15282 cards found
Admonish the Unruly

Admonish the Unruly {R}

Instant
Adjudicate, then Admonish the Unruly deals damage to target creature equal to the number of Auras you control. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Sometimes the law must be final, in order to be maintained.
  • Mious
Adrenaline

Adrenaline {1}{R}

Enchantment
Each spell you cast with flash or haste costs {1} less to cast.
Each creature you control with flash or haste gets +1/+0.
The heat of the moment is sure to bring out the best and the worst of everyone.
  • Monsters of Chikyu
Advent from Above

Advent from Above {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Advent from Above deals 3 damage to any target. Exile the top two cards of your library. You may play those cards during any turn you attacked with an artifact creature.
“I knew, within a single breath, that nothing would ever be the same.”
—Luro, Captain of the Guard
  • Elmare: Into the Abyss
Aeren Hellfire

Aeren Hellfire {4}{R}

Instant
Aeren Hellfire deals 4 damage to any target.
You may draw a card. If you do, discard a card.
In the first calamity, the sun's heat and boiled blood permanently stained the sand red.
  • Riddles of Revio
Aerida's Study

Aerida's Study {1}{R}{R}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play the top card of the archived library.
You can't play cards from your hand.
  • Memorium Arcanum
Affair of Honor

Affair of Honor {1}{R}

Instant
Target creature you control fights target creature you don't control. You may discard a card. If you do, draw a card.
No seconds, no alternatives—the moment that Xenocrata planeswalked ashore to take command of the landed army, she found herself in a surprise duel with Cathette.
  • The Empty Throne of Feanav
Aiel Tazan

Aiel Tazan {1}{R}{R}

Legendary Planeswalker - Aiel
[+1]: Aiel Tazan deals 2 damage to any target. Then she deals 2 damage to herself unless you have her deal 2 damage to you.
[–3]: Creatures you control get +2/+0 and gain haste until end of turn.
[–X]: Create an X/1 red Elemental creature token with haste and trample. Exile that token at the beginning of the next end step. If X is 6 or more, it gains double strike.
Loyalty:
3
Akimbo Slash

Akimbo Slash {1}{R}

Instant
Akimbo Slash deals 1 damage to each of up to two target creatures.
Ferocious — Those creatures can't block this turn if you control a creature with power 4 or greater.
“Fancy weapons like yours require precise execution. Here, let me show you.”
— Sam Sujing
  • Surging Tide
Alchemist's Flameblade

Alchemist's Flameblade {2}{R}

Artifact - Equipment
Equipped creature and creatures you control that share a name with it get +1/+0.
Whenever equipped creature attacks, create a tapped and attacking token that's a copy of that creature, except it's not legendary. Exile that token at the beginning of the next end step.
Equip {2}
  • Quest for the Roseblade
Aleud Scorn

Aleud Scorn {R}{R}

Sorcery
Aleud Scorn deals 3 damage to target creature.
At the beginning of your upkeep, you may exile Aleud Scorn from your graveyard. If you do, add {R}{R}.
Spells made to murder.
  • Ophorio
All-Consuming Fire

All-Consuming Fire {4}{R}{R}

Sorcery
If a creature would die this turn, exile it instead.
All-Consuming Fire deals 4 damage to each creature.
“Pray you never see me angry...”
—Kevthra, Mistress of Terror
  • Tides of War
Amber Reserves

Amber Reserves {2}{R}

Enchantment
At the beginning of your upkeep, choose two different basic land types. Create a colorless land token that's the chosen types.
At the beginning of your end step, sacrifice a land.
Amelie Mayn

Amelie Mayn {2}{R}{R}

Legendary Planeswalker - Mayn
[+2]: Add {R}{R}. Until end of turn, red mana doesn't empty as steps and phases end, and creatures you control gain “{R}: This creature gets +1/+0 until end of turn.”
[–3]: You may cast a monocolored red spell with mana value 6 or less from your hand without paying its mana cost.
[–6]: You may pay any amount of {R}. When you do, Amelie Mayn deals that much damage to each of up to that many different targets.
Loyalty:
4
  • Descent from the Highlands
Amid Flames

Amid Flames {4}{R}

Instant
Amid Flames deals 5 damage to target creature or planeswalker.
You may sacrifice a land. If you do, draw a card.
When trapped in the Wiedfree you must also experience its cleansing rituals.
  • End of Wollensie
Amongst the Flames

Amongst the Flames {2}{R}

Sorcery
Bleed {R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Amongst the Flames deals 2 damage to each creature.
  • A Tourney at Whiterun
An Intimidating Helm

An Intimidating Helm {3}{R}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters with two additional loyalty counters on it.
[–2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Loyalty:
5
An Invitation to High Rollers

An Invitation to High Rollers {1}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Whenever a creature you control deals damage to an opponent this turn, exile the top card of your library. You may play it this turn.
Analyze the Deep

Analyze the Deep {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Put the bottom three cards of your library into your hand.
Subject 41: Poor armor, but great explosive. Requesting further subjects for more testing.
  • Oirohpo
Anarchy Storm

Anarchy Storm {2}{R}

Sorcery
Destroy target nonbasic land.
Abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
Lightning is pure freedom, so unfettered even the heavens fail to hold it back.
Anax's Endeavor

Anax's Endeavor {1}{R}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Anax's Endeavor deals 2 damage to any target.
• Destroy target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Destroy target artifact. Scry 1.
Angelfire

Angelfire {X}{R}

Sorcery
Angelfire deals X damage to up to one target.
If only {R} was spent to cast this spell and X is 5 or more, Angelfire deals X damage to each opponent and each creature and planeswalker your opponents control instead.
Ankulim Spawning

Ankulim Spawning {1}{R}

Sorcery
Create two 1/1 red Elemental creature tokens.
The ankuliths and their ankulim progeny served as stark reminder to the inhabitants of Urshad that Anku's power was absolute. Now, however, the worldly gods have begun to test its limits.
  • Scriptures of Urshad
Ankulithic Armaments

Ankulithic Armaments {3}{R}

Sorcery
Create two 1/1 red Elemental creature tokens. When you do, target creature you control gets +X/+X and gains trample until end of turn, where X is the number of Elementals you control.
  • Scriptures of Urshad
Annihilation

Annihilation {X}{R}

Instant
Annihilation deals X damage to any target.
There is a limit to thinking about even a small piece of something monumental. The shadow of the whole rears up behind you, and you become lost in part from the panic of realizing the size of that imagined leviathan.
  • Beyond Our Ken
Archaeological Experience

Archaeological Experience {1}{R}

Sorcery
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands.
Exile the top card of your library. Until the end of your next turn, you may play that card. Create a 1/1 Scout creature token that's all colors.