1560 cards found
Script Spirit

Script Spirit {1}{W}{B}

Creature - Spirit
Flying
Whenever you cast a creature spell, if Script Spirit is in your graveyard, you may have it become a copy of that spell until end of turn.
3/2
  • Over the Horizon
Sear, Forged of Lava

Sear, Forged of Lava {5}{R}{R}

Legendary Artifact - Equipment
When Sear, Forged of Lava enters, create a 3/3 red Panda creature token, then attach it to that token.
Equipped creature gets +3/+3, has flying, haste, and “Whenever this creature dies, it deals 3 damage to target opponent or planeswalker.”
Equip {2}{R}{R}
  • MSEM Masters: Jumpstart
Searshot Dragon

Searshot Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Searshot Dragon deals combat damage to a player, it deals that much damage to target creature that player controls.
{1}{R}: Searshot Dragon gets +1/+0 until end of turn.
4/4
  • MSEM Masters: Legends
  • Zero
Secret-Hoarder

Secret-Hoarder {1}{U}

Creature - Bird
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}: Target player mills two cards.
1/1
  • Rail War
Seeker Amalgam

Seeker Amalgam {2}{U}

Creature - Human Elemental Wizard
Flash
Flying
When Seeker Amalgam enters, you may counter target spell with mana value less than or equal to the number of Elementals you control.
2/2
  • Scriptures of Urshad
Seeker Taras

Seeker Taras {2}{W}

Legendary Creature - Human Soldier
As long as a creature you control has flying, creatures you control have flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
  • The Unraveling
Seeker of Mysteries

Seeker of Mysteries {U}

Creature - Human Wizard
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“The answers to the turmoil that befalls Jidai won't simply reveal themselves to us. They must be found.”
1/1
Seer of Clear Skies

Seer of Clear Skies {2}{W}{U}

Enchantment Creature - Sphinx
Flying
Whenever Seer of Clear Skies or another creature you control with flying attacks, that creature gets +1/+1 until end of turn.
3/3
  • Riddles of Revio
Seishin Tidekeeper

Seishin Tidekeeper {2}{U}

Creature - Human Wizard
When Seishin Tidekeeper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have flying.
0/1
Sejiri Skyhunter

Sejiri Skyhunter {3}{W}{W}

Creature - Human Warrior
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on Sejiri Skyhunter, it gains flying until end of turn.
2/3
  • Spark of Revolution
Senn, the Haunting Gaze

Senn, the Haunting Gaze {1}{B}{B}

Legendary Creature - Demon
Death knell — Put a +1/+1, flying, lifelink, or menace counter on Senn, the Haunting Gaze, then trigger a death knell of another permanent you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“Usona may be dying off, but there's only room for me, vampire.”
3/3
  • Karina's Explorations
Sentient Contraption

Sentient Contraption {3}

Artifact Creature - Construct
When Sentient Contraption enters, create a 1/1 colorless Thopter artifact creature token with flying.
2/1
Sepulchral Guide

Sepulchral Guide {1}{W}

Creature - Spirit
Flying, vigilance
Whenever Sepulchral Guide attacks, prevent all combat damage that would be dealt to another target creature you control this turn. If that creature has two or more counters on it, untap it.
2/1
  • Toll Midnight
Seraph of Renewal

Seraph of Renewal {2}{W}{W}{W}

Creature - Angel
Flying
When Seraph of Renewal leaves the battlefield, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
4/4
  • Al Tabaq
Seraph of Sunset

Seraph of Sunset {4}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
The sun never sets on the empire.
5/5
  • Feanav: The Apothecary's Progress
Seraph of the Stage

Seraph of the Stage {2}{W}{W}

Creature - Construct Angel
Flying
Whenever you cycle Seraph of the Stage or it attacks, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
4/4
  • The Stage Presents: The Neverending Act
Serene Chapel

Serene Chapel

Land
Serene Chapel enters tapped unless you control a basic Plains.
{T}: Add {W}.
{1}{W}{W}: Until end of turn, Serene Chapel becomes a 2/1 white Spirit Cleric creature with flying and “Whenever this creature attacks, you may exile target card from a graveyard.” It's still a land.
  • Quest for the Roseblade
Serul Cove Escort

Serul Cove Escort {3}{U}

Creature - Human Wizard
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Serul Cove Escort encourages a creature, that creature gains flying until end of turn.
2/3
  • Alara
Sethis, All-Seeing

Sethis, All-Seeing {3}{U}{U}{U}

Legendary Enchantment Creature - Elder Sphinx
This spell can't be countered.
Flying, protection from cryptic
Whenever you cast a cryptic spell, cast a Sphinx spell, or draw a card, investigate.
{T}, Sacrifice ten Clues: You win the game.
“One question. Do not waste my time.”
6/6
  • Riddles of Revio
Sevid, the Lookout

Sevid, the Lookout {2}{G}{W}

Legendary Planeswalker - Sevid
[+1]: Create a 1/1 green Scout creature token. If you control six or more lands, also create a 1/1 white Bird creature token with flying.
[–1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
[–5]: You get an emblem with “Whenever each permanent you control becomes tapped for the first time each turn, untap it.”
Loyalty:
3
  • Villains: The Musical
Sha Long, Harmonious Wind

Sha Long, Harmonious Wind {4}{W}{W}

Legendary Creature - Elder Dragon
Flying
When Sha Long enters, each player chooses an artifact they control, then sacrifices the rest. If they don't control an artifact, they may return an artifact card from their graveyard to the battlefield. Repeat this process for creatures, enchantments, and planeswalkers.
5/6
  • Panxiou
Shardstorm Elemental

Shardstorm Elemental {1}{R}

Creature - Elemental
Discard a land card: Draw a card. Shardstorm Elemental gets +1/+0 and gains flying until end of turn. Activate only once each turn.
“As you can see, I did not kid when I said that the desert would kill you without my help.”
—Kito, journeying giftbearer
2/2
  • Worlds Away
Sharp Eyed Sentinel

Sharp Eyed Sentinel {1}{U}{U}

Creature - Bird Warrior
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Spell you cast cost {1} less to cast as long as it's not your turn.
2/2
  • Pyramids of Atuum
Sharp-Eyed Wingmate

Sharp-Eyed Wingmate {3}{U}{U}

Creature - Bird
Flying
When Sharp-Eyed Wingmate enters, you may return target creature to its owner's hand.
3/3
  • Monsters of Chikyu
Sharuum, Archmagocrat

Sharuum, Archmagocrat {2}{W}{U}{B}

Legendary Artifact Creature - Sphinx
Flash
Flying
When Sharuum, Archmagocrat enters, return to the battlefield all nonlegendary artifact cards in your graveyard that were put there from the battlefield this turn.
4/4
  • Alara