If you cast this spell from exile, it deals 7 damage to target creature. Otherwise, return Fortunous Flames to your hand, then reveal a card from your hand at random. Prophecy {R}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it. Mana cost includes color.)
Whenever a creature you control enters for the first time each turn, you may sacrifice it. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield.
Choose one — • Fuel for the Fire deals 5 damage to target creature or planeswalker. Its controller creates a tapped Treasure token. If a permanent dealt damage this way would die this turn, exile it instead. • Exile target artifact. Its controller creates a tapped Treasure token.
Catalyze. (The next spell you cast this turn costs {1} less to cast.) Fueled Flame deals damage to any target equal to the number of times you've catalyzed this turn.
If it's not flammable, you haven't used enough fire.
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead. At the beginning of your end step, discard your hand.
Furious Blow deals 4 damage to any target. {2}{R}, Exile Furious Blow from your graveyard: Search your library for an Ameret planeswalker card or a card named The Lost and Seeking, reveal it, put it into your hand, then shuffle.
Target creature gets +1/+0 and gains first strike until end of turn. Monument {4}{R}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Galactic Detonation deals 2 damage to any target. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, Galactic Detonation deals 5 damage instead.
Some moments last forever, but some flare out with love, love, love.
(Add a quest counter as this enters. Sacrifice after 5.) Whenever you cast a spell, add a quest counter. Discard a card. If you do, draw a card. Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament. Discard your hand, then draw seven cards.
(Transform this if it's not attached to a creature. Pay {R} as a sorcery to unattach it.) Enchant creature you control Gamhaugen War Swine's rider gets +1/+1 and has haste.
“Our boars are like us: filled with a fire in their hearts that cannot be quenched.” —Bugrund, King of Gamhaugen
This spell costs {1} less to cast for each enchantment you control. Shuffle, then exile cards from the top of your library until you exile three nonland cards. Cast any number of spells from among cards exiled this way without paying their mana cost, then put the rest onto the bottom of your library in a random order.
Discard up to two cards, then draw that many cards. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
At the beginning of combat on your turn, you may exert an untapped creature you control with power 4 or greater. If you do, attach Giant's Blade to that creature. (An exerted creature won't untap during your next untap step.) Equipped creature attacks each combat if able. Equipped creature gets +2/+0 and has haste. Equip {3}
When Globule of Turmoil enters or leaves the battlefield, up to one target creature can't block this turn. {2/R}, {T}, Sacrifice Globule of Turmoil: Draw a card.
Go Out Guns Blazing deals 2 damage to target player or planeswalker. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Shuffle your library, then exile the top two cards. Until end of turn, you may play one of those cards. Whenever you play a card exiled with Goddess' Whimsy this turn that doesn't share a card type with another card played this way, repeat that process.
“I should have guessed Reyhsia's kid wouldn't make things easy. You do seem more fun though.”