15282 cards found
Balloon Dragoon

Balloon Dragoon {1}{R}

Creature - Human Knight
Haste (This creature can attack and {T} as soon as it comes under your control.)
{1}{U}: Balloon Dragoon gains flying until end of turn.
“This isn't what I asked for. However, this is what I wanted.”
—Lord Erollin
2/1
  • Eralou
Balloon Voyager

Balloon Voyager {1}{U}{U}

Creature - Human Rogue
This spell costs {U} less to cast if you dealt combat damage to a player this turn with a Rogue.
Flying
When Balloon Voyager enters, draw a card.
2/2
  • Over the Horizon
Balsam Elemental

Balsam Elemental {4}{G}{G}

Creature - Elemental
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul preferred fusing essences into krasis—but on Feanav, a single life's essence was challenge enough.
6/6
  • The Empty Throne of Feanav
Band of Irregulars

Band of Irregulars {2}{R}

Enchantment
At the beginning of combat on your turn, if there are five or more creature types among creatures you control, creatures you control get +2/+0 and gain menace until end of turn.
  • Eralou
Bandit's Blade

Bandit's Blade {4}

Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance.
Equip {3}
Alrathans forge their weapons from the finest steel, while tribesmen use whatever they can find. Bandits are happy to steal both.
  • Riddles of Revio
Bandit's Dagger

Bandit's Dagger {B}

Artifact - Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Sacrifice Bandit's Dagger: Target player dealt damage by equipped creature this turn reveals their hand. You choose a nonland card from it. That player discards that card.
Equip {2}
  • Nangjiao In Bloom
Bane of Endless Snakes

Bane of Endless Snakes {2}{B}{R}{G}

Enchantment - Aura Curse
Enchant player
At the beginning of each end step, create X 1/1 green Snake creature tokens, where X is the amount of life enchanted player lost this turn.
  • Alkabah
Bane of Identity

Bane of Identity {3}{B}

Instant
Destroy target face-up creature.
Bane of Sanity

Bane of Sanity {3}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Bane of Sanity enters, if it engorged a creature card, target player discards two cards.
2/2
  • Aftermath
Bane of the Folded Fan

Bane of the Folded Fan {1}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
  • Goliaths of Nangjiao
Baneblade Stalker

Baneblade Stalker {2}{B}{B}

Creature - Human Rogue
When Baneblade Stalker enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/3
  • Plagues of Fretport
Banish

Banish {1}{B}{B}

Sorcery
Exile target creature or planeswalker and all other creatures its controller controls with the same name as that permanent. Search its controller's graveyard, hand, and library for any number of nonland cards with the same name as that permanent and exile them. Then that player shuffles.
“I had to cash in a lot of favors for this one.”
—Antonin Lazaire
  • Eralou
Banish Through the Veil

Banish Through the Veil {3}{W}{W}

Sorcery
Destroy all creatures. Exile all graveyards.
“It gives me no joy to engage in violence like this. But for the sake of the Kelian League, I will do whatever it takes.”
—Shaziel, Archangel
  • Discoveries of Akieva
Banish the Intruders

Banish the Intruders {U}

Instant
Counter target planeswalker spell.
Draw a card.
“This outsider has no place in our home! This is our war to fight, not theirs.”
—Jiralda, elder of Caulte
  • Survive the Night
Banished Companion

Banished Companion {R}

Creature - Human Warrior
Haste
Whenever Banished Companion attacks, it deals 2 damage to you.
Though he always knew he'd be left alone in the end, he found no pleasure in being right.
2/2
Banished Prophet

Banished Prophet {2}{U}

Creature - Construct Wizard
When Banished Prophet enters, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on another target creature you control.
In every actor's future, he sees them as monstrous. None wish to hear it.
3/2
  • The Stage Presents: The Neverending Act
Banished Spirits

Banished Spirits {B}

Instant - Adventure
Exile up to three target cards from graveyards. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Hoof Cliff Caretaker
  • Adventurers of Onora
Banishing Initiate

Banishing Initiate {1}{W}

Creature - Human Wizard
When Banishing Initiate enters, you may exile target nonland permanent you don't control until Banishing Initiate leaves the battlefield.
At the beginning of your end step, sacrifice Banishing Initiate if a card exiled with it has mana value 3 or greater.
3/1
Banishment of Aspirations

Banishment of Aspirations {2}{W}

Enchantment - Aura
Enchant non-Army creature
Enchanted creature can't attack or block.
When Banishment of Aspirations enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Bank Job

Bank Job {3}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. If it's a creature, it gains haste until end of turn and up to one target creature can't block it this turn.
Desperate times call for desperate measures committed by desperate people with desperate trigger fingers.
  • Rail War
Bank Skimmer

Bank Skimmer {2}{G}{G}

Creature - Merfolk Aurashaper Warrior
Trample
When Bank Skimmer enters, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its mana value.”
1/1
Banner of Warfare

Banner of Warfare {1}

Artifact
When Banner of Warfare enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
{1}, {T}: Add one mana of any color.
  • Alkabah: The Rise of Soli
Bant Command

Bant Command {1}{G}{W}{U}

Instant
Choose two —
• Target player creates two 2/2 white Knight creature tokens with vigilance.
• Destroy target creature with power 4 or greater.
• Target player gains hexproof until end of turn.
• Return target nonland permanent you don't control to its owner's hand.
  • MSEM Secret Lair Drops
  • Alara
Bant Shardseeker

Bant Shardseeker {2}{W}

Creature - Rhino Scout
Lifelink
Forestcycling {1}, islandcycling {1} ({1}, Discard this card: Search your libary for a Forest or Island card, reveal it, put it into your hand, then shuffle.)
“These lands harbor the wise and the valiant, but I search for my true home in Bant.”
2/3
  • Alara
Baptism by Fire

Baptism by Fire {1}{R}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Baptism by Fire deals 3 damage to target creature or planeswalker. If you're in a renaissance, Baptism by Fire deals 6 damage to that permanent instead.
  • Nangjiao In Bloom