15897 cards found
Ancestor's Skull

Ancestor's Skull {1}

Artifact
When Ancestor's Skull enters, target creature gets +1/+0 and gains menace until end of turn.
{2}, Sacrifice Ancestor's Skull: Target creature gets +2/+0 and gains menace until end of turn.
Even in death, she protects her people.
  • Lovi Awoken
Tales of the Lingering

Tales of the Lingering {3}{W}

Instant
Create three 1/1 colorless Spirit creature tokens.
“Before we found aether, every ghost hung around forever. You could contain em, chase em off, but never be rid of em for good. Now we've got a fighting chance.”
  • High Noon
Ironeyes Slingers

Ironeyes Slingers {1}{R}

Creature - Spirit Soldier
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Even ghosts need someone watching their back.
1/3
  • High Noon
Nightmare Riders

Nightmare Riders {1}{B}{G}

Creature - Spirit Warrior
At the beginning of your upkeep, if Nightmare Riders is in your graveyard, you may mill two cards.
A samurai's armor might offer protection in battle, but nothing provided respite against the horrors haunting Shengin's nights.
3/3
  • Tales of Old Jidai
Plasma Blader

Plasma Blader {R}{R}

Enchantment Creature - Trilobite Knight
First strike, haste
Whenever you cast an enchantment, instant, or sorcery spell, put a +1/+1 counter on Plasma Blader.
{2}{R}{R}, Sacrifice Plasma Blader: It deals damage equal to its power to any target.
1/1
  • Elmare: Into the Abyss
Seer of Clear Skies

Seer of Clear Skies {2}{W}{U}

Enchantment Creature - Sphinx
Flying
Whenever Seer of Clear Skies or another creature you control with flying attacks, that creature gets +1/+1 until end of turn.
3/3
  • Riddles of Revio
Encore

Encore {3}{W}

Sorcery
Return target Actor or enchantment card from your graveyard to the battlefield.
“I don't care how dead your character is, get back out there!”
  • Villains: The Musical
Seek Prophecy

Seek Prophecy {U}

Sorcery
Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
Aleena, Grace of the Lha

Aleena, Grace of the Lha {2}{W}{W}

Legendary Creature - Reflection
Vigilance, lifelink
At the beginning of each end step, if you gained life or glory this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
3/4
  • Ophorio
Autumn Symphony

Autumn Symphony {1}{R}{G}

Sorcery
Distribute four +1/+1 counters among up to two target lands you control. Those lands become 0/0 Elemental creatures with haste until end of turn. If you're attacking, tap those lands. They're attacking.
Showcase {3}{R}{G} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Lycanthropic Outburst

Lycanthropic Outburst {2}{G}

Instant
Choose target creature you control. You may transform it if it's a Werewolf. Then it deals damage equal to its power to target creature you don't control. (The creature you control bites even if you don't transform it.)
Humanity dies under the Hunter's Moon, ushering the birth of the monster within.
  • Innistrad In Memoriam
Balloon Voyager

Balloon Voyager {1}{U}{U}

Creature - Human Rogue
This spell costs {U} less to cast if you dealt combat damage to a player this turn with a Rogue.
Flying
When Balloon Voyager enters, draw a card.
2/2
  • Over the Horizon
Hoverbike Courier

Hoverbike Courier {3}{U}

Creature - Human Rogue
Flying
When Hoverbike Courier enters, you may reappropriate. If you do, draw a card. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“A job's a job, even now.”
3/2
  • Lovi Awoken
Allure of the Woods

Allure of the Woods {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{G}, Sacrifice Allure of the Woods: Draw a card.
  • End of Wollensie
Ephara, Patron of Enlightenment

Ephara, Patron of Enlightenment {2}{W}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
You may cast creature and enchantment spells as though they had flash.
Whenever another creature or enchantment you control enters, you gain 1 life.
5/5
  • Theros Triumphant
Weaponize

Weaponize {R}

Sorcery
Until end of turn, target noncreature, non-Equipment artifact becomes an Equipment with equip {X} and “Equipped creature gets +X/+0”, where X is that artifact's mana value.
  • Aftermath
Lifted Spirits

Lifted Spirits {2}{W}

Enchantment - Aura
Enchant creature
When Lifted Spirits enters, create a 1/1 white Spirit creature token with flying.
Enchanted creature gets +1/+1 and has flying.
“Geists will never let you down.”
—Igon Selhoff, geist-trapper
  • Innistrad In Memoriam
Harvesters Gone Haywire

Harvesters Gone Haywire {6}{R}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Create a 5/5 colorless Scarecrow artifact creature token with “This creature can't block or harvest.”
Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Over the Horizon
Hapless Chronomancer

Hapless Chronomancer {2}{U}

Creature - Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
2/3
  • Aftermath
Kalku Initiation

Kalku Initiation {1}{U}{B}

Enchantment - Aura
Enchant creature
When Kalku Initiation enters, you lose 3 life and discard a card.
Enchanted creature gets +3/+2, has ward {2}, and has “Whenever this creature deals damage to a player, draw two cards.”
  • Road to Carü Mapu
Return to the Natural State

Return to the Natural State {3}{G}

Instant
Destroy up to one target artifact, enchantment, or creature with flying. Create two 1/1 green Saproling creature tokens.
Ghim had glimpsed the nature of men and kings for merely a moment, but it filled him with strength for a lifetime.
  • End of Wollensie
The Flock Arrives

The Flock Arrives {4}{W}{U}{B}

Sorcery
Destroy all nonland permanents. Draw a card for each card type among cards in graveyards.
No one knows where they came from, nor what they want—only that wherever they go, destruction follows.
  • Sparks of a Multiverse
Phalanx Beetle

Phalanx Beetle {G}

Creature - Insect
Colossal 2—{1}{G}{G} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {1}{G}{G} as a sorcery: Put two +1/+1 counters on it if it has none.)
Whenever a permanent you control with a counter on it becomes the target of a spell or ability an opponent controls, draw a card.
2/1
  • Theros Triumphant
Gulchdrinker Serpent

Gulchdrinker Serpent {4}{U}{U}

Creature - Serpent
When Gulchdrinker Serpent enters, detain target permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
“There are no serpents in the Bearidge Lake. Anyone found guilty of saying otherwise will be jailed six months if they were not eaten.”
— The Judges' Law
5/5
  • High Noon
In Memoriam

In Memoriam {2}{W}{W}

Sorcery
This spell costs {2} less to cast if there's a storied card in your graveyard. (Enchantments and legendary cards are storied.)
Search your library for a storied card, reveal it, put it into your hand, then shuffle.
  • Storytime