Return up to one target permanent or Revelation card from your graveyard to your hand. Coalesce {5}{B}{G}(You may cast this from your graveyard for {5}{B}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
You may put a creature or planeswalker card from your hand onto the battlefield. If it's a creature, it gains haste and indestructible. Return it to your hand at the beginning of your next end step.
“Anne and Lady Mari await in Izumito. Let's make this a day to remember!”
Marinton Occultist can't block or be blocked. Whenever one or more cards are put into a player's graveyard from their library, Marinton Occultist gets +1/+1 until end of turn.
[+1]: Search each player's graveyard, hand, and library for any number of cards with the same name as target nonbasic card in a graveyard and exile them. Then each player shuffles. [–2]: Each player draws two cards, then each opponent exiles two cards at random from their hand. [–5]: You may cast a card exiled with Mei Liva without paying its mana cost.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, you gain 2 life.
“On behalf of Lady Mari and her crew: Get out of the way.”
When Mountain-Western Inventor enters, you may return target artifact card from your graveyard to your hand. {1}, Sacrifice an artifact: Target creature can't block or be blocked this turn.
Whenever one or more other creatures you control deal combat damage to an opponent, choose one — • That player discards a card at random. • That player sacrifices a creature with toughness 4 or less.
Double strike Whenever an opponent casts a noncreature spell, Riko, the Paragon deals 2 damage to that player. Whenever a creature you control becomes blocked, untap it.
Sammel Wyldjack enters with a fuse counter on him. At the beginning of your upkeep, remove a fuse counter from Sammel Wyldjack. If you do, each player sacrifices four lands and Sammel Wyldjack deals 4 damage to each other creature.
Return up to one target creature to its owner's hand. If you do, that player discards a card at random. Coalesce {5}{U}{B}(You may cast this from your graveyard for {5}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Whenever Shroud the World in Doom deals combat damage to an opponent, that player discards a card at random.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Sullivan's Heralds or another creature you control becomes renowned, add mana equal to the number of +1/+1 counters on it in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
{8}: Exile target nonbasic permanent. Its controller gains life equal to its mana value.
Limitless power doesn't always come with a practical use. Fortunately for Tenne, the five years since Maram and Heddwyn left the Heart with him was plenty of time to master it.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {4}{R}{G}: Twinblade Paragon gains double strike until end of turn.
“Sure, they can usually survive being stabbed. That's why I brought another sword.”
[+1]: You may sacrifice a creature. If you do, return a creature card with lesser mana value from your graveyard to the battlefield. [–1]: Other creatures and planeswalkers you control gain indestructible and can't have counters removed from them until your next turn. [–X]: Exile X target cards from graveyards. Xiong Mao deals X damage to any target.
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Each creature you control with a +1/+1 counter on it has indestructible.
At the beginning of your end step, you may put a progress counter on Armored Transports. [PROGRESS 1-2] Creatures you control get +0/+1. [PROGRESS 3+] Creatures you control get +0/+1 and have vigilance.