15897 cards found
Hand of the Harvest
Liege of Sabne

Hand of the Harvest {G}{G}

Creature - Pangolin
Trample
At the beginning of your upkeep, if your fealty to Forests is five or greater, transform Hand of the Harvest. (Each Forest you control counts towards your fealty to Forests.)
3/2
Card has other part: Liege of Sabne
  • Al Tabaq
Harsh Erosion

Harsh Erosion {R}{R}{R}

Sorcery
Destroy target colorless nonbasic permanent. Harsh Erosion deals 2 damage to that permanent's controller.
“Ages ago, a luxurious palace stood here. It has long since crumbled to dust. As if we needed more of that in this desert.”
—Menna Al-Mejjat
  • Al Tabaq
Hartwin, Cunning Lieutenant

Hartwin, Cunning Lieutenant {1}{B}

Legendary Creature - Vampire
Hartwin, Cunning Lieutenant can't block.
If spell or ability would cause an opponent to discard a card, instead that player discards a card at random. When a nonland card with mana value 2 or less is discarded this way, you may cast it without paying its mana cost.
“Sorry to waste your time, boys. I'm just the distraction.”
2/2
  • Rail War
Heat Ray

Heat Ray {X}{R}

Instant
Heat Ray deals X damage to target creature.
In Al Tabaq, there is no more adept executioner than the fiery sun.
  • Al Tabaq
Helm of Princes

Helm of Princes {2}

Artifact - Equipment
Equipped creature has hexproof.
Whenever equipped creature dies, draw a card.
Equip {2}
  • Al Tabaq
Henrike Clevain, Rail Baron

Henrike Clevain, Rail Baron {W}{B}

Legendary Creature - Human Advisor
Whenever a Project you control enters, create two 1/1 colorless Construct artifact creature tokens.
Whenever a creature leaves the battlefield, you may put a progress counter on a Project you control.
0/1
  • Rail War
Herald of the Humble

Herald of the Humble {R}

Creature - Human Warrior
Haste
Whenever Herald of the Humble deals combat damage to a player, that player reveals the top card of their library. If it's a nonland card with mana value 3 or less, they may cast it without paying its mana cost.
2/2
  • Al Tabaq
Hero of the Stained Blade

Hero of the Stained Blade {G}{G}

Creature - Human Warrior
Vigilance
Concord — {G}: Hero of the Stained Blade gets +2/+2 and gains trample until end of turn. Activate only if there are four or more card types among permanents you control and only once each turn.
2/2
  • Al Tabaq
Highland Hermit

Highland Hermit {G}

Creature - Human
Concord — Highland Hermit gets +1/+1 and has hexproof as long as there are four or more card types among permanents you control.
She watches from afar, learning from society's every mistake and keeping her knowledge quietly to herself.
1/1
  • Al Tabaq
Hiroto's Refuge

Hiroto's Refuge

Land
Hiroto's Refuge enters tapped.
When Hiroto's Refuge enters, you may mill two cards.
{T}: Add {G} or {W}.
  • Rail War
Horizon Augur
Maven of Perspective

Horizon Augur {3}{U}

Creature - Human Wizard
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
Whenever you cast an instant or sorcery spell, scry 1, then Horizon Augur gets +1/+1 until end of turn.
2/3
Card has other part: Maven of Perspective
  • Al Tabaq
Hostile Atmosphere

Hostile Atmosphere {1}{R}{R}

Enchantment
Tap an untapped Desert you control: Hostile Atmosphere deals 1 damage to any target.
“The Hajir efforts are novel, but they only prolong the cruel inevitable.”
—Prince Quraish
  • Al Tabaq
Hostile Takeover

Hostile Takeover {2}{U}

Enchantment
Flash
When Hostile Takeover enters, you may counter target noncreature spell.
At the beginning of your upkeep, you may put a progress counter on a Project you control.
“It's been great doing business with you.”
—Emmerich Arbeit, troubleshooter
  • Rail War
Idol of the Dead God

Idol of the Dead God {2}

Artifact Creature - Construct
Flying
Whenever Idol of the Dead God deals combat damage to a player, search your library for any number of creature cards named Idol of the Dead God, reveal them, put them into your hand, then shuffle.
1/1
  • Al Tabaq
Igneous Pulverizer

Igneous Pulverizer {7}

Artifact Creature - Golem
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Igneous Pulverizer desecrates a permanent, destroy target nonland permanent.
4/4
  • Al Tabaq
Immolated Grave

Immolated Grave

Land - Desert
Immolated Grave enters tapped.
{T}: Add {R}.
{2/R}{2/R}: Immolated Grave becomes a 3/1 red Elemental creature with first strike until end of turn. It's still a land.
  • Al Tabaq
Impeccable Aim

Impeccable Aim {W}{B}

Sorcery
Choose one—
• Exile target creature with power 4 or
greater.
• Exile up to four target noncreature cards from graveyards.
With monsters this big, missing would be more of a feat than striking true.
  • Rail War
Imperial Titan

Imperial Titan {7}

Artifact Creature - Golem
Flash
You may cast this spell from your graveyard, but not from anywhere else. When you do, destroy target permanent.
“This thing's been buried for centuries—what makes you think you can get it working again?”
“It's awake! Run!”
7/7
  • Rail War
Impish Delights

Impish Delights {R}

Enchantment - Aura
Enchant creature
When Impish Delights enters, draw a card.
Enchanted creature gets +2/+0.
  • Al Tabaq
Jin Yahui, Sage of War

Jin Yahui, Sage of War {2}{R}

Legendary Creature - Human Monk
Renown 1
Whenever a creature you control becomes renowned, exile the top card of your library. You may play that card this turn.
“I don't care what cause you're preaching. If you're not here to learn, find someone else to bother.”
2/3
  • Rail War
Kaleidostone

Kaleidostone {2}

Artifact
When Kaleidostone enters, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G}.
It glistens with every color of the rainbow, entertaining tender children and simple sultans alike.
  • Al Tabaq
Kalib Kabir

Kalib Kabir {5}{G}{G}{G}

Creature - Beast
Kalib Kabir has hexproof as long as it has no +1/+1 counters on it.
Kalib Kabir has trample as long as it has a +1/+1 counter on it.
{G}: If Kalib Kabir has a +1/+1 counter on it, remove all +1/+1 counters from it. Otherwise, put a +1/+1 counter on it. Activate only once each turn and only during your turn.
9/9
  • Al Tabaq
Keep the Peace

Keep the Peace {1}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack and its activated abilities can't be activated.
The Delilah Sisters had keen eyes, but it was their mean glare that really kept trespassers away.
  • Rail War
Laconic Deputy

Laconic Deputy {W}

Creature - Human Scout
{4}{W}: Tap target creature.
He prefers to let his irons do the talking.
1/1
  • Rail War
Laden Bruiser

Laden Bruiser {4}

Artifact Creature - Golem
Trample
{2/G}{2/G}, {T}: Put two +1/+1 counters on Laden Bruiser.
It assembles itself from its surroundings, appending boulder after boulder to its hulking physique.
2/2
  • Al Tabaq