Flash (You may cast this spell any time you could cast an instant.) Flying When Orichi of the Cold Mist enters the battlefield, exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Trample Orodu, the Onyx Wave can't block. Whenever Orodu attacks, defending player may sacrifice a creature. If they do, prevent all combat damage Orodu would deal this turn.
Flash Flying When Oshin enters the battlefield, counter target spell if its mana value is less than or equal to the number of spells you've cast this turn.
Trample Whenever Oshu deals combat damage to a player, gain control of target land that player controls. It becomes a 4/4 Elemental creature that's still a land. As long as you control eight or more lands, Oshu and land creatures you control get +2/+2.
When Osseous Augur enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. If that creature's controller is cursed, that creature gets -3/-3 until end of turn instead.
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand, then Overzealous Tutor deals damage to up to one target creature equal to the number of cards you own in exile.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Target creature has base power and toughness 4/4 until end of turn. If you're in a renaissance, untap it and it gains hexproof and indestructible until end of turn.
Put a porcelain counter on each of up to one target creature and up to one target artifact. They become 3/3 colorless artifact creatures and lose all abilities.
Ancient ceramic techniques combine with modern magic to create miniature marvels.
When Palace Vanguard enters the battlefield, choose one — • Create a 1/1 blue Bird creature token with flying. • Create a 2/2 white Cat creature token.