karina's Explorations
Second Wave Explorer

Second Wave Explorer {1}{W}

Creature - Human Soldier
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Second Wave Explorer.
“Feels like I've been away for a thousand years.”
2/2
  • Animus Vox
Second-Day Slayings

Second-Day Slayings {2}{R}

Enchantment
Whenever a permanent you control leaves the battlefield, Second-Day Slayings deals 1 damage to each opponent.
“Through the office windows, Kaibry saw the Tuesday Terror's true face — maidenly in form, but monstrous in her act.”
—That Fateful Tuesday, Act II
  • The Stage Presents: The Neverending Act
Second-Stage Actress

Second-Stage Actress {2}{W}

Creature - Construct Cleric
When Second-Stage Actress enters, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
As long as it's your turn, Second-Stage Actress has first strike.
2/1
  • The Stage Presents: The Neverending Act
Secret Stash

Secret Stash {4}{G}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Return up to two target cards from your graveyard to your hand. Exile Secret Stash.
  • Monsters of Chikyu
Secret Thief

Secret Thief {3}{B}

Creature - Human Assassin
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, target creature you control can't be blocked this turn.
{B}{B}{B}: Secret Thief gets +3/+0 until end of turn.
“Victory through deceit.”
—Iken Company Motto
3/3
  • Discoveries of Akieva
Secret-Hoarder

Secret-Hoarder {1}{U}

Creature - Bird
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}: Target player mills two cards.
1/1
  • Rail War
Secrets Unearthed

Secrets Unearthed {3}{B}

Sorcery
Search your library for a card, reveal it, then shuffle and put that card on top.
Kindle 3—{3}{B} ({3}{B}, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
  • Kaleidoscope
Secrets of Coralight Court

Secrets of Coralight Court {U}

Sorcery
This spell can't be countered.
Draw a card.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Secrets of Creation

Secrets of Creation {3}{U}

Instant
Scry 2, then draw two cards. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
“The desert sands hold whispers of ancient cycles and a maker's flame.”
— Dehmi, Origin Seeker
  • Scriptures of Urshad
Secrets of the Drowned

Secrets of the Drowned {3}{R}

Sorcery
Primal {3}{U}{U} (During your turn, you may cast this spell for {3}{U}{U} instead of playing a land.)
Draw a card for each land you control, then discard that many cards unless this spell was cast for its primal cost.
  • Novea
Secrets of the Orrery

Secrets of the Orrery {U}

Enchantment
As Secrets of the Orrery enters, choose fact or fiction.
Foresight — Whenever you draw your second card each turn,
• Fact — Target creature can't be blocked this turn.
• Fiction — You may tap target creature. If you do, put a stun counter on it.
  • Riddles of Revio
Secrets of the Tower

Secrets of the Tower {1}{U}{U}

Riddle Sorcery
Choose one or more —
• Target player draws two cards.
• Counter target spell.
“Qalami ruins hold ancient and untold magic. Spells often rumored of, but never seen. I hope to harness their power one day.”
—Tara, Duneblessed
  • Riddles of Revio
Sedate Tundra

Sedate Tundra

Land - Plains Island
({T}: Add {W} or {U}.)
Whenever Sedate Tundra becomes tapped, you lose 1 life unless you control two or more basic lands.
Sedna, Deepfathom Delver

Sedna, Deepfathom Delver {2}{U}

Legendary Creature - Merfolk Warlock
Whenever a creature you control enters, if it wasn't cast from your hand, you may mill a number of cards equal to its mana value. If you do, you may return a noncreature card milled this way from your graveyard to your hand.
2/3
  • MSEM Masters: Legends
Sedraxis Scourge

Sedraxis Scourge {2}{U}{B}{R}

Creature - Horror
{T}, Sacrifice a creature: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Every flash of lightning that emanates from it is accompanied by the last gasp of the damned.
3/5
  • Alara
Sedraxis Trepanator

Sedraxis Trepanator {B}

Creature - Zombie Mutant Warrior
{T}, Sacrifice a creature: Target player discards a card and loses 1 life. Activate only as a sorcery.
Gelila slept fitfully, dreaming of the undead clawing at the castle walls. Soon she would not dream at all.
1/2
Seductive Seashell

Seductive Seashell {1}

Artifact
When Seductive Seashell enters, target player mills two cards.
{2}, Sacrifice Seductive Seashell: Target player mills four cards.
  • Lovi Awoken
See

See {U}

Instant
Look at the top two cards of target player's library. Put one of those cards on the bottom of their library and the rest on top.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Wait
  • Ophorio
See the Forest

See the Forest {G}

Sorcery - Tale
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Elken Grovetender
  • Kahembo: Olde Dawn
See the Sunrise

See the Sunrise {W}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 0/4 white Wall creature token with defender.
II — Put a +1/+1 counter on up to one target creature.
III — Until your next turn, each creature you control assigns combat damage equal to its toughness rather than its power.
“I was filled with fear, but looking across our great city, I know we will survive.”
  • Survive the Night
See the World

See the World {5}{U}{U}

Sorcery
Take an extra turn after this one. During that extra turn, you may cast spells you own not named See the World from outside the game by tapping an untapped Scout you control in addition to paying their mana costs.
Exile See the World.
  • Adventurers of Onora
Seed of Chaos

Seed of Chaos {3}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Each cursed opponent must attack with at least one creature each combat if able.
Once in, chaos daemons are devilishly hard to get out of your datadeck.
5/5
  • Beyond the Blackwall
Seedcall

Seedcall {1}{G}

Instant
Create three 0/1 green Plant creature tokens.
“You're no sphinx,” said Taras to the sprout, “so why do you keep pestering me with these foolish riddles?”
“I think the leaf is trying to be funny,” said Serafina. “It likes us.”
  • The Unraveling
Seeds of New Life

Seeds of New Life {1}{G}

Enchantment
At the beginning of combat on each of your turns, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Sacrifice Seeds of New Life: Return up to two target land cards from your graveyard to your hand. Activate only as a sorcery.
  • Worlds Away