Whenever you cast or copy an instant or sorcery spell this turn, Instant of Brilliance deals 1 damage to each opponent. Copy target instant or sorcery spell you control. You may choose new targets for the copy.
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have Insurgent Ballads deal damage to them equal to that card's mana value. If a player does, put that card on the bottom of your library. Otherwise, put it into your hand.
Exile the top card of your library. Until end of turn, you may play that card. If that card is an instant or sorcery card, it costs {2} less to cast this turn.
Creatures you control have haste. Whenever you attack, put a charge counter on Intensifying Luminescence. At the beginning of your first main phase, add {R} for each charge counter on Intensifying Luminescence.
Whenever a creature enters, it deals damage equal to its power to any target of its controller's choice. When Interplanar Raid enters, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
This spell costs {1} less to cast for each creature type among creatures you control. Return up to two target cards from your graveyard to your hand. Exile Intersection of Fates.
Although the weary travelers didn't know it yet, their humble beginnings in that tavern would soon lead to the greatest adventuring party in Onoran history.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Put a +1/+1 counter on target creature you control. Double the number of counters on target creature you control.
“Ana, please don't cry. While my body serves me no more, I have simply moved to a better place. To a home where I can breathe, where I am finally free.” —Isobel Sianova, final notes
Into Waiting Jaws deals 5 damage to target creature. If you sacrificed a permanent or discarded a card this turn, Into Waiting Jaws deals 3 damage to that creature's controller.
Many Cuxuri monsters keep gruesome dens lined with the bones of countless victims.
If a card would be put into your graveyard from anywhere, exile it instead. If you would draw a card, return two cards from your graveyard to your hand instead. If you can't, you lose the game.
“The darkness in any common person's heart runs deeper than Cuxuri itself.” —Turi of Hollow Depths
Draw three cards, then you may submerge a card from your hand. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
The depths are as majestic as the open sky, in their own mysterious ways.
When Into the Lion's Den enters, target opponent reveals their hand. You choose a nonland card from it and exile that card until Into the Lion's Den leaves the battlefield.