15897 cards found
Visceral Assault

Visceral Assault {G}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control.
For one combatant, death. For the other, dinner.
  • Al Tabaq
Wandering Doyen

Wandering Doyen {R}

Creature - Human Monk
Whenever Wandering Doyen is dealt damage, it deals that much damage to you.
{4}{R}: Attacking creatures you control get +1/+0 and gain first strike until end of turn.
2/1
  • Rail War
Wandering Hussar

Wandering Hussar {1}{R}

Creature - Human Survivor
Survivors you control have menace.
“Al Tabaq may be unforgiving, but together we will defeat its bitter sands.”
2/1
  • Al Tabaq
Warrior's Discipline

Warrior's Discipline {1}{G}

Enchantment - Aura
Enchant creature
When Warrior's Discipline enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature deals combat damage to a player, double the number of +1/+1 counters on it.
  • Al Tabaq
Watchful Signalman

Watchful Signalman {3}{W}

Creature - Human Scout
Vigilance
Whenever you cast a noncreature spell, you gain 2 life.
“I may not be able to stop Union Rail's saboteurs, but at least I can keep our trains well away from them.”
1/4
  • Rail War
Wayfaring Falconer

Wayfaring Falconer {4}{R}

Creature - Human Survivor
Survivors you control have double strike.
“Fight or flight. Such a naive phrase.”
3/3
  • Al Tabaq
Weary Sentinel

Weary Sentinel {R}{W}

Creature - Human Monk
Haste
Whenever Weary Sentinel attacks, you may pay {2}{R}{W}. If you do, it gets +2/+0 and gains first strike until end of turn.
“I understand your desire for peace, but if this world is to know peace again, first we must fight.”
—Xiong Mao
2/2
  • Rail War
Witchlock Sniper

Witchlock Sniper {W}{U}

Creature - Human Soldier
First strike, hexproof
“I'll start worrying when they start returning fire.”
1/1
  • Rail War
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Xiong Mao, the Protector

Xiong Mao, the Protector {B}{R}{G}

Legendary Planeswalker - Xiong Mao
[+1]: You may sacrifice a creature. If you do, return a creature card with lesser mana value from your graveyard to the battlefield.
[–1]: Other creatures and planeswalkers you control gain indestructible and can't have counters removed from them until your next turn.
[–X]: Exile X target cards from graveyards. Xiong Mao deals X damage to any target.
Loyalty:
2
  • Rail War
Xiu's Escape

Xiu's Escape {1}{W}

Instant
When target creature you control dies this turn, return that card to the battlefield tapped. Put two +1/+1 counters on it. It becomes renowned.
“How'd you get out of Izumito? I thought for sure you were a goner.”
“I walked.”
  • Rail War
Xiu, the Sharpshooter

Xiu, the Sharpshooter {2}{G}{W}

Legendary Creature - Human Scout
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Each creature you control with a +1/+1 counter on it has indestructible.
3/3
  • Rail War
Young Falconer

Young Falconer {2}{G}

Creature - Human Scout
Reach
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
“The Worldsoul speaks though him. Mostly, it says ‘caw.'”
2/3
  • Rail War
Zoetic Tomb

Zoetic Tomb {5}

Artifact
When Zoetic Tomb enters, exile target creature.
{4}: Until end of turn, Zoetic Tomb becomes a Golem artifact creature with power and toughness equal to the exiled creature's base power and toughness.
  • Al Tabaq
District of Artisans

District of Artisans

Conspiracy
(Color indicator: District of Artisans is red)
As long as your deck contains only red and colorless cards, your minimum deck size is reduced by eight.
Academy Renegade

Academy Renegade {2}{R}

Creature - Human Wizard
When Academy Renegade enters, it deals damage to target creature you don't control equal to the number of Wizards you control.
Whenever Academy Renegade attacks, it deals damage to defending player equal to the number of Wizards you control.
2/2
  • Storytime
Academy Wastes

Academy Wastes

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {B} or {R}.
Acorn Assault

Acorn Assault {G}

Instant
Choose two —
• Untap target nonland permanent.
• Target creature gets +2/+0 until end of turn.
• Target creature gains hexproof until end of turn.
  • Villains: The Musical
Adoration

Adoration {1}{W}{W}

Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
Make one wrong move and all the love you've earned will disappear.
  • Villains: The Musical
Aerial Watch

Aerial Watch {4}{U}

Creature - Vampire Warrior
Flying
At the beginning of your end step, untap another target creature you control.
“It'll take more than a little curse to take me out of commission.”
3/3
  • Villains: The Musical
Afterlife Heist

Afterlife Heist {2}{B}

Instant
Return up to one target creature or planeswalker card from your graveyard to your hand. Each opponent loses 3 life and you gain 3 life.
“Not all deaths are equal; some are responded to with metaphysical crimes.”
—Azamir, “The Thief Of Life”
  • Storytime
Ahl's Study

Ahl's Study

Legendary Land
{T}, Discard a card: Add {C}.
Whenever you discard one or more cards, you may pay {2}. If you do, draw a card.
Alley Hunter

Alley Hunter {1}{B}

Creature - Human Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Alley Hunter has lifelink as long as it's blocked by a marked creature.
2/2
  • Villains: The Musical
Amateur Auteur

Amateur Auteur {1}{W}

Creature - Human Actor
Sacrifice Amateur Auteur: Destroy target enchantment.
“We bring to you five tales of vice,
of those beloved by lowlife mice.
So too shall you grieve for their pain,
these fallen legends of our plane.”
—Villains: The Musical
2/2
  • Villains: The Musical
Amulet of Loyalties

Amulet of Loyalties {2}{U}

Legendary Artifact
You may activate abilities of nonland permanents your opponents control.
“That vault holds a greater treasure than any of them know. They can have their trinkets and gold. This is all I desire.”
—Saia Evigal
  • Villains: The Musical 36 296