15897 cards found
Kahra's Machinations

Kahra's Machinations {4}{U}{U}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Draw three cards.
Yaran's undying ambition and hatred called out from beyond the grave, and Kahra listened.
  • The Petals Wilt
Miyoga Dragonsoul

Miyoga Dragonsoul {R}

Creature - Human Shaman
Dragon spells you cast cost {1} less to cast.
{1}{R}: Until end of turn, Miyoga Dragonsoul becomes a 2/2 red Dragon creature with flying and “{R}: Miyoga Dragonsoul gets +1/+0 until end of turn.” Activate only as a sorcery.
1/2
Embers of Prophecy

Embers of Prophecy {3}{R}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Exile the top card of your library. If it's a nonland card, you may cast that card this turn.”
“So the worldly gods see a great destiny for you. Doesn't that sound wonderful?”
—Nikanuur, to Shala Na
  • Scriptures of Urshad
Neural Contagion

Neural Contagion {3}{U/B}{U/B}

Enchantment - Aura Curse
Enchant opponent
Enchanted player plays with the top card of their library revealed.
You may cast the top card of enchanted player's library, and you may spend mana as though it were mana of any type to cast it.
Burning Heels

Burning Heels {1}{R}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Burning Heels, exile the top card of your library. Until end of turn, you may play that card.
All for One

All for One {B}

Instant
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
Destroy target creature with power 3 or less.
The mutineers fought with reckless abandon. They could recruit a new crew, but there would never be another Shadowstaff.
  • Dark Seas of Shiryen
Wave Shield

Wave Shield {1}{U}

Instant
Counter target spell unless its controller pays {2}. If there are three or more counters among permanents you control, counter that spell instead.
“Water flows without payment or demanding respect. Flow in the streams that life provides and you, shall prosper.”
—Martoob of Flowing Life
  • Alkabah: The Rise of Soli
Charred Phoenix

Charred Phoenix {3}{R}{R}

Creature - Phoenix
Flying, haste
You may cast Charred Phoenix from your graveyard by exiling four permanents you control and/or cards in your hand and/or graveyard as an additional cost.
4/4
  • Feanav: The Apothecary's Progress
Dripping Turtle

Dripping Turtle {4}{U}

Creature - Turtle
Whenever you cast a spell during an opponent's turn, creatures you control get +0/+1 until end of turn.
Water continues to drop from its shell hours after it has left the ocean already.
2/5
  • Pyramids of Atuum
Kaalia, Sky's End

Kaalia, Sky's End {2}{R}{W}{B}

Legendary Creature - Human Cleric
Flying, lifelink
Whenever Kaalia, Sky's End attacks, it deals 2 damage to any target. It deals an additional 2 damage to that target if you control an Angel. The same is true if you control a Demon. The same is true if you control a Dragon.
4/4
  • Alara
Bounty of the Gardens

Bounty of the Gardens {G}{U}

Sorcery
Create an X/X green and blue Plant creature token, where X is the number of differently named lands you control.
Mirrorgate

Mirrorgate

Land
Mirrorgate enters tapped.
When Mirrorgate enters, you choose a nonbasic land card name other than Mirrorgate, then each player chooses a color.
Lands with the chosen name are lands with “{T}: Add one mana of any of the chosen colors,” and lose all other abilities, card types, and land types.
{T}: Add one mana of any of the chosen colors.
Sundew Tender

Sundew Tender {3}{G}

Creature - Elemental
Whenever a land you control enters or a land card is put into your graveyard from anywhere, create a 0/1 green Plant creature token.
{3}{G}{G}: Put a +1/+1 counter on each other creature you control.
4/4
  • MSEM Masters Cube
Intersection of Fates

Intersection of Fates {6}{G}{G}

Sorcery
This spell costs {1} less to cast for each creature type among creatures you control.
Return up to two target cards from your graveyard to your hand. Exile Intersection of Fates.
Although the weary travelers didn't know it yet, their humble beginnings in that tavern would soon lead to the greatest adventuring party in Onoran history.
  • Adventurers of Onora
Tortle Tinkerer

Tortle Tinkerer {4}{R}{R}

Creature - Turtle Scout Artificer
Trample
{4}{R}{R}: Tortle Tinkerer explores. This ability costs {1} less to activate for each artifact you control. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
4/4
  • Karina's Explorations
Mindlock Field

Mindlock Field {4}

Artifact
Creatures with power greater than the number of cards in their controller's hand can't attack.
“No ill will shall find its way within these walls. Let the mindful come to learn, and the violent be turned away.”
—Vault inscription
  • Villains: The Musical
Collapsing Ramparts

Collapsing Ramparts {1}{R}

Instant
Collapsing Ramparts deals damage to target creature equal to twice the number of Satrapies you control.
Proud spires and temples wrought with beauty—all crumbled to bury all life in rubble, as the demon reveled.
  • Alkabah
Virtuous Angel

Virtuous Angel {3}{W}{W}

Creature - Angel
Flying
At the beginning of your end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
The heavens part to touch the mundane only to stymie the most horrible havoc—or to reward the most selfless souls.
4/4
  • Glacia: Hail to the Queen
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Amancay, Weichafe Exemplar
Condor's Protection

Amancay, Weichafe Exemplar {B}{R}{G}

Legendary Creature - Human Warrior
Trample
Whenever a Warrior you control dies, it deals 1 damage to any target.
“Even after I'm gone, I'll never avert my gaze from my people.”
3/3
Card has other part: Condor's Protection
  • Road to Carü Mapu
Whimwing

Whimwing {1}{W}

Creature - Bird Cleric
Flying, lifelink
Creatures entering or leaving the battlefield don't cause abilities to trigger unless that creature is in a pack. (Two or more creatures a player controls with equal power are in a pack.)
Birds out of feather fail to weather.
1/3
  • Panxiou
Frontline Commander

Frontline Commander {2}{W}

Creature - Human Knight
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
Althestrans were the first choice for the vanguard, both for their talent in combat and their inspiring actions.
3/1
  • Tides of War
Death Pits Hawker

Death Pits Hawker {B}{R}

Creature - Orc Rogue
Haste
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life.
2/2
  • Scriptures of Urshad
Globule of Intuition

Globule of Intuition {2/U}

Artifact
When Globule of Intuition enters or leaves the battlefield, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
{2/U}, {T}, Sacrifice Globule of Intuition: Draw a card.
  • Al Tabaq
Steelfeather Shrike

Steelfeather Shrike {2}{W}{W}

Creature - Bird
Flying
Vanguard — Whenever a creature you control attacks alone, you may put a +1/+1 counter on it.
“Its skin has become both its armor and its weapon. Truly an inspiration.”
—Lucien, the duelist
3/3
  • Monsters of Chikyu