Whenever Forgotten King's Mask enters or equipped creature dies, attach it to target creature you control. Equipped creature has base power and toughness 5/5 and is a Noble in addition to its other types. {1}{R}, Discard two cards: Create a 1/1 white Human creature token and attach Forgotten King's Mask to it. Activate only as a sorcery.
Enchant creature Enchanted creature gets +2/+2 and has flying and haste. When enchanted creature dies, return it to the battlefield under its owner's control.
Each player discards their hand. Draw up to two hands of seven cards. Shuffle all but one of your hands into your library. Each other player draws seven cards.
“Share the spoils, but always keep the best for yourself.” —Damaris Alfahir
If you cast this spell from exile, it deals 7 damage to target creature. Otherwise, return Fortunous Flames to your hand, then reveal a card from your hand at random. Prophecy {R}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it. Mana cost includes color.)
Whenever a creature you control enters for the first time each turn, you may sacrifice it. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield.
Catalyze. (The next spell you cast this turn costs {1} less to cast.) Fueled Flame deals damage to any target equal to the number of times you've catalyzed this turn.
If it's not flammable, you haven't used enough fire.
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead. At the beginning of your end step, discard your hand.
Target creature gets +1/+0 and gains first strike until end of turn. Monument {4}{R}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Galactic Detonation deals 2 damage to any target. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, Galactic Detonation deals 5 damage instead.
Some moments last forever, but some flare out with love, love, love.
(Add a quest counter as this enters. Sacrifice after 5.) Whenever you cast a spell, add a quest counter. Discard a card. If you do, draw a card. Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament. Discard your hand, then draw seven cards.
(Transform this if it's not attached to a creature. Pay {R} as a sorcery to unattach it.) Enchant creature you control Gamhaugen War Swine's rider gets +1/+1 and has haste.
“Our boars are like us: filled with a fire in their hearts that cannot be quenched.” —Bugrund, King of Gamhaugen
This spell costs {1} less to cast for each enchantment you control. Shuffle, then exile cards from the top of your library until you exile three nonland cards. Cast any number of spells from among cards exiled this way without paying their mana cost, then put the rest onto the bottom of your library in a random order.
Discard up to two cards, then draw that many cards. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
At the beginning of combat on your turn, you may exert an untapped creature you control with power 4 or greater. If you do, attach Giant's Blade to that creature. (An exerted creature won't untap during your next untap step.) Equipped creature attacks each combat if able. Equipped creature gets +2/+0 and has haste. Equip {3}