14928 cards found
Thermal Ventcaller

Thermal Ventcaller {6}{R}

Enchantment Creature - Trilobite Shaman
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
At the beginning of your upkeep, create a token that's a copy of the enspirited card. It gains haste until end of turn. Exile it at the beginning of the next end step.
3/4
  • Over the Horizon
Three Cheers

Three Cheers {1}{B}{B}

Sorcery
Reveal the cards in your library. Target opponent chooses three nonland cards with different names from it. You put the chosen cards into your hand. Then shuffle.
“To brotherhood! To beer! To us!”
Tidal Trickster

Tidal Trickster {U}

Creature - Fish Salamander
Flash
Menagerie — When Tidal Trickster enters, if there are five or more creature types among creatures you control, you may search your library for a card named Tidal Trickster, reveal it, put it into your hand, then shuffle.
1/2
  • Adventurers of Onora
Timely Strike

Timely Strike {W}

Instant - Adventure
Tap target creature. If you control a Monk, draw a card. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wayfaring Mentor
  • Adventurers of Onora
Tinbeard of the Brine

Tinbeard of the Brine {3}{B}{B}

Legendary Creature - Human Pirate
First mate — Each nonland card in your starting deck is an artifact, a Pirate, or has “artifact,” “Treasure,” or “Pirate” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Whenever Tinbeard of the Brine attacks, each opponent loses X life and you gain X life, where X is the number of artifacts you control plus the number of Pirates you control.
5/5
  • Over the Horizon
Tinyvale Finch-Corps

Tinyvale Finch-Corps {4}{W}

Creature - Mouse Knight
Flying
“The smaller they are, you know they'll go far.”
3/3
Card has other part: Loyal Steed
  • Adventurers of Onora
Tinyvale Tactics

Tinyvale Tactics {2}{G}

Instant
You may pay {1}{G} and tap an untapped Soldier you control rather than pay this spell's mana cost.
Put two +1/+1 counters on target creature. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
  • Adventurers of Onora
Tinyvale Trappings

Tinyvale Trappings {4}

Artifact - Equipment
When Tinyvale Trappings enters, you may attach it to target creature you control with mana value 2 or less.
Equipped creature gets +3/+1.
Equip {3}
  • Adventurers of Onora
Tinyvale Treetops

Tinyvale Treetops

Land
Tinyvale Treetops enters tapped unless you played it from exile.
{T}: Add {G} or {W}.
Card has other part: Muster Forces
  • Adventurers of Onora
Tinyvale Watchkeep

Tinyvale Watchkeep {1}{G}

Creature - Mouse Soldier
This spell has flash as long as you control a Soldier.
When Tinyvale Watchkeep enters, untap target creature.
“Azos is coming back around! Squirrels, man the acorn-pults!”
2/2
  • Adventurers of Onora
Titou Louoe, Bayou Shaman

Titou Louoe, Bayou Shaman {4}{U}{U}

Legendary Creature - Human Shaman Aurashaper
When Titou Louoe, Bayou Shaman enters, create a blue Aura Curse enchantment token named Curse of Impotence attached to target player. The token has enchant player and “Creatures enchanted player controls get -1/-0.”
4/5
Related card: Curse of Impotence
  • Over the Horizon
To the Rescue!

To the Rescue! {U}

Instant - Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Galetwister Mage
  • Adventurers of Onora
Tongue Twister

Tongue Twister {2}{U}

Creature - Frog Wizard
Ward {2}
Even numbered spells you cast each turn costs {2} less to cast. (The second, fourth, sixth, etc.)
1/3
Card has other part: Croaking Chorus
  • Adventurers of Onora
Towering Wickerman

Towering Wickerman {6}

Artifact Creature - Construct
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Towering Wickerman can't be blocked by creatures with power 2 or less.
Whenever a creature merges with Towering Wickerman, put two +1/+1 counters on it.
5/5
  • Over the Horizon
Toxic Miscreant

Toxic Miscreant {2}{B}

Creature - Fox Rogue
Whenever Toxic Miscreant deals combat damage to a player, that player discards a card.
2/3
Card has other part: Numbing Poison
  • Adventurers of Onora
Tracker's Insight

Tracker's Insight {G}

Sorcery - Adventure
Search your library for a creature card, reveal it, then shuffle and put that card second from the top.
Card has other part: Fang Den Headhunter
  • Adventurers of Onora
Trapper's Hideout

Trapper's Hideout {1}{B}{B}

Enchantment
{3}{B}, Discard a card: Each opponent loses 2 life and you gain 2 life.
At the beginning of your upkeep, if there are five or more creature types among cards in your graveyard, you lose 1 life and draw a card.
  • Adventurers of Onora
Travel Pouch

Travel Pouch {3}

Artifact - Equipment
At the beginning of your upkeep, you may exile a card from your hand. If you do, draw a card.
Whenever equipped creature deals combat damage to a player, you may put a card exiled with Travel Pouch into its owner's hand.
Equip {1}
“Oooh, that looks fun— I wanna give it a ride!”
—Barx
  • Adventurers of Onora
Treacherous Informant

Treacherous Informant {B}

Creature - Vampire Advisor
Bleed {1}{B} (You may cast this spell for its bleed cost if an opponent lost life this turn.)
Deathtouch
Treacherous Informant enters with two +1/+1 counters on it if you paid its bleed cost.
You may cast spells for their bleed costs if you lost life this turn.
1/1
  • Over the Horizon
Treasure Dive

Treasure Dive {2}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you scry or search your library, add a quest counter.
Target creature you don't control gets -3/-0 until your next turn.
Reveal cards from the top of your library until you reveal a nonland card, then put the revealed cards into your hand.
Reveal the top card of your library. If its mana value is less than or equal to the number of cards in your hand, you may cast it without paying its mana cost.
  • Adventurers of Onora
Treetop Buck

Treetop Buck {2}{G}

Creature - Elk Monkey
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
1/4
  • Adventurers of Onora
Triumphant Return

Triumphant Return {1}{R}

Instant
Triumphant Return deals 3 damage to up to one target creature. You may put an exiled creature card you own that's on an Adventure into your hand.
Disguised in Conchport garb, Mattia slipped past Ripper's blockade and rallied Tinyvale's ragtag defenses.
  • Adventurers of Onora
Trumpeting Pathmaker

Trumpeting Pathmaker {3}{G}

Creature - Elephant
Harmony — Search your library for a basic land or Desert card, reveal it, and put it into your hand. Then shuffle.
When Trumpeting Pathmaker enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Its song can be heard all across the Msuji.
4/3
  • Over the Horizon
Turtle Up

Turtle Up {1}{U}

Instant
Choose one —
• Target creature gets +0/+3 until end of turn.
• Exile target creature you control. For as long as it remains exiled, you may cast it, and it costs {2} less to cast.
Monty knew he'd have to come out of his shell eventually, but today was not that day.
  • Adventurers of Onora
Tutorial Boss

Tutorial Boss {3}{U}

Creature - Human Pirate
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
When Tutorial Boss enters, create a 1/1 blue Pirate creature token.
“What do you mean I have to fight two guys at once? I didn't prepare for this!”
—Jerome, novice adventurer
3/1
  • Over the Horizon