This spell costs {1} less to cast for each creature type among creatures you control. Return up to two target cards from your graveyard to your hand. Exile Intersection of Fates.
Although the weary travelers didn't know it yet, their humble beginnings in that tavern would soon lead to the greatest adventuring party in Onoran history.
“Ana, please don't cry. While my body serves me no more, I have simply moved to a better place. To a home where I can breathe, where I am finally free.” —Isobel Sianova, final notes
If a card would be put into your graveyard from anywhere, exile it instead. If you would draw a card, return two cards from your graveyard to your hand instead. If you can't, you lose the game.
“The darkness in any common person's heart runs deeper than Cuxuri itself.” —Turi of Hollow Depths
Draw three cards, then you may submerge a card from your hand. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
The depths are as majestic as the open sky, in their own mysterious ways.
Gain control of target creature until end of turn. Put a +1/+1 counter on it and another target creature you control and untap them. Those creatures gains haste until end of turn.
Create two 2/2 blue Drake creature tokens with flying. Metamorph {1}{U}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Look at the top eight cards of your library. You may put a creature card from among them onto the battlefield and exile an instant or sorcery card from among them. Put the rest on the bottom of your library in a random order. As long as that creature is on the battlefield, whenever it deals combat damage to a player, copy the exiled card and you may cast the copy without paying its mana cost.
When Ion Field enters, target player creates two 1/1 red Elemental creature tokens. Whenever you cast an instant or sorcery spell that targets only one target, you may pay {1}{R}{R} and sacrifice Ion Field. If you do, copy that spell for each other target it could target. Each copy targets a different one of those targets.
If you've lost life this turn, you may cast this spell as though it had flash. Irate Retribution deals X damage to each creature and each planeswalker. You gain X life.
“I'm perfectly willing to hold this class late. Are you?” — Professor Shayle
Trample At the beginning of each combat, you may have Ironhide Bellower deal 3 damage to target creature you control. If you do, Ironhide Bellower gets +3/+0 and can't be blocked by creatures with total power 3 or less until end of turn.
Embellish {3}{R}{R}(If you cast this spell for {3}{R}{R}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Ironsmash Drill-Delver desecrates a permanent, it deals 3 damage to any target.
Flash As long as Iroshi entered this turn, you may activate their loyalty abilities any time you could cast an instant. [+1]: You may return a creature you control to its owner's hand. If you do, draw a card. [–1]: Create a 2/2 green Ninja creature token. [–2]: Target creature you control deals damage equal to its power to target creature or planeswalker.
When Irticull's Vanguard enters, exile target nonland permanent an opponent controls until Irticull's Vanguard leaves the battlefield. Reprocess {1}{W}{W}{W}(Cast a copy of this from your graveyard by exiling it and paying {1}{W}{W}{W}. Spend only mana from differently named sources this way.)
Flying Morph {1}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ishim of the Mists is turned face up, turn all other face-up creature you control face down.
Take an extra turn after this one. At any time during that turn, you may search your opponents' libraries for a card and exile it, then shuffle that player's library. You may cast that card from exile, and you may spend mana as though it were mana of any type to cast it. If you don't, shuffle that card into its owner's library. Exile Isles Uncharted.
Trample Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Isolated Guardian. It loses this ability and gains “Whenever this attacks, put two +1/+1 counters on each of up to two target creatures.”
Like the pain of a lifetime lost in a thousand days.
Trample, vigilance You may cast Iteration Devourer from your graveyard by exiling seven other cards from your graveyard in addition to paying its other costs.
Once during each of your turns, when you cast an instant or sorcery spell, you may create a Function token with that spell's effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell. A spell's effects includes added functions.)
Tap an untapped creature you control: Put a loyalty counter on Ivenge, False God. Activate only once each turn. [+1]: Exile up to one target non-Plains permanent. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control. [–2]: Exile target nonland permanent an opponent controls. They create a Plains token. (It's a basic land with “{T}: Add {W}.”) [–10]: Exile all permanents your opponents control. For each permanent exiled this way, its controller creates a colorless Plains basic land token.