14066 cards found
Slipstream Silencer

Slipstream Silencer {1}{U}{B}

Artifact Creature - Droid Assassin
As long as there are four or more card types among cards in your graveyard, Slipstream Silencer can't be blocked.
Whenever Slipstream Silencer attacks, surveil 1.
“Print uploaded... Moving in.”
3/2
  • Beyond the Blackwall
Slithering Eyes

Slithering Eyes {1}{R}

Creature - Snake
Whenever Slithering Eyes deals damage to a player, you may exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
2/1
  • Beyond Our Ken
Slopestrider's Chariot
Twinhorn Leaper

Slopestrider's Chariot

Enchantment - Aura Steed
(Color indicator: Slopestrider's Chariot is white)
(Transform this if it's not attached to a creature. Pay {2}{W} as a sorcery to unattach it.)
Enchant creature you control
Slopestrider's Chariot's rider gets +1/+1 and has double strike.
They navigate the rocky crags with a surprising ease and agility.
Card has other part: Twinhorn Leaper
  • Quest for the Roseblade
Slow and Steady

Slow and Steady {G}{U}

Sorcery - Adventure
Whenever a creature enters without counters during your next turn, you may put two +1/+1 counters on it. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Sluggish Sage
  • Karina's Explorations
Sludge Drudger

Sludge Drudger {3}{U}

Creature - Salamander
Vanguard — Whenever a creature you control attacks alone, you may exile target instant or sorcery card from your graveyard. If you do, you may cast that spell from exile until your next turn. If that spell would be put into a graveyard, exile it instead.
3/3
  • Monsters of Chikyu
Sludge-Gill Fox

Sludge-Gill Fox {1}{U}{U}

Creature - Fox Fish
Sludge-Gill Fox can't be blocked as long as it's attacking alone.
Whenever Sludge-Gill Fox deals combat damage to a player, you may draw a card.
2/2
Sluggish Sage

Sluggish Sage {G}{U}

Creature - Turtle
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Card has other part: Slow and Steady
  • Karina's Explorations
Sluiceway Collector

Sluiceway Collector {3}{B}{B}

Artifact Creature - Spider
Advance {5}{B}{B} (Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.)
Whenever Sluiceway Collector advances, put a permanent card from a graveyard onto the battlefield under your control.
5/4
  • Karina's Explorations
Sluiceway Shrieker

Sluiceway Shrieker {1}{B}

Creature - Bird Horror
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{2}{B}, Sacrifice Sluiceway Shrieker: Put the bottom card of your library into your hand.
The forgotten dwarven sewers are often filled with the screams of experiments old and new.
2/1
  • Oirohpo
Slum Scrounger

Slum Scrounger {4}{B}{B}

Creature - Beast
Deathtouch
When Slum Scrounger enters, put up to two target creature cards in your graveyard on top of your library in any order.
“Ugh, what is that smell?”
—Telam, last words
4/6
Slumbering Bear

Slumbering Bear {1}{W}

Creature - Bear Beast
Defender
Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it.
Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.
3/3
  • Monsters of Chikyu
Slums Thug

Slums Thug {3}{B}

Creature - Vampire Rogue
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Slums Thug gets +1/+1 and has menace as long as you've gained life this turn.
3/3
  • Villains: The Musical
Sly Snow-Fox

Sly Snow-Fox {R}

Creature - Fox
First strike
{2}{R}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Underneath its soft fur lurks surprising strength and the cunning to use it sparingly.
1/1
  • Glacia: Hail to the Queen
Slyten Analyst

Slyten Analyst {3}{B}{B}

Creature - Human Wizard
When Slyten Analyst enters, you may search your library for a card, then shuffle and put that card on top. If you do, you lose 2 life.
There is simply nothing worse than knowing how it ends.
4/2
  • Animus Vox
Slyten Connoisseur

Slyten Connoisseur {1}{B}{R}

Creature - Human Scout
Whenever Slyten Connoisseur attacks, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Once each turn, when an artifact you control dies, you may pay 1 life. If you do, draw a card.
“I can't tell where the journey will end, but I know where to start.”
2/2
  • Animus Vox
Slyten Ignitor

Slyten Ignitor {2}{R}

Creature - Elemental Drake
Flying
{R}: Slyten Ignitor gets +1/+0 until end of turn.
In an instant, the creature swelled with energy and went from a spark to an open flame.
2/1
  • Love Song
Slyten Jewel Runner

Slyten Jewel Runner {2}{R}

Creature - Human Scout
Whenever Slyten Jewel Runner attacks, target creature can't block until end of turn.
Augmented — At the beginning of your end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Slyten Jewel Runner.
2/2
  • Animus Vox
Slyten Technician

Slyten Technician {1}{U}

Creature - Human Advisor
Whenever you cast a noncreature spell, Slyten Technician gets +1/+0 until end of turn, then scry 1.
She only concerns herself with questions of science; science and progress.
1/3
  • Love Song
Slyten Visions

Slyten Visions {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, put two of those cards into your hand instead.
“Last night, I had this dream about you.”
  • Animus Vox
Small Comfort

Small Comfort {W}

Sorcery
Destroy target enchantment. If it's a Curse, you gain 3 life.
“I've got a lot of bad memories to work through. And they hurt. Sometimes a lot. But it keeps being worth it in the end.”
  • Karina's Explorations
Small Gifts
  • Playtest Cards
Small Luxuries

Small Luxuries {B}

Instant
You draw a card and you lose 1 life.
When Small Luxuries is put into your graveyard from your hand or library, put it into your hand from your graveyard at the beginning of the next end step.
Smash and Grab

Smash and Grab {2}{G}

Sorcery
Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature.
“What do you mean, no loot? These scales will make a fine shield.”
  • Arkadai
Smashing Brute

Smashing Brute {3}

Artifact Creature - Construct
When Smashing Brute enters, target nonbasic permanent loses all abilities until your next turn.
Foresight — Whenever you draw your second card each turn, you may exile Smashing Brute. If you do, return it to the battlefield.
2/3
  • Riddles of Revio
Smell Blood

Smell Blood {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
It's prudent to be extremely careful with sharp objects around Bloodhollow.
  • Elmare: Into the Abyss