14928 cards found
Elusive Sniper

Elusive Sniper {3}{G}

Creature - Elf Soldier Archer
Hexproof, reach
Endrisons are expert shots. They let their arrows loose with uncanny speed and flee before their targets have any opportunity to counterreact.
1/3
  • Aftermath
Elven Guard
Diasune's First

Elven Guard {G}

Creature - Elf Actor
When Elven Guard becomes the target of a spell you control, you may pay {G}. If you do, transform it.
“Rei has returned our greatest cities to forestland. I appreciate the thought, but don't think she did it for us.”
1/1
Card has other part: Diasune's First
  • Villains: The Musical
Elven Mount
Noble Stag

Elven Mount

Enchantment - Aura Steed
(Color indicator: Elven Mount is green)
(Transform this if it's not attached to a creature. Pay {3}{G} as a sorcery to unattach it.)
Enchant creature you control
Elven Mount's rider gets +3/+3 and has trample.
And their riders are every bit as deadly too.
Card has other part: Noble Stag
  • Quest for the Roseblade
Elven War Paint

Elven War Paint {3}{G}

Enchantment
At the beginning of combat on your turn, look at the top card of your library. You may reveal it. If you do, target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
  • Ophorio
Elvish Godtracker

Elvish Godtracker {1}{G}

Creature - Elf Shaman
{4}{G}, Sacrifice Elvish Godtracker: Create a 5/5 green Beast creature token.
Small to those who have bonded with titans is the fear of death.
2/2
  • Alara
Elvish Skyranger

Elvish Skyranger {3}{G}

Creature - Elf Scout Ranger
When Elvish Skyranger enters, search your library for a card with a basic land type, put it onto the battlefield tapped, then shuffle.
To join Project Reclamation, you need only walk many miles in their shoes.
2/2
Elvish Songseeker

Elvish Songseeker {1}{R}

Creature - Elf Warrior
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
At the beginning of your upkeep, if Elvish Songseeker has a +1/+1 counter on it, exile the top card of your library. Until your next turn, you may play that card.
2/2
  • Descent from the Highlands
Elvish Verseblade

Elvish Verseblade {1}{G}

Creature - Elf Warrior
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
{4}{R}: Elvish Verseblade deals 1 damage to each creature. Activate only as a sorcery.
1/3
  • Descent from the Highlands
Elvish Warcaller

Elvish Warcaller {1}{G}

Creature - Elf Soldier
Elfcycling {2}{G} ({2}{G}, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.)
“The Poisonblades have chosen you as a candidate to join us, do you accept the responsibility?”
3/1
  • Khaliz-Dorahn
Embark

Embark {G}

Sorcery - Adventure
Scry 2. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Paw Valley Pathfinder
  • Adventurers of Onora
Embed

Embed {3}{U}

Enchantment - Aura
Enchant artifact or creature
When Embed enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
“Least it causes less damage than a goblin.”
  • High Noon
Ember Salvo

Ember Salvo {R}

Instant
Ember Salvo deals 1 damage to target creature and 1 damage to its controller.
  • Zero
Ember of Ancient Infernos

Ember of Ancient Infernos {1}{R}

Creature - Faerie
Haste
At the beginning of your upkeep, sacrifice Ember of Ancient Infernos unless you pay {R}.
With its high technological advancements, Ivenge's world hadn't seen fire in centuries... until the firekin returned and saw they had catching up to do.
3/1
  • Lovi Awoken
Emberheart Arcanist

Emberheart Arcanist {1}{R}

Creature - Human Wizard
Haste, prowess
{3}{R}, {T}, Sacrifice Emberheart Arcanist: Return target instant or sorcery card from your graveyard to your hand.
Ashes breathed in from burned scrolls provide a fleeting, but remarkable boost to a mage's spellcasting ability.
2/1
  • Seasons of War
Emberhound

Emberhound {1}{R}

Creature - Elemental Dog
Colossal 2—{3}{R} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {3}{R} as a sorcery: Put two +1/+1 counters on it if it has none.)
When Emberhound's colossal ability puts one or more counters on it, target creature can't block this turn.
2/1
  • Theros Triumphant
Emberling

Emberling {R}

Creature - Elemental
When Emberling dies, it deals 1 damage to any target.
Newborn made of fire share both its heat and its transience.
1/2
  • Kaleidoscope
Embrace the Curse

Embrace the Curse {1}{B}

Instant
Until end of turn, target creature becomes black, gets +1/+0, and gains indestructible.
  • Novea
Embraced by Depths

Embraced by Depths {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
The body wants to hide from the cruelness of the cold, but somehow, to the mind, it feels so welcoming.
  • End of Wollensie
Emerge from the Reeds

Emerge from the Reeds {2}{G}

Instant
Choose one —
• Create two 1/1 blue Tentacle creature tokens.
• Untap target creature. It gets +2/+4 until end of turn.
Danithra recruiters never take ‘no' for an answer.
  • Elmare: Into the Abyss
Emergent Predator

Emergent Predator {3}{R}{R}

Creature - Beast
Menace, haste
“These creatures can only breathe while underground, yet must emerge upwards to hunt. Being out of their element, unable to breathe, makes them very aggressive.”
—Dr. Yulius, field notes
4/3
  • Love Song
Emirik Invigilator

Emirik Invigilator {4}{W}{W}

Creature - Human Cleric
When Emirik Invigilator enters, exile target creature an opponent controls until Emirik Invigilator leaves the battlefield.
Fleeting {W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/4
  • End of Wollensie
Emirik Patrol

Emirik Patrol {3}{W}{W}

Creature - Human Soldier
Vigilance
When Emirik Patrol enters, create two 1/1 white Human creature tokens.
Lumen cells, batteries able to store the sun's excess energy, were hidden around Emirik. But anyone paying attention to the patrols could find them.
3/3
  • End of Wollensie
Emissary of Smoke

Emissary of Smoke {4}{B}

Creature - Demon
Bloodprice {2}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
At the heart of each summoning lies one inviolate rule—a life for a life.
5/4
  • Descent from the Highlands
Empathic Bond

Empathic Bond {1}{G}{U}

Sorcery
Put a +1/+1 counter on each of up to two target creatures you control.
Draw a card.
The children of Martoob see their animals as treasured companions, as family.
  • Alkabah
Empowering Chant

Empowering Chant {G}

Instant
Target creature you control gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control.
“The power of each and every one of us flows through your veins. Now you must learn to channel it.”
  • Goliaths of Nangjiao