14928 cards found
Scuripi Lookout

Scuripi Lookout {1}{G}

Creature - Squirrel Scout
Flash
When Scuripi Lookout enters, target creature gains hexproof until end of turn.
Whenever one or more creatures you control attack, you may return Scuripi Lookout to its owner's hand.
2/1
  • Villains: The Musical
Scuripi Reserve

Scuripi Reserve {1}{G}

Creature - Squirrel Warrior
Vigilance
{T}: Add {G}.
“Acorns at the ready! If they'll take what's ours, we'll take theirs right back.”
2/1
  • Villains: The Musical
Scuripi Shaman

Scuripi Shaman {B}{G}

Creature - Squirrel Shaman
Whenever you sacrifice a permanent, you may pay {1}. If you do, you draw a card and you gain 1 life.
As the elves permeated her reclaimed forest, Rei turned to darker magics to stay ahead of the savages.
2/1
Scurvy Tactics

Scurvy Tactics {B}

Instant - Adventure
Until end of turn, target creature gains “When this creature is dealt damage, destroy it.” (Then exile this card. You may cast the creature later from exile.)
Card has other part: Salty Dog
  • Adventurers of Onora
Scuttling Bogbuster

Scuttling Bogbuster {3}{R}{R}

Creature - Crab
{2}{R}: Target creature can't block this turn.
“Crawgiants' only predators are airborne, since its scuttling shakes the ground itself. This makes it a great steed for the brave of heart.”
—Lotus Hunter's Almanac
5/3
  • Eralou
Scuttling Gnat
Vicious Metamorph

Scuttling Gnat {U}

Creature - Insect
At the beginning of your upkeep, if six or more cards are in your graveyard, you may transform Scuttling Gnat.
Countless voices in a swarm...
1/1
Card has other part: Vicious Metamorph
Sea Cache

Sea Cache {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Sea Cache in your graveyard.
With the Oshiruko clan's blessing secured and Odaya's shipping lanes seized, Shina finally allowed herself a glimmer of hope.
Sea Gate Crawler

Sea Gate Crawler {2}{G}

Creature - Elemental
Play with the top card of your library revealed.
You may cast Elemental spells from the top of your library.
0/1
  • Spark of Revolution
Sea Hunter

Sea Hunter {1}{U}

Creature - Human Pirate
When Sea Hunter enters, you may return target creature with mana value 4 or greater to its owner's hand.
“When there's more than just fish in the sea, you arm yourself accordingly.”
2/1
  • Path of Shadows
Sea Of Skies Beyond

Sea Of Skies Beyond

Legendary Land - Island
Sea Of Skies Beyond enters tapped.
Whenever you cast a noncreature spell, put a creation counter on Sea Of Skies Beyond.
{T}, Remove ten creation counters from Sea Of Skies Beyond and sacrifice it: Shuffle your hand into your library, then draw five cards.
Sea Strider

Sea Strider {3}{U}{U}

Creature - Elemental
{U}: Sea Strider gets +1/-1 until end of turn.
{U}: Sea Strider gets -1/+1 until end of turn.
3/3
  • Zero
Sea Wall

Sea Wall {2}{U}

Creature - Wall
Defender
{1}{U}: Sea Wall gets +0/+1 until end of turn.
Whenever Sea Wall perseveres, you may return target creature an opponent controls to its owner's hand. (A creature perseveres when it survives damage.)
0/2
  • Surging Tide
Sea of Corpses

Sea of Corpses {6}{B}{R}

Sorcery
This spell costs {2} less to cast for each creature that died this turn.
Each player exiles all creature cards from their graveyard, then sacrifices each creature they control, then puts all creature cards they own exiled this way onto the battlefield. Exile Sea of Corpses.
  • Video Horror System
Sea's Allure

Sea's Allure {2}{U}{U}

Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Sea's Allure enters, gain control of target creature for as long Sea's Allure remains on the battlefield.
2/2
Seabed Delver

Seabed Delver {3}{B}

Artifact Creature - Construct
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/4
  • Elmare: Into the Abyss
Seabreen Nullmage

Seabreen Nullmage {1}{U}

Creature - Human Wizard
Flash
When Seabreen Nullmage enters, counter target activated or triggered ability. (A triggered ability uses the words “when,” “whenever,” or “at”. Mana abilities can't be targeted.)
1/1
Seabreen Protector

Seabreen Protector {1}{U}

Creature - Merfolk Soldier
“We fight to protect the true Seabreen, an unsullied paradise untainted by ambition and greed.”
1/3
  • Zero
Seadrake Rider

Seadrake Rider {G}

Creature - Merfolk Knight
Concord — {1}{G}: Until end of turn, Seadrake Rider gets +2/+3 and must be blocked if able. Activate only during your turn, only once each turn, and only if there are four or more card types among permanents you control.
2/1
Seafloor Cache

Seafloor Cache {1}{R}

Artifact
When Seafloor Cache enters and when you sacrifice it, create a Treasure token.
{1}{R}, Sacrifice Seafloor Cache: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
Although the Others had arrived in search of Heaven's Truth, they found something even better.
  • Elmare: Into the Abyss
Seafloor Casket

Seafloor Casket {1}{U}

Artifact
When Seafloor Casket enters and when you sacrifice it, target player mills two cards.
{1}{U}, Sacrifice Seafloor Casket: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafloor Shrine

Seafloor Shrine {1}{W}

Artifact
When Seafloor Shrine enters and when you sacrifice it, create a 1/1 white Merfolk creature token.
{1}{W}, Sacrifice Seafloor Shrine: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafloor Tomb

Seafloor Tomb {1}{B}

Artifact
When Seafloor Tomb enters and when you sacrifice it, exile up to two target cards from graveyards.
{1}{B}, Sacrifice Seafloor Tomb: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafloor Wreckage

Seafloor Wreckage {1}{G}

Artifact
When Seafloor Wreckage enters and when you sacrifice it, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}{G}, Sacrifice Seafloor Wreckage: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafoam Charmer

Seafoam Charmer {2}{R}

Creature - Merfolk Wizard
{2}{W}, {T}: Target creature gets +2/+2 and gains first strike until end of turn.
Even the weakest fish is a mighty serpent in the hands of a caring naiad.
2/2
  • Novea
Seafoam Slasher

Seafoam Slasher {G}

Creature - Merfolk Warrior
Seafoam Slasher gets +1/+1 and has deathtouch as long seven or more cards are in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Danithran warriors are fierce as a whirlpool and cunning as a riptide.
1/1
  • Elmare: Into the Abyss