15282 cards found
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fight or Fade

Fight or Fade {3}{R}{R}

Enchantment
Whenever you cast a spell from your hand, exile the bottom card of your library. You may cast that card. If you don't, Fight or Fade deals 1 damage to each player.
You're either with us or gone, there is no against us anymore.
  • Oirohpo
Figments of Warriors Lost

Figments of Warriors Lost {3}{R}

Sorcery
Create a token that's a copy of target creature, except it's a Sand creature in addition to its other types, has haste and “At the beginning of the end step, sacrifice this permanent.” Each creature with the same name as that creature gains trample until end of turn.
  • Alkabah: The Rise of Soli
Filigree Fan Dance

Filigree Fan Dance {1}{R}

Instant
Target creature gains double strike until end of turn.
Showcase {2}{R}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Final Ballad

Final Ballad {X}{R}{R}

Sorcery
Shuffle your library, then exile cards from the top until you've exiled cards with total mana value greater than or equal to X. You may play those cards until the end of your next turn. Add X mana of any one color.
Exile Final Ballad.
  • Adventurers of Onora
Final Struggle

Final Struggle {3}{R}{R}

Sorcery
Final Struggle deals 3 damage to target creature. When that creature dies this turn, exile it and create a 3/3 red Shark enchantment creature token.
Palta Gorge always wins.
  • Elmare: Into the Abyss
Finale of Cinders

Finale of Cinders {2}{R}

Sorcery
Finale of Cinders deals 2 damage to any target. For each instant and sorcery card in your graveyard, you may pay {R}. Whenever you do, Finale of Cinders deals 2 damage to any target.
“How fitting was it, that the father of fire would also be its first victim.”
—Azamir, “The First Flame”
  • Storytime
Find Greater Purpose

Find Greater Purpose {R}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Fine Craftsmanship

Fine Craftsmanship {R}

Enchantment - Aura
Enchant artifact
Enchanted artifact is an Equipment and has “Equipped creature gets +2/+0” and equip {0}.
“I can turn anything into an axe. Heirlooms, coins, flowers, axes, very small rocks...”
  • Oirohpo
Finish Off

Finish Off {R}

Instant
Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead.
Cycling {3} ({3}, Discard this card: Draw a card.)
Finishing Blow

Finishing Blow {2}{R}

Sorcery
Rouse 1. Finishing Blow deals X damage to any target, where X is the greatest power among creatures you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Fire and Ashes

Fire and Ashes {X}{R}

Sorcery
Fire and Ashes deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Fire from Above

Fire from Above {1}{R}{R}

Sorcery
Fire from Above deals 2 damage to target opponent and each creature with flying that player controls.
It's not as if he had to worry about his landing anymore.
  • Pyramids of Atuum
Firebird's Passion

Firebird's Passion {3}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
“To reach out and touch an Igmel's plumage. To take a feather into your hands and feel it burn. To hold it to your eyes and scream: ‘This is life!'”
  • End of Wollensie
Firebloom

Firebloom {R}

Instant
This spell can't be countered.
Firebloom deals 3 damage to target creature or planeswalker.
  • Path of Shadows
Firebolt

Firebolt {R}

Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“You do not blame fire for the skin it torches. Power does as power pleases.”
—Andazir, First to Aspire
  • Alkabah: The Rise of Soli
Firecracker Frenzy

Firecracker Frenzy {1}{R}

Instant
Choose target creature you control, then choose two —
• Put a +1/+1 counter on it.
• Put a first strike counter on it.
• Put a trample counter on it.
  • Panxiou
Firefish Assault

Firefish Assault {1}{R}{R}

Sorcery
Create three 1/1 red Elemental creature tokens.
Fires of Renewal

Fires of Renewal {2}{R}

Instant
Fires of Renewal deals 2 damage to each creature.
Create a Treasure token.
Phoenix flame cleanses the soul of impurities, tempers the heart, and leaves only the truest of passions behind.
Firewall Trap

Firewall Trap {2}{R}{R}

Sorcery - Trap
If an opponent controls three or more attacking creatures, you may cast this spell as though it had flash.
Firewall Trap deals 5 damage to target creature. When that creature dies this turn, Firewall Trap deals damage equal to that creature's power to another target creature.
  • Spark of Revolution
Firing Blind

Firing Blind {R}{R}

Sorcery
Secretly choose a creature card name. Target opponent chooses a creature you don't control. Firing Blind deals 5 damage to that creature. Reveal the chosen name, then if that creature has the chosen name, Firing Blind deals 3 damage to that opponent.
  • Ophorio
Flame Jolt

Flame Jolt {2}{R}

Instant
Flame Jolt deals 2 damage to target creature and 1 damage to target player or planeswalker.
Never anger a Lafterii, especially if she's bored.
  • Khaliz-Dorahn
Flamebearer's Domain
Flensing Tormentor

Flamebearer's Domain

Land
(Color indicator: Flamebearer's Domain is red)
Flamebearer's Domain enters tapped.
{T}: Add {R}.
“A worrying thought; this hellscape shares far too many similarities with our depictions of the underworld to be a coincidence.”
Card has other part: Flensing Tormentor
  • Toll Midnight
Flameblade

Flameblade {3}{R}

Instant
Flameblade deals 4 damage to target player or planeswalker.
While not the most original of weapons, swords and fire are a combination certain to please any audience.
  • Villains: The Musical
Flamecaller's Command

Flamecaller's Command {1}{R}{R}

Sorcery
Choose two —
• Exile the top two cards of your library. You may play them until the end of your next turn.
• Add {R}{R}.
• Creatures you control get +1/+0 until end of turn.
• Flamecaller's Command deals 1 damage to each creature you don't control.