15897 cards found
Mental Thievery

Mental Thievery {2}{U}

Sorcery
Until end of turn, you may play cards you don't own from exile. Scry 1.
“The Upper Government looks at us and laughs. They think Aeralise is safe.”
  • Spark of Revolution
Ema, the Traveler

Ema, the Traveler {U}{R}{W}

Legendary Creature - Human Ranger
When Ema, the Traveler enters, reveal the top five cards of your library. Put any number of legendary cards revealed this way into your hand and the rest on the bottom of your library in any order.
{2}{B}: Another target legendary permanent gains indestructible until end of turn.
2/2
Master of Imports

Master of Imports {1}{R}

Creature - Human Advisor
Whenever a nonbasic nontoken land enters under an opponent's control, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
“I can assure you, no one else in the Zhedina has prices as competitive as ours.”
2/2
  • Worlds Away
Gentry Infiltrator

Gentry Infiltrator {U}

Creature - Human Rogue
Whenever Gentry Infiltrator deals combat damage to a player, you may search that player's library for a creature card and exile it. If you do, that player shuffles.
{2}{U}{U}: Gentry Infiltrator becomes a copy of a creature card exiled with it until end of turn.
1/2
  • Al Tabaq
Neo-Soul Envoy

Neo-Soul Envoy {1}{W}

Enchantment Creature - Avatar
Whenever you gain life, put a +1/+1 counter on Neo-Soul Envoy.
“Beyond the constraints of our broken sleeves rest the tools of our salvation, and a final path to unity.”
2/2
  • Beyond the Blackwall
Sly Snow-Fox

Sly Snow-Fox {R}

Creature - Fox
First strike
{2}{R}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Underneath its soft fur lurks surprising strength and the cunning to use it sparingly.
1/1
  • Glacia: Hail to the Queen
Curious Statue

Curious Statue {6}

Artifact
Play with the bottom card of your library revealed.
Whenever you cast a spell or play a land from your hand that shares a type with the bottom card of one or more of your libraries, you may cast each of those cards without paying its mana cost or put it onto the battlefield if it's a land.
  • Oirohpo
Kami of Night's Memory

Kami of Night's Memory {2}{W}{B}{G}

Legendary Creature - Spirit
Lifelink, first strike
You may cast creature spells from your graveyard if their mana value is less than or equal to the amount of life you have gained this turn. Whenever you cast a creature spell this way, it enters with a finality counter on it.
4/4
  • MSEM Masters: Legends
Aquatic Might

Aquatic Might {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don't destroy it.)
  • Elmare: Into the Abyss
Addermark Eviscerator
Adderblade Exterminator

Addermark Eviscerator

Creature - Werewolf
(Color indicator: Addermark Eviscerator is green)
Deathtouch
Whenever Addermark Eviscerator deals combat damage to a player, draw a card.
At the beginning of your end step, if Addermark Eviscerator didn't attack this turn, transform it.
3/2
Card has other part: Adderblade Exterminator
  • Innistrad In Memoriam
Secret Lagoon

Secret Lagoon

Land
Secret Lagoon enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {G} or {U}.
At day, a breathtaking vista. At night, an otherworldly realm.
  • Innistrad In Memoriam
Graygulch Drifter

Graygulch Drifter {2}{B}

Creature - Spirit
When Graygulch Drifter enters, return target creature card from your graveyard to your hand. If that card is a Spirit, you may return an additional Spirit card from your graveyard to your hand.
The dead get by with a little help from their friends.
1/1
  • High Noon
Bloodscale Serpent

Bloodscale Serpent {7}{G}{G}

Creature - Snake
This spell costs {1} less to cast for each creature that attacked this turn.
The great snakes in the forest sleep deeply, only to be awakened by the blood spilled upon their scales.
7/5
  • Ophorio
Dictate of Logayr

Dictate of Logayr {3}{U}

Sorcery
Draw a card for each Wizard you control.
Wizardcycling {2}{U} ({2}{U}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand, then shuffle.)
  • Khaliz-Dorahn
The Blacksmith's Banner

The Blacksmith's Banner {1}{R}{G}{W}

Legendary Artifact
Whenever a creature you control dies, put a unity counter on The Blacksmith's Banner.
Creatures you control have vigilance and get +1/+1 for each unity counter on The Blacksmith's Banner.
  • Alkabah
Etherium Abrogator

Etherium Abrogator {1}{W}

Artifact Creature - Construct
Flying
Nonartifact permanents entering the battlefield don't cause abilities to trigger.
“Let the word of Crucius purify your body and christen your soul.”
2/1
The Heart-hardened

The Heart-hardened {B}{R}

Legendary Creature - Fox Warrior
First strike
Whenever The Heart-hardened or another creature you control dies, each opponent loses 1 life. If this is the third time this ability has resolved this turn, you draw three cards and you lose 3 life.
“Snow-fur, Water-mover, Leaf-dancer... Your titles may be given away, but you souls will always be with me. I will fight for you.”
2/2
  • MSEM Masters Cube
FO-2 Radiation Kid

FO-2 Radiation Kid {4}{G}{G}

Artifact Creature - Construct
Trample
Noncreature spells cost an additional “Put a noncreature permanent you both own and control on top of your library” to cast.
8/8
Carnage Fiend

Carnage Fiend {3}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Where demons hold power, there is cruelty; not as consequence, but as ultimate purpose.
4/3
  • Feanav: The Apothecary's Progress
Tuesday's First Victim

Tuesday's First Victim {1}{U}

Creature - Construct Actor
Prowess
When Tuesday's First Victim dies, audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“Every day had its sound. Sundays were church bells, Mondays were honks, and Tuesdays were screams.”
—That Fateful Tuesday, Act I
1/1
  • The Stage Presents: The Neverending Act
Muster Forces

Muster Forces {G}{W}

Sorcery - Adventure
Put a +1/+1 counter on up to one target creature. (Then exile this card. You may play the land later from exile.)
Card has other part: Tinyvale Treetops
  • Adventurers of Onora
Silverblood Aspirant

Silverblood Aspirant {1}{U}

Creature - Human Noble
Whenever you draw a card, Silverblood Aspirant gets +1/+1 until end of turn.
{1}{R}, Discard a card: Draw a card.
In Fretport, the difference in influence between a merchant and a noble is negligible, but to some it still chaffs.
1/1
  • Plagues of Fretport
Nanzan Daio, Hidden Mist

Nanzan Daio, Hidden Mist {1}{U}

Legendary Creature - Bird Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Flying
{1}{U}: Demigod — Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
{3}{U}{U}: God — Create an X/X blue Spirit creature token, where X is the number of cards in your hand. Put a flying counter on it.
2/1
  • Panxiou
Twisted Legacy

Twisted Legacy {2}{W}

Enchantment
Creature tokens you control get +1/+1 and have distorted. (They can be blocked by tapped creatures but not untapped creatures.)
Rise, children of the mirror. Your enemy may wear your face but they cannot wear your resolve.
  • Oirohpo
Wave of Ice

Wave of Ice {1}{U}

Sorcery
Target player mills four cards.
Dominance — That player mills eight cards instead if you control the creature with the greatest power or tied for the greatest power.
  • Glacia: Hail to the Queen