14928 cards found
Into the Maw of Hell

Into the Maw of Hell {4}{R}{R}

Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Mortals are eager to give a face to all the world's evils until they are staring past its teeth.
  • Feanav: The Apothecary's Progress
Into the Scorpion Den

Into the Scorpion Den {2}{G}

Riddle Sorcery
Choose one or both —
• Create two 1/1 white Soldier creature tokens. They gain haste until end of turn.
• Create an 8/0 green Scorpion creature token with trample.
  • Riddles of Revio
Into the Unknown

Into the Unknown {2}{R}{G}

Enchantment
When Into the Unknown enters, create two 1/1 Scout creature tokens that are all colors.
Whenever a land you control enters, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
“There's part of me that longs to go.”
Into the Wiedfree

Into the Wiedfree {3}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Until end of turn, creatures you control gain vigilance and “When this creature dies, create a 1/1 white Human creature token.”
They march for honor and pride, but not safety or hope.
  • End of Wollensie
Into the Woods

Into the Woods {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
“Normally around your age we'd have aspiring scouts try to survive on their own and find their way back to civilization, but I think you've got that one covered already.”
—Reyhsia, to Karina
Intoxicate

Intoxicate {2}{B}

Instant
Target player sacrifices a nontoken creature and mills three cards.
“Ain't nobody in Crinster with more practice at drinking than me!”
— Ten-Toe Tommy
  • Harvest Festival
Intoxicating Melody

Intoxicating Melody {4}{R}

Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
Few things are more embarrassing than when you're upstaged by bottle golems.
  • Eralou
Inundated Sanctuary

Inundated Sanctuary

Land - Island
({T}: Add {U}.)
Inundated Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Inundated Sanctuary: Add {W} or {B}.
  • Goliaths of Nangjiao
Invalidate

Invalidate {W/U}

Instant
Counter target spell unless its controller pays {1}.
“Everything, no matter how large or small, has loose threads holding it all together. All you have to do is find them, and give them the slightest pull.”
—Tome of Obstructions
Invent the Future

Invent the Future {X}{U}{U}{U}

Instant
Draw X cards.
Flashback—{U}{U}{U}, Sacrifice X permanents. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
See how the sun shines brightly in the city, on the streets where once was pretty.
Inversion of Flesh

Inversion of Flesh {4}{R}

Sorcery
Inversion of Flesh deals 5 damage to each creature and each planeswalker, and 5 damage to each player with the highest life total or tied for highest life total among players.
Gilded robes or tattered rags, wealth is fleeting. Twisted inside out, everyone screams the same.
  • The Unraveling
Invigorating Chord

Invigorating Chord {G/W}{G/W}

Instant
Untap all creatures you control.
Draw a card.
Free from artificial influence, the genius of the artist will create from nothing an authentic and beautiful work.
  • Feanav: The Apothecary's Progress
Invigorating Growth

Invigorating Growth {3}{G}

Instant
Create two 1/1 green Elf creature tokens, then up to one target creature gets +X/+X until end of turn, where X is the number of creatures you control. (Targets are chosen before the tokens are created.)
“These knights may have camaraderie, but they have forsaken the primal bonds living creatures can have.”
—Itheline, Song of Aith Aera
  • Seasons of War
Invincible

Invincible {W}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
“I stand still while the world turns round.”
—Colonel Violet Osada
  • Animus Vox
Inviolable Realms

Inviolable Realms

Land
Inviolable Realms enters tapped unless you control two or more other lands.
{T}: Add {U}.
{T}, Pay 1 life: Add {W} or {B}.
  • Beyond Our Ken
Invisibility Cloak

Invisibility Cloak {2}

Artifact - Equipment
Equipped creature has hexproof.
{2}: Exile equipped creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Equip {1}
  • Villains: The Musical
Invisible Communion

Invisible Communion {2}{U}

Sorcery
Draw a card for each Avatar you control.
“The Ensouled seem to recognize one another instantly. I'm beginning to think they know something we don't.”
—Elumiel, error researcher
  • Arkadai
Inviting Feast

Inviting Feast {3}{R}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and another target creature you control and untap them. Those creatures gains haste until end of turn.
  • Harvest Festival
Invocation Circle

Invocation Circle {4}{U}

Instant
Target opponent reveals cards from the top of their library until they reveal two instant and/or sorcery cards. Exile those cards, then that player shuffles the rest into their library. You may cast cards exiled this way until end of turn, and you may cast them without paying their mana costs.
  • Glacia: Hail to the Queen
Invoke the Anima

Invoke the Anima {3}{U}{U}

Sorcery
Create two 2/2 blue Drake creature tokens with flying.
Metamorph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Invoke the Ankuliths

Invoke the Ankuliths {4}{U}{U}

Sorcery
Look at the top eight cards of your library. You may put a creature card from among them onto the battlefield and exile an instant or sorcery card from among them. Put the rest on the bottom of your library in a random order. As long as that creature is on the battlefield, whenever it deals combat damage to a player, copy the exiled card and you may cast the copy without paying its mana cost.
  • Scriptures of Urshad
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
In theory, Valimiri priests can break curses on items. In practice, they usually end up breaking the item as well.
  • Arkadai
Invoke the Wild

Invoke the Wild {3}{G}

Instant
You may put a green creature card with mana value 4 or less from your hand onto the battlefield.
Ferocious — If you control a creature with power 4 or greater, that creature enters with two +1/+1 counters on it.
  • Goliaths of Nangjiao
Invoking the Name

Invoking the Name {B}

Sorcery
Search your library for a Demon card or a black card with mana value 6 or greater, reveal it, put that card in your hand, then shuffle.
“It's not nice to keep evil waiting. If they weren't going to devour your soul earlier, they're certainly thinking about it now.”
— Filbertine, Emissary
Involuntary Care

Involuntary Care {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, can't be sacrificed, and its activated abilities can't be activated.
Some rebels were considered to have poisoned hearts and minds—but nothing that modern medicine couldn't cure.
  • The Empty Throne of Feanav