(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast a noncreature spell, add a quest counter. Draw a card, then discard a card. Return up to two target instant and/or sorcery cards from your graveyard to your hand.
Scoured Mesa enters tapped. {T}: Add {W}. Desertcycling {1}{W}({1}{W}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Scourge of the Deadlands enters, if it engorged a creature card, each other player sacrifices a creature.
(Color indicator: Scourge of the Last Dance is red)
Double strike Creatures you control have trample. Excess noncombat damage that would be dealt by sources you control to permanents an opponent controls is dealt to that player instead.
“All this and more is possible, if only you say yes.”
Flying Whenever you cast an instant or sorcery spell, Scourge of the Sun gets +1/+0 until end of turn. If you spent four or more mana to cast that spell, Scourge of the Sun gets an additional +1/+0 until end of turn.
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.) At the beginning of your end step, discard a card. Then draw a card if an opponent is cursed.
Look at the top five cards of your library. You may reveal a Scout or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Reveal the bottom four cards of your library. Choose up to one permanent card with mana value 3 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest into your graveyard.
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Target opponent reveals their hand. You choose a nonland card from it. That player exiles that card. Each player conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
Menace Sacrifice another artifact: Scrap Buggy becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Embellish {3}{B}(If you cast this spell for {3}{B}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) When Scrap Spiral enters, target creature gets -2/-2 until end of turn. {3}{B}, {T}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
Look at the top X cards of your library, where X is the number of instant and sorcery cards in your graveyard. You may reveal an instant or sorcery card from among them and put it on top of your library. Then put the rest on the bottom of your library in a random order.