14930 cards found
Huntsman's Guile

Huntsman's Guile {1}{R}

Riddle Enchantment - Aura
Enchant creature
Enchanted creature has “{T}: This creature deals 1 damage to any target. If this is the second time this ability has resolved this turn, it deals 5 damage to that target instead.”
  • Riddles of Revio
I's Study

I's Study {1}{R}{R}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you cast a spell from your hand, you may cast a card from the archived library with a lesser mana value without paying its mana cost.
“I have one rule: never be boring.”
  • Sparks of a Multiverse
Iaijutsu

Iaijutsu {1}{R}

Instant
Cast this spell only before attackers are declared.
Target creature you control gets +X/+0 until end of turn and gains haste until end of turn, where X is its power. At the beginning of the next end step, sacrifice that creature if it attacked this turn.
Identity Module

Identity Module {2}{R}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{R}{R}{R}: Bold
Any player may have Identity Module deal 5 damage to them. If no one does, draw three cards.
{R}{R}{R}: Brash
Identity Module deals 3 damage to any target.
{R}{R}{R}: Burning
Identity Module gains “Players can't gain life” and “At the beginning of each player's upkeep, Identity Module deals 2 damage to that player.”
  • Beyond the Blackwall
Ignition Sequence

Ignition Sequence {2}{R}

Instant
You get a fuse counter, then Ignition Sequence deals X damage to any target, where X is 2 plus the number of fuse counters you have.
Removing the pilots from the robots allowed increasingly dangerous upgrades within their chassis.
  • Sparks of a Multiverse
Ill Fated Travels

Ill Fated Travels {4}{R}

Instant
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
  • Plagues of Fretport
Imaginary Flames

Imaginary Flames {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Imminent Collision

Imminent Collision {2}{R}

Instant
Destroy target artifact.
Reprise {R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
The Tideshift was an unpleasant surprise after enduring the Wall of Storms.
  • Aftermath
Impassioned Craze

Impassioned Craze {R}

Enchantment - Aura
Enchant creature
When Impassioned Craze enters, draw a card.
Enchanted creature has “{R}: This creature gets +1/+0 until end of turn.”
  • End of Wollensie
Imperial Siege

Imperial Siege {1}{R}

Sorcery
Destroy target nonbasic land.
The walls of the Divine Citadel crumbled at the hands of Xiusheng's warriors, marking the beginning of a tragic and historic war.
Impish Delights

Impish Delights {R}

Enchantment - Aura
Enchant creature
When Impish Delights enters, draw a card.
Enchanted creature gets +2/+0.
  • Al Tabaq
Improbable Aim

Improbable Aim {1}{R}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Improbable Aim deals damage to target creature or planeswalker equal to the number of [instant and sorcery] cards in your graveyard.
  • Arkadai
Improved Initiative

Improved Initiative {2}{R}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has haste.
  • Seasons of War
Impulse Module

Impulse Module {R}

Artifact
Advance {1}{R}{R} (Cast this for {1}{R}{R} to advance it as it enters. {1}{R}{R}: Advance this as a sorcery.)
Whenever Impulse Module enters or advances, put a charge counter on it, then exile a card from the top of your library for each charge counter on it. Until your next turn, you may play one of those cards.
  • Karina's Explorations
Impulsive Action

Impulsive Action {4}{R}

Instant
Exile the top card of your library. Impulsive Action deals damage to any target equal to that card's mana value plus one. Until end of turn, you may play that card.
“The Omenspeakers are too conservative to understand our tactics.”
  • K15 Core Set
Impulsive Spirit

Impulsive Spirit {2}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
  • Khaliz-Dorahn
In Control

In Control {3}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, up to two target creatures can't block this turn. Up to one target creature blocks this turn if able.
  • Love Song
Indomitable Rage

Indomitable Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and attacks each combat if able.
Olumo's rage grew within him, festering like a black mold—and then it sparked.
  • Kahembo: Olde Dawn
Industrial Revolt

Industrial Revolt {2}{R}

Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Draw a card.
“Folk here have had enough—now maybe the rebels overseas could join us on a march.”
—Madame Beatrice to Cathette
  • The Empty Throne of Feanav
Inescapable Blaze

Inescapable Blaze {4}{R}{R}

Instant
This spell can't be countered.
Inescapable Blaze deals 6 damage to any target.
As Reytha's sand and Dthan's flames clashed, Reytha realized they were beaten. However, Reytha managed to turn a defeat into a powerful alliance.
  • Riddles of Revio
Infernal Echo

Infernal Echo {3}{R}

Enchantment - Aura
Enchant creature
At the beginning of combat on your turn, create a token that's a copy of enchanted creature, except it has haste. Exile that token at the beginning of the next end step.
Self hatred twisted into corporeal form.
  • Feanav: The Apothecary's Progress
Infernal Flames

Infernal Flames {2}{R}

Sorcery
Infernal Flames deals 3 damage to target player or planeswalker.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Infernal Fury

Infernal Fury {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has trample.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Infernal Invocation

Infernal Invocation {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has “{R}, {T}: Create an X/1 red Elemental creature token with haste and trample, where X is this creature's power. Exile that token at the beginning of the next end step.”
  • Zero
Inferno Lash

Inferno Lash {1}{R}

Instant
Inferno Lash deals 2 damage to target creature or planeswalker. When it does, torment that permanent's controller. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Fire burns. Hellfire burns hotter.
  • Survive the Night