14928 cards found
Seraphic Divination

Seraphic Divination {3}{U}

Sorcery
Draw two cards. If you control an Angel, draw three cards instead.
One eye for the mundane, one for the divine.
  • Mious
Serene Chapel

Serene Chapel

Land
Serene Chapel enters tapped unless you control a basic Plains.
{T}: Add {W}.
{1}{W}{W}: Until end of turn, Serene Chapel becomes a 2/1 white Spirit Cleric creature with flying and “Whenever this creature attacks, you may exile target card from a graveyard.” It's still a land.
  • Quest for the Roseblade
Serene Form

Serene Form {W}

Instant
Prevent all damage target spell or permanent would deal this turn. You gain life equal to the damage prevented this way.
Suppress your self, and even fire is cool.
Serene Harmony

Serene Harmony {2}{G}

Instant
Mill four cards, then return a creature or enchantment card from your graveyard to you hand. You gain 3 life.
“There is comfort in knowing that the music of our future is already written, played on the strings of fate, and plucked by divine hands.”
—Ophasma, oracle of Klothys
  • Theros Triumphant
Serene Hart

Serene Hart {2}{U}

Creature - Elk Illusion
Serene Hart can't be blocked by creatures with power 4 or greater.
Mishka's heart was bitter as her illusions moved through the trees. Clan seers were meant to provide foresight and wisdom, but all she had were tricks and deceit.
3/2
  • Beyond Our Ken
Serene Initiate

Serene Initiate {G}

Creature - Human Druid
When Serene Initiate enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
{3}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
0/1
  • Arcanum Academia
Serene Meditant

Serene Meditant {1}{U}

Creature - Elephant Monk
Defender (This creature can't attack.)
Whenever you cast a spell, if it isn't your main phase, Serene Meditant loses defender until the beginning of your next end step.
Sometimes “bide your time” really just means “take a nap until you're in the mood.”
3/3
  • Adventurers of Onora
Serene Palace

Serene Palace

Land
{T}: Add {G} or {U}. You lose 1 life unless you have less life than an opponent.
For unwavering in her duty of ferrying the mortal earth through the multiverse, the Winds bestowed upon Dai Gui the honor of upholding the Heavens.
  • Panxiou
Serene Prayer

Serene Prayer {2}{W}

Enchantment
Vanishing 10 (This permanent enters with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. (If you would lose more life than there are time counters on Serene Prayer, the life loss is still prevented.)
Serene Thoughts

Serene Thoughts {2}{G}

Sorcery
Choose one —
• Return target permanent card from your graveyard to your hand.
• Destroy target artifact or enchantment.
“The past exists to comfort us in times of stress. Relax and remember.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Serene Trail

Serene Trail

Land
{T}, Sacrifice Serene Trail: Search your library for a Forest or Plains card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Serenity of Youth

Serenity of Youth {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step unless its controller controls no other creatures.
  • Kahembo: Olde Dawn
Serpent Staff

Serpent Staff {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch.
{1}: Serpent Staff becomes a 1/1 green Snake creature with deathtouch and loses all other abilities until end of turn.
Equip {3}
Serpent's Grasp

Serpent's Grasp {1}{B}

Instant
Target creature gets -2/-2 until end of turn. When that creature dies this turn, its controller loses 2 life or gets a poison counter.
  • Imperial Legacies
Serpentdancer Kantra

Serpentdancer Kantra {3}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
{T}: Add {G}{G}.
2/4
  • Eralou
Serpentine Woods

Serpentine Woods

Land
Serpentine Woods enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}, Sacrifice Serpentine Woods: Draw a card.
Hython, the ancient queendom of the gorgons, fell long ago. Crawling ivy is all that remains.
  • Theros Triumphant
Serul Cove Escort

Serul Cove Escort {3}{U}

Creature - Human Wizard
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Serul Cove Escort encourages a creature, that creature gains flying until end of turn.
2/3
  • Alara
Serum Peddler

Serum Peddler {1}{B}

Creature - Human Citizen
When Serum Peddler enters, you draw a card and you lose 1 life.
“I'll stop you there. The answer is yes.
I have what you're looking for, if
you're willing to pay the price.”
1/1
  • Nangjiao In Bloom
Serum Smoker

Serum Smoker {2}{U}

Creature - Cat Bard
Whenever you cast a Tale, exile target creature an opponent controls until its owner pays {2}. (It enters under its owner's control.)
The Mekini Oasis served as a place of gathering for adventurers, outcasts, and free spirits looking to relax.
2/2
  • Kahembo: Olde Dawn
Servant of Armageddon

Servant of Armageddon {4}

Artifact Creature - Construct
When Servant of Armageddon dies, destroy all creatures.
“The construct is kept far from all others. The slightest deviation from its path must be avoided at all costs.”
—Artamo, vault keeper
0/1
  • Villains: The Musical
Servant of Athreos

Servant of Athreos {4}{B}

Enchantment Creature - Skeleton
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Mill two cards.
[Lore III] Return target creature card from your graveyard to your hand.
4/4
  • Theros Triumphant
Servant of Precursors

Servant of Precursors {5}

Artifact Creature - Golem
When Servant of Precursors enters, you gain 4 life and draw a card.
It walks the loneliest road.
4/3
Servant of the White Hand

Servant of the White Hand {1}{W}{B}

Creature - Human Samurai
Noncreature spells your opponents cast cost {1} more to cast.
2/2
  • Imperial Legacies
Serve the Empire

Serve the Empire {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Servitor Vanguard

Servitor Vanguard {6}

Artifact Creature - Construct
Menace
Servitor Vanguard gets +X/+X, where X is the number of other artifacts you control.
“They erect their champions. They no longer merely prepare. They charge. But what do they hope to take?”
—Saru, poet
3/3
  • Lovi Awoken