14066 cards found
Beat & Batter

Beat & Batter {R}

Instant
Damage can't be prevented this turn. Beat & Batter deals 2 damage to target player, then 2 damage to each player that's gained life this turn.
Beat Down

Beat Down {1}{G}

Sorcery
Target creature you control gains indestructible until end of turn if it's embattled. Then it fights target creature you don't control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Glacia: Hail to the Queen
Beatrice of the Urchins

Beatrice of the Urchins {2}{B}{R}

Legendary Creature - Human Rogue
Menace
When Beatrice enters, target opponent reveals their hand. Exile a nonland card from it. During any turn that player lost life, you may cast that card and mana of any type can be spent to cast that spell.
3/2
  • The Empty Throne of Feanav
Beatrice's Dodger
Madame Beatrice

Beatrice's Dodger {B/R}{B/R}

Creature - Human Rogue
Whenever Beatrice's Dodger attacks, create a 1/1 black and red Human Rogue creature token that's tapped and attacking.
{3}{B}{R}: Return Beatrice's Dodger from your graveyard to the battlefield
tapped and transformed.
1/1
Card has other part: Madame Beatrice
  • Feanav: The Apothecary's Progress
Beautiful Crescendo

Beautiful Crescendo {1}{W}

Instant
Choose one —
• Search your library for a card with harmony, reveal it, put it into your hand, then shuffle.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
  • Eralou
Beckon Darkness

Beckon Darkness {B}

Enchantment
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, put a quest counter on Beckon Darkness.
At the beginning of your upkeep, if Beckon Darkness has four or more quest counters on it, return target creature card from your graveyard to the battlefield.
  • Discoveries of Akieva
Beckon from the Depths

Beckon from the Depths {2}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand, then submerge the other. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
  • Goliaths of Nangjiao
Beckon of the Wild

Beckon of the Wild {X}{G}{G}

Sorcery
Sleight (You may cast this spell as though it had flash if you pay {1} more to cast it.)
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle.
Beckon the Damned

Beckon the Damned {2}{G}

Sorcery
Return up to one target creature card and up to one target noncreature permanent card with total mana value 4 or less from your graveyard to the battlefield.
Exile Beckon the Damned.
“A fickle god this Paragon is, enacting judgment at whim. Your souls will find shelter here.”
— Morgrim Fel
  • MSEM Masters Cube
Beckon the Pack

Beckon the Pack {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to the sacrificed creature's mana value minus 1, put it onto the battlefield, then create a token that's a copy of that creature. Then shuffle.
  • Beyond Our Ken
Beckon the Scribes

Beckon the Scribes {2}{U}

Instant
Draw a card, then create a 1/1 blue Elemental creature token. If you drew three or more cards this turn, create three of those tokens instead.
The aether of Mious occasionally reacts to moments of change and growth, spawning elementals to bear witness.
  • Mious
Beckon the Shadows

Beckon the Shadows {B}

Sorcery
Bloodprice {2}{B}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Return target creature card from your graveyard to your hand. If you cast this spell for its bloodprice, return that card to the battlefield instead.
Beckoner of Horrors

Beckoner of Horrors {2}{B}

Creature - Human Cleric
Whenever you cast an enchantment spell, you draw a card and you lose 1 life.
Whenever one or more counters are put on an enchantment you control, you gain 1 life and each opponent loses 1 life.
3/2
  • Discoveries of Akieva
Become Immersed

Become Immersed {G}

Sorcery
Draw a card, then reveal any number of creature or land cards from your hand. You gain that much life.
Become Nothing

Become Nothing {3}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Become Oneself

Become Oneself {3}{W}{W}{W}

Sorcery
If you control ten or more nonland permanents, you get an emblem with “At the beginning of your end step, return target permanent card from your graveyard to the battlefield.”
Destroy all nonland permanents.
  • End of Wollensie
Bed Rest

Bed Rest {1}{G}

Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each creature you control.
“Stabbed in the face? Nothing a good night's sleep can't cure.”
  • Arkadai
Bedfellow

Bedfellow {1}{B}{B}

Creature - Horror
Bedfellow can't block or be blocked.
Exile two cards from your graveyard: Bedfellow gets +1/+1 until end of turn.
“Honey, you're too old to be scared of monsters under the bed.”
—“Sleep Tight”
2/2
  • Video Horror System
Bedrock of Tales

Bedrock of Tales {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Put a lore counter on a Saga you control.
Percy had ensured the tales carved onto the bedrock were more often rote than revolutionary.
  • The Stage Presents: The Neverending Act
Bee Hive

Bee Hive {2}{G}

Enchantment
Insects you control have hexproof.
At the beginning of your end step, if you control a nontoken Insect, create a 1/1 green Insect creature token.
“I'll do a lot for a new bug, but I'm not going anywhere near that!”
—Noriyuki, bug catcher
  • Monsters of Chikyu
Been There, Done That

Been There, Done That {1}{U}

Instant
Counter target spell unless its controller pays {1} or if it has the same name as a permanent or a card in a graveyard.
In first contact work, one never knows what to expect. Trainees are taught how to react to everything the organization has ever encountered, and how to improvise.
  • Karina's Explorations
Beetleback Forager

Beetleback Forager {2}{G}{G}

Creature - Mutant Scout
Concord — When Beetleback Forager enters, if there are four or more card types among permanents you control, return target card from your graveyard to your hand.
3/3
  • Al Tabaq
Begin the Purge

Begin the Purge {2}{B}{B}

Sorcery
All creatures that aren't embattled get -5/-5 until end of turn. If a creature would die this turn, exile it instead. (A creature is embattled if it has a counter on it or a permanent its owner controls attached to it.)
Yaran's first royal decree, once crowned, was to order a ruthless crusade into the elven and dwarven kingdoms.
  • Quest for the Roseblade
Beguiling Witch

Beguiling Witch {4}{B}

Creature - Human Shaman
When Beguiling Witch enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Whenever another creature dies, each opponent mills X cards, where X is Beguiling Witch's power.
2/3
  • Harvest Festival
Behavioral Specialist

Behavioral Specialist {4}{U}

Creature - Human Artificer Scout
Augmented — When Behavioral Specialist enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, create a 1/1 blue Elemental creature token with flying.
Whenever one or more creatures you control deal combat damage to an opponent, you may draw a card. If you do, discard a card.
“I'm searching for something that I can't reach.”
2/5
  • Animus Vox