15897 cards found
Twisted Masterwork

Twisted Masterwork {X}{G}{G}

Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield with an additional -1/-1 counter on it. If you search your library this way, shuffle.
Twisted Stampede

Twisted Stampede {5}{G}{G}{G}

Sorcery
Create four 3/3 green Elemental creature tokens.
Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Uguisu, Kenshiro's Legacy

Uguisu, Kenshiro's Legacy {G}{G}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, creature spells you cast cost {2} less to cast this turn.
Equip {2}
  • Path of Shadows
Ujuraq, Elder Watcher

Ujuraq, Elder Watcher {2}{G}{G}

Legendary Creature - Elephant Monk
Whenever Ujuraq, Elder Watcher enters or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Ujuraq gets +3/+3 and has trample as long as there are eight or more cards in your graveyard.
5/5
  • MSEM Masters: Legends
Ulek Crusher

Ulek Crusher {4}{G}{G}

Creature - Plant Spirit
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Ulek Crusher envisions a creature card, it gets +2/+2 until end of turn.
6/5
  • High Noon
Ulek Elder

Ulek Elder {1}{G}

Creature - Plant Spirit
When Ulek Elder enters, look at the top card of your library. You may put it into your graveyard.
The elves of the Ulek often cull the ghosts that don't prove themselves useful.
2/2
  • High Noon
Ulek Wayfinder

Ulek Wayfinder {2}{G}

Creature - Elf Scout
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
As Ulek Wayfinder envisions a land card, you may put that card onto the battlefield tapped.
2/1
  • High Noon
Ulvenwald Howler
Ulvenwald Ranger

Ulvenwald Howler

Creature - Werewolf
(Color indicator: Ulvenwald Howler is green)
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
At the beginning of your end step, if Ulvenwald Howler didn't attack this turn, transform it.
4/4
Card has other part: Ulvenwald Ranger
  • Innistrad In Memoriam
Ulvenwald Ranger
Ulvenwald Howler

Ulvenwald Ranger {1}{G}

Creature - Human Ranger Werewolf
When Ulvenwald Ranger enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{G}: Transform Ulvenwald Ranger. Activate only if it's attacking.
2/2
Card has other part: Ulvenwald Howler
  • Innistrad In Memoriam
Umbral Wolf

Umbral Wolf {2}{G}{G}

Creature - Spirit Wolf
Resolute — Umbral Wolf can't be blocked by more than one creature as long as Umbral Wolf's power is greater than its base power.
In a cloud of ashen shadow, it was gone just as quickly as it had come.
4/4
  • Dark Seas of Shiryen
Unbowed Hart

Unbowed Hart {2}{G}{G}

Creature - Elk Spirit
Whenever you cast another creature spell, create a 1/1 green and white Elk Spirit creature token.
As long as you control five or more Elk, creatures you control get +3/+3 and have trample.
Noble is the forest's sovereign, and mighty are his people.
4/4
  • Descent from the Highlands
Unbudging Badger

Unbudging Badger {1}{G}

Creature - Badger Warrior
Whenever Unbudging Badger attacks, if its power is 4 or greater, it gains trample until end of turn.
“Stand behind me, little ones. By my hand, no one falls today.”
3/1
  • Adventurers of Onora
Unburied Relics

Unburied Relics {X}{G}{G}

Sorcery
Search your library for a permanent card with mana value X or less, reveal it, put it into your hand, then shuffle.
  • A Tourney at Whiterun
Uncharted Frontier

Uncharted Frontier {3}{G}

Sorcery
This spell costs {2} less to cast if you control a Scout.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • High Noon
Uncouth Ancestor

Uncouth Ancestor {5}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Deathtouch
4/4
  • Eralou
Under Untamed Skies

Under Untamed Skies {1}{G}

Enchantment - Aura
Enchant land you control
Whenever enchanted land is tapped for mana, it produces an additional mana of that type.
{1}{G}, Sacrifice Under Untamed Skies: Destroy target creature with flying.
  • The Unraveling
Unending Slime

Unending Slime {X}{G}

Creature - Ooze
Unending Slime enters with X +1/+1 counters on it.
{2}{G}{G}{G}: Return Unending Slime from your graveyard to your hand.
0/0
Unexpected Brawl

Unexpected Brawl {3}{G}

Instant
Target creature you control explores. Then it fights up to one target creature you don't control. If that creature has flying, the creature you control deals damage equal to its power to it instead. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
  • Karina's Explorations
Unexplored Regions

Unexplored Regions {G}

Enchantment - Aura
Enchant land
When Unexplored Regions enters, draw a card.
Enchanted land is an artifact in addition to its other types and has “{T}: Add one mana of any color.”
Even before the Kelian League, all of Akieva's disparate cities barely saw any of its beauties.
  • Discoveries of Akieva
Unexplored Wilds

Unexplored Wilds {3}{G}

Sorcery
Search your library for up to four basic land cards, reveal them, put them into your hand, then shuffle. You may play an additional land this turn.
Forever into the unknown.
  • End of Wollensie
Unified Ceremony

Unified Ceremony {2}{G}{G}

Enchantment
Whenever you cast an enchantment spell, reveal the top card of your library. If it's an enchantment card, you may put it onto the battlefield.
  • High Noon
United in Battle

United in Battle {2}{G}

Enchantment
When United in Battle enters, look at the top six cards of your library. You may reveal a Dwarf or Elf card from among them and put it into your hand. Put the rest on the bottom in a random order.
Whenever a Dwarf or Elf you control enters, put a +1/+1 counter on it.
  • Quest for the Roseblade
Unleash the Beasts

Unleash the Beasts {2}{G}{G}

Sorcery
Creatures you control have base power 4 and gain trample until end of turn.
“There's a beast in all of us, Kuan. You just need to learn to harness it.”
  • Goliaths of Nangjiao
Unlikely Growth

Unlikely Growth {1}{G}

Enchantment
As Unlikely Growth enters, choose grow or maintain.
Whenever a land you control enters,
• Grow — Put a +1/+1 counter on target creature you control.
• Maintain — Target creature you control gains trample and indestructible until end of turn.
  • Riddles of Revio
Unnoticed in the Glade

Unnoticed in the Glade {1}{G}

Instant
Choose one —
• Creatures you control become colorless Forest lands until end of turn. (They have “{T}: Add {G}” and lose all other types and abilities.)
• Lands you control become 2/2 green creatures in addition to their other types and gain haste until end of turn.
  • The Unraveling