Create two 1/1 black Rat Pirate creature tokens. Whenever two or more creatures you control deal combat damage to a player, you may pay {2} and exile Take All You Can Carry from your graveyard. If you do, create two Treasure tokens.
Choose one or both — • Target player searches their library for a basic Plains card, reveals it, put it into their hand, then shuffles. • Exile target permanent you control, then return it to the battlefield under its owner's control.
When Tantalizing Glutton enters, create a green Aura Curse enchantment token named Just Out of Reach attached to target player. The token has enchant player and “At the beginning of each of enchanted player's opponents' upkeeps, if that player doesn't control a Food, they create a Food token.”
Each creature you control has every creature type among other creatures you control in addition to their own. Creatures you control get +1/+1 for each of their creature types.
It tells a tale of two brothers, whose reunion restored a realm.
Vigilance Wanderlust — When Telarine Zenitheer dies, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Vigilance When Territorial Camaar enters, you may sacrifice a land. If you do, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Return target creature you control and target creature you don't control to their owners' hands. Target player discards a card. Coalesce {4}{U}{B}(You may cast this from your graveyard for {4}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Terrors of Cuxuri Trench can't block.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever the second card is put into your graveyard from anywhere each turn, add a quest counter. You may sacrifice a creature. When you do, you may return target creature card from your graveyard to your hand. Destroy target nonland permanent an opponent controls.
(Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you have more cards in hand than an opponent, add a quest counter. Target opponent exiles the top card of their library. You may play that card for as long as it remains exiled. (You still pay its costs.) Create three Treasure tokens.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you draw your second card each turn, add a quest counter. Scry 3. Create a blue and green enchantment token named The Heart with “Whenever you tap a land for mana, add one mana of any color.”
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Deathtouch Whenever you lose life, you may cast target black noncreature card in your graveyard this turn. If it would be put into a graveyard from anywhere this turn, exile it instead. Whenever you gain life for the first time each turn, create a 1/1 black Actor creature token.
Trample Creatures you control have “{T}: This creature deals 1 damage to each opponent. Activate only as a sorcery.” At the beginning of combat on your turn, if an opponent lost 4 or more life this turn, you may have The Shadowstaff become an artifact creature until end of turn.
Return target creature card from your graveyard to the battlefield. Reconstruct {4}{B}{B}{B}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Flying Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.) Harmony — Draw three cards. {2}{G}{G}: Harmonize. (Trigger up to one harmony of a permanent you control.)
(Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you cast two or more spells this turn, add a quest counter. The Symphony of Leafdown deals 2 damage to any target. Draw a card. Until the end of your next turn, instant and sorcery spells you cast cost {1} less to cast.