15897 cards found
Unproven Champion

Unproven Champion {1}{G}

Creature - Elf Warrior
Trample
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
2/3
  • Descent from the Highlands
Unreflected Cultist

Unreflected Cultist {2}{G}{G}

Creature
Unreflected Cultist can't be blocked by Reflections.
Abandoned by the fates and by the shamans, she strove out to make a world solely her own.
4/3
  • Oirohpo
Unrelenting Noble

Unrelenting Noble {2}{G}

Creature - Human Noble
Trample, ward {1}
Whenever you gain life, put a +1/+1 counter on Unrelenting Noble.
{1}, Sacrifice a permanent: You gain 2 life.
“Move it! You're part of the Intisuyu now, and only those who work hard can enjoy the benefits!”
2/2
  • Road to Carü Mapu
Unstable Vein

Unstable Vein {1}{G}

Enchantment
Whenever Unstable Vein enters or leaves the battlefield, choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Unstable Vein deals 2 damage to target creature with flying.
Slyten disintegrates, into the air you breath and also in the water.
  • Animus Vox
Unstoppable Weed

Unstoppable Weed {1}{G}{G}

Creature - Plant
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Unstoppable Weed gets +1/+1 for each +1/+1 counter on other creatures you control.
2/2
  • Monsters of Chikyu
Unstoppable Zealot

Unstoppable Zealot {3}{G}

Creature - Demon Warrior
Trample
Whenever Unstoppable Zealot deals damage to a player or noncreature permanent, you may put a land card from your hand or graveyard onto the battlefield.
“Define ‘impenetrable.'”
4/3
  • Alkabah: The Rise of Soli
Unsuspecting

Unsuspecting {1}{G}{G}

Instant
Choose one, then choose another for each card named Unsuspecting in your graveyard.
• You may return a permanent you control to its owner's hand.
• You may put an artifact, creature, or land card with mana value 2 or less from your hand onto the battlefield.
• Untap up to three target permanents.
• You gain 4 life.
  • Sparks of a Multiverse
Untethered Disciple

Untethered Disciple {2}{G}{G}

Creature - Insect Monk
Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn.
Wanderlust — When Untethered Disciple enters, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
3/2
Untouched Wilds

Untouched Wilds {2}{G}

Sorcery
For each land you control, you may return a land card from your graveyard to the battlefield tapped.
“A place where a great number of youkai moved in long before the time of man.”
—Perfect Memento in Strict Sense
Unwavering Sentinel

Unwavering Sentinel {3}{G}

Creature - Human Warrior
When Unwavering Sentinel enters, for each creature you control, create a white Aura enchantment token named Shield with “Enchant creature” and “If enchanted creature would be destroyed, instead remove all damage from it and sacrifice this Aura” attached to that creature.
3/3
  • The Unraveling
Urisk Fiddler

Urisk Fiddler {1}{G}

Creature - Faerie
When Urisk Fiddler enters, draw a card.
“I once wondered if I might be an urisk, doomed to spend my days offering everything for any friendly company.”
—Lettie Wormwood
1/1
  • Feanav: The Apothecary's Progress
Urisk's Invitation

Urisk's Invitation {2}{G}

Enchantment
If you would create a token, you may instead create a tapped 2/2 green Faerie Bard creature token.
Whenever one or more creature tokens you control deal combat damage to a player, that player sacrifices an artifact or enchantment.
  • The Empty Throne of Feanav
Ursagore

Ursagore {2}{G}{G}

Creature - Bear
When Ursagore enters, you gain 4 life. Then if it was foreshadowed, create a 3/3 green Bear Spirit creature token.
When Ursagore dies, draw a card.
Foreshadow {5}{G}{G} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
4/3
  • Innistrad In Memoriam
Vaeldan's Liberator

Vaeldan's Liberator {G}

Creature - Elf Warrior Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
When Vaeldan's Liberator dies, you may exile it. If you do, return a permanent card with mana value less than or equal to Vaeldan's Liberator's power from your graveyard to your hand.
1/1
  • Seasons of War
Valley Mists

Valley Mists {G}

Instant
Choose one—
• Prevent all damage that would be dealt by creatures without flying this turn.
• Prevent all damage that would be dealt by creatures with flying this turn.
  • Zero
Valley's Majesty

Valley's Majesty {1}{G}{G}

Enchantment - Road
When Valley's Majesty enters, draw a card, then choose a card name.
Nonbasic lands you control with the chosen name have “{T}: Add two mana of any one color.”
As Upanqui gazed at the Reloncarü Valley, he envisioned the plans for the greatest capital the Intisuyu had ever seen.
  • Road to Carü Mapu
Valor of the Desperate

Valor of the Desperate {G}

Instant
Target creature gains indestructible until end of turn.
Draw a card.
  • Plagues of Fretport
Variety of Goods

Variety of Goods {5}{G}

Instant
Return an artifact card from your graveyard to your hand. If you can't, you gain 2 life. Repeat this process for battle, creature, enchantment, land, and planeswalker.
Put Variety of Goods on the bottom of its owner's library.
  • Alkabah: The Rise of Soli
Vartrossen Packleader
Vartrossen Primalist

Vartrossen Packleader

Creature - Werewolf
(Color indicator: Vartrossen Packleader is green)
Trample
Whenever another Wolf or Werewolf enters under your control, it fights up to one target creature you don't control.
At the beginning of your end step, if Vartrossen Packleader didn't attack this turn, transform it.
6/6
Card has other part: Vartrossen Primalist
  • Innistrad In Memoriam
Vartrossen Primalist
Vartrossen Packleader

Vartrossen Primalist {3}{G}

Creature - Human Warrior Werewolf
Trample
When Vartrossen Primalist enters, target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
{4}{G}: Transform Vartrossen Primalist. Activate only if it's attacking.
3/3
Card has other part: Vartrossen Packleader
  • Innistrad In Memoriam
Vasille Rioters

Vasille Rioters {1}{G}

Creature - Elf Citizen
When Vasille Rioters enters, conjure three cards named Vasille Rioters and shuffle them into your library, then you get a riot counter.
Vasille Rioters gets +1/+1 for each riot counter you have.
1/2
  • New Horizons
Vassal of the Wild

Vassal of the Wild {G}

Creature - Human Druid
{T}: Add {G}. Spend this mana only to cast a creature spell or activate an ability of a creature.
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Vassal of the Wild gets +2/+1 and gains vigilance until end of turn.
1/1
Vastwood Gorger

Vastwood Gorger {5}{G}

Creature - Wurm
“I've known true ferocity and power. Those brazen ‘planar-walkers' have no idea what wild really means.”
—Chadir the Navigator
5/6
  • Spark of Revolution
Vat Awakening

Vat Awakening {2}{G}

Sorcery
Create an X/X green Mutant creature token, where X is the greatest power among creatures you've controlled this turn. If you control a creature with flying, the token has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
Beneath Dusk City, GenTech's insurance thaws.
  • Beyond the Blackwall
Vaughn's Vows

Vaughn's Vows {2}{G}

Sorcery
Reveal the top five cards of your library. Put up to one land card revealed this way onto the battlefield tapped and a creature card revealed this way into your hand. Put the rest on the bottom of your library in a random order.
Life or stage, doctors always vow: do no harm.
  • The Stage Presents: The Neverending Act