14066 cards found
Bazaar Equestrian

Bazaar Equestrian {2}{W}{W}

Creature - Mutant Citizen
Concord — When Bazaar Equestrian enters, if there are four or more card types among permanents you control, you gain 4 life.
Few can spot a better deal, and none do so on a nobler steed.
3/4
  • Al Tabaq
Bazaar Guardian

Bazaar Guardian {5}

Artifact Creature - Golem
Flash
Haste
{3}, {T}: Exchange control of two target noncreature spells. Their controllers may choose new targets for the spells.
Keeping the gatetowns in check requires a quick blade and quicker refunds.
2/5
  • Oirohpo
Bazaar Informant

Bazaar Informant {1}{U}{U}

Creature - Human Rogue
Whenever Bazaar Informant deals combat damage to a player, reveal the top card of that player's library. If it's a nonland card, put a +1/+1 counter on Bazaar Informant, then that player puts that card into their graveyard.
2/2
  • Al Tabaq
Bazaar Trickster

Bazaar Trickster {3}{U}{U}

Creature - Dwarf Wizard
If you would catalyze, catalyze twice instead. (The next spell you cast this turn costs {1} less to cast.)
You may pay an additional {2} as you cast a spell. If you do, reveal the bottom card of your library. You may put it into your graveyard or on top of your library.
2/4
  • Oirohpo
Beachhead Partisan

Beachhead Partisan {1}{R}{W}

Creature - Human Soldier
Beachhead Partisan has first strike as long as it's attacking.
When Beachhead Partisan enters, it deals X damage to any target, where X is the number of tapped creatures you control.
Xenocrata was sending Kanvar and his men onto the beachhead first. It was a death sentence, and Cathette's sign that it was time to act.
3/1
  • The Empty Throne of Feanav
Bear Necessities

Bear Necessities {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Bear Necessities: Enchanted creature gains indestructible until end of turn.
  • Glacia: Hail to the Queen
Bear in Mind

Bear in Mind {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 8/8.
Bearer of Fables

Bearer of Fables {1}{B}

Creature - Human Rogue
Bearer of Fables gets +1/+1 for each enchantment you control.
{2}{G}: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
  • A Tourney at Whiterun
Bearer of Old Growth

Bearer of Old Growth {4}

Artifact Creature - Golem
When Bearer of Old Growth enters, choose one —
• Untap up to two target artifacts.
• Draw a card.
2/2
Bearer of Silk Chains

Bearer of Silk Chains {2}{U}{U}

Creature - Elf Wizard
When Bearer of Silk Chains enters, gain control of target nonland permanent until Bearer of Silk Chains leaves the battlefield. If that permanent is a Horror, gain control of it instead.
1/1
  • Beyond Our Ken
Bearer of Tormented Truths

Bearer of Tormented Truths {U}{B}

Creature - Human
When Bearer of Tormented Truths enters, look at target player's hand. You may exile a nonland card from among them. If you do, that player draws a card.
You may play cards exiled with Bearer of Tormented Truths, and you may spend mana as though it was mana of any color to cast them.
1/1
  • Beyond Our Ken
Bearer of Vile Incense

Bearer of Vile Incense {4}{B}{B}

Creature - Demon
Inspired — Whenever Bearer of Vile Incense becomes untapped, create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
6/6
  • Nangjiao In Bloom
Bearer of the Lantern

Bearer of the Lantern {1}{W}{W}

Creature - Human Soldier
When Bearer of the Lantern enters, you gain 3 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
Bearhide Cloak

Bearhide Cloak {2}

Artifact - Equipment
Equipped creature has menace and trample.
Equip {2}
Prince Asjarni was more frightening in death than he ever was in life.
  • Glacia: Hail to the Queen
Bearhide Initiate

Bearhide Initiate {1}{B}

Creature - Human Warrior
A Skhorvall viking is only considered of age after they complete their First Revenge: the murder of an outsider and the theft of all they have, and proof of the strength to strike against a world the clan believes to scorn them.
2/2
  • Glacia: Hail to the Queen
Bearidge Charmer

Bearidge Charmer {2}{W}

Creature - Human Cleric
Whenever an artifact or enchantment you control enters, you may detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Wizards are a rarity, but wherever there are people, there are entertainers.
2/2
  • High Noon
Bearidge Jailer

Bearidge Jailer {3}{W}

Creature - Human Soldier
Whenever you detain a permanent, you gain life equal to that permanent's mana value.
“The Bearidge boys would prefer to take you alive, but don't be fooled, they'll kill you as soon as look at you.”
—Calamity Rose
3/2
  • High Noon
Bearidge Marshall

Bearidge Marshall {4}{W}{W}

Creature - Human Soldier
Auras and Equipment you control have indestructible.
Whenever Bearidge Marshall attacks, you may create a white Aura enchantment token named Arrest attached to target creature. It has enchant creature and “Enchanted creature can't attack or block, and its activated abilities can't be activated.”
3/6
Related card: Arrest
Bearidge Preacher

Bearidge Preacher {1}{W}

Creature - Human Cleric
{2}, {T}: Tap target creature.
“Keep on spinning your stories sister, maybe one of these days you'll find someone who cares.”
—Calamity Rose
2/1
  • High Noon
Beast Hunt

Beast Hunt {3}{G}

Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
With a big enough weapon, anything becomes fair game.
  • Surging Tide
Beast of Pestilence
Plagued Doctor

Beast of Pestilence

Creature - Demon Wizard
(Color indicator: Beast of Pestilence is black)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life and Beast of Pestilence gets +1/+1 until end of turn.
It became easier then, to believe that all of humanity deserved to suffer.
3/5
Card has other part: Plagued Doctor
  • The Empty Throne of Feanav
Beastback Raider

Beastback Raider {2}{R}{R}

Creature - Mutant Warrior
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Beastback Raider desecrates a permanent, discard your hand, then draw three cards.
4/3
  • Al Tabaq
Beastkeeper Dryad

Beastkeeper Dryad {1}{G}

Creature - Nymph
{T}: Add {G}.
{T}: Add {G}{G}. Activate only if you control an Elemental.
Every artist needs inspiration.
1/1
  • Novea
Beastly Dispute

Beastly Dispute {G}

Sorcery
Target creature you control fights target creature you don't control.
“If we want to have any chance of recovering either of these specimens alive, we gotta keep them separated.”
—Dr. Yulius
Beastwaker of Gusma

Beastwaker of Gusma {G}

Creature - Dryad Druid
{2}{G}: Target face-down creature you control becomes a Beast with base power and toughness 5/5 until end of turn.
His ferocity is infectious.
1/1
  • Mious