14928 cards found
Brazen Blackguard

Brazen Blackguard {3}

Artifact Creature - Rogue
First strike
Other Rogues you control get +1/+0 and have first strike.
{2}, Sacrifice a permanent: Return target Rogue card from your graveyard to your hand.
3/1
  • Rail War
Devised Battlesuit

Devised Battlesuit {1}

Artifact - Equipment
Equipped creature gets +2/+2 and has flying.
At the beginning of your upkeep, if Devised Battlesuit is attached to a non-Artificer creature, sacrifice Devised Battlesuit.
Equip {4}
Out of the hands of its creator, a deviser's craft is radically unpredictable; sometimes it breaks down, sometimes it explodes, and occasionally it just works.
  • Rail War
Elderbane Rifle

Elderbane Rifle {3}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever a creature blocks equipped creature, you may sacrifice Elderbane Rifle. If you do, destroy that creature.
Equip {2}
  • Rail War
Elections Tampering

Elections Tampering {1}

Artifact - Project
[progress 2+]
[progress 5+]
Whenever a creature enters, each opponent loses 1 life.
  • Rail War
Imperial Titan

Imperial Titan {7}

Artifact Creature - Golem
Flash
You may cast this spell from your graveyard, but not from anywhere else. When you do, destroy target permanent.
“This thing's been buried for centuries—what makes you think you can get it working again?”
“It's awake! Run!”
7/7
  • Rail War
Lumenbay Jailer

Lumenbay Jailer {5}

Artifact Creature - Construct
When Lumenbay Jailer enters, you may exile target nonartifact creature until Lumenbay Jailer leaves the battlefield.
“Some criminals don't deserve human contact. Thanks to recent inventions, we can safely deny it to them. If it were up to me, they'd just hang.”
—Marshal MacLain
2/2
  • Rail War
Modular Mercenary

Modular Mercenary {3}

Artifact Creature - Construct
Modular Mercenary gets +1/+0 and has first strike as long as you control a creature with a +1/+1 counter on it.
If he's not the right man for the job, he will be with an hour in the shop.
2/2
  • Rail War
Snowclearer

Snowclearer {1}

Artifact - Project
At the beginning of your end step, you may put a progress counter on Snowclearer.
[PROGRESS 1-2] Sacrifice Snowclearer: Add {C}.
[PROGRESS 3+] Sacrifice Snowclearer: Add two mana of any one color.
  • Rail War
Sovereign Skies

Sovereign Skies {2}

Artifact - Project
Whenever you cast a noncreature spell, you may put a progress counter on Sovereign Skies.
[PROGRESS 2+] Indestructible
{T}: Add {C}.
[PROGRESS 9+] Sovereign Skies is a 9/9 Ship artifact creature with flying.
  • Rail War
Sparkline Dancer

Sparkline Dancer {1}

Artifact Creature - Construct
{2}: Sparkline Dancer gains flying until end of turn.
“I'll never work for a rail baron. They don't understand that beauty is more important than profit.”
—Anika Brandr, deviser
1/1
  • Rail War
Steam Daimyo's Gauntlets

Steam Daimyo's Gauntlets {3}

Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
Equip—Sacrifice an artifact.
“We must learn to balance the old and the new, tradition and innovation. Men like Mr. Yoshida thrive on the imbalance we've created.”
—General Ito Tsubasa
  • Rail War
Steamcharged Armor

Steamcharged Armor {2}

Artifact - Equipment
Equipped creature has menace.
Sacrifice an artifact or enchantment: Equipped creature gets +2/+2 until end of turn.
Equip {1}
“Oh, it's fine, this one's completely safe. I've learned a lot in the last five years.”
—Riga van Tarren
  • Rail War
Steamwork Musicians

Steamwork Musicians {2}

Artifact Creature - Construct Bard
When Steamwork Musicians enters, creatures you control get +1/+0 until end of turn.
The Empress knew the last place anyone would search for concealed weapons was inside her own personal orchestra.
1/1
  • Rail War
Stormcannon Testing

Stormcannon Testing {4}

Artifact - Project
Whenever one or more creatures you control attack, you may put a progress counter on Stormcannon Testing.
[PROGRESS 2-3] {T}: Target creature gets +2/+0 until end of turn.
[PROGRESS 4+] {T}: Target creature gets +2/+0 and gains double strike until end of turn.
  • Rail War
Throne of the West

Throne of the West {6}

Legendary Artifact - Project
Whenever a permanent an opponent controls becomes the target of a spell you control, put a progress counter on Throne of the West.
[PROGRESS 2+] {T}: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
[PROGRESS 5+] You can't lose control of permanents.
  • Rail War
Catalina's Turf

Catalina's Turf

Land
Catalina's Turf enters tapped.
When Catalina's Turf enters, you may mill two cards.
{T}: Add {B} or {R}.
  • Rail War
Dominik's Shack

Dominik's Shack

Land
Dominik's Shack enters tapped.
When Dominik's Shack enters, you may mill two cards.
{T}: Add {B} or {G}.
  • Rail War
Forgotten Doorway

Forgotten Doorway

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast spells from your graveyard.
An ancient path beyond the world reopened by secrets and vile machinery.
  • Rail War
Ganzorig's Domain

Ganzorig's Domain

Land
Ganzorig's Domain enters tapped.
When Ganzorig's Domain enters, you may mill two cards.
{T}: Add {R} or {G}.
  • Rail War
Hiroto's Refuge

Hiroto's Refuge

Land
Hiroto's Refuge enters tapped.
When Hiroto's Refuge enters, you may mill two cards.
{T}: Add {G} or {W}.
  • Rail War
Neblus' Legacy

Neblus' Legacy

Land
Neblus' Legacy enters tapped.
When Neblus' Legacy enters, you may mill two cards.
{T}: Add {G} or {U}.
  • Rail War
Riga's Workshop

Riga's Workshop

Land
Riga's Workshop enters tapped.
When Riga's Workshop enters, you may mill two cards.
{T}: Add {U} or {R}.
  • Rail War
Riko's Academy

Riko's Academy

Land
Riko's Academy enters tapped.
When Riko's Academy enters, you may mill two cards.
{T}: Add {R} or {W}.
  • Rail War
Riv's Safehouse

Riv's Safehouse

Land
Riv's Safehouse enters tapped.
When Riv's Safehouse enters, you may mill two cards.
{T}: Add {U} or {B}.
  • Rail War
Takumi's Headquarters

Takumi's Headquarters

Land
Takumi's Headquarters enters tapped.
When Takumi's Headquarters enters, you may mill two cards.
{T}: Add {W} or {U}.
  • Rail War