14928 cards found
Ruthless Monstrosity

Ruthless Monstrosity {4}{B}{B}

Creature - Beast
{2}, Remove a counter from another permanent you control: Ruthless Monstrosity gets +2/+2 until end of turn.
Hiding underneath the sands during daytime, hunting in the night.
4/4
  • Pyramids of Atuum
Sinister Pact

Sinister Pact {B}{B}

Sorcery
Pay any amount of life. Look at twice that many cards from the top of your library and put one into your hand. Exile the rest.
“It shall be done. And now pay.”
  • Pyramids of Atuum
Tendrils of Corruption

Tendrils of Corruption {3}{B}

Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness isn't always hiding a threat. Sometimes darkness is the threat itself.
  • Pyramids of Atuum
Terrifying Ankh

Terrifying Ankh {4}{B}

Sorcery
Choose target opponent. Scry 3, then reveal the top card of your library. The chosen player discards an amount of cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Pyramids of Atuum
Tireless Vulture

Tireless Vulture {2}{B}{B}

Creature - Zombie Bird
Flying
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When Tireless Vulture enters, if tribute wasn't paid, each opponent loses 3 life. You gain life equal to the life lost this way.
3/1
  • Pyramids of Atuum
Basat Priest

Basat Priest {3}{R}

Creature - Human Cleric
Menace
Cat creatures you control have menace.
When Basat Priest enters, create a 2/2 white Cat creature token.
2/1
  • Pyramids of Atuum
Brute Force

Brute Force {R}

Instant
Target creature gets +3/+3 until end of turn.
Being subtle has never been her forte.
  • Pyramids of Atuum
Caravan Engulfer

Caravan Engulfer {4}{R}{R}

Creature - Beast
Haste
When Caravan Engulfer enters, creatures you don't control can't block this turn.
4/1
  • Pyramids of Atuum
Dance for the Heavens

Dance for the Heavens {1}{R}

Sorcery
Exile target card from your graveyard. You may play it this turn.
“Don't think. Feel. Let your body move by the sky's rhythms.”
  • Pyramids of Atuum
Desert Warriors

Desert Warriors {2}{R}

Instant
Create two 1/1 red and white Sand Warrior creature tokens.
Appearing out of nowhere, always eager for a fight.
  • Pyramids of Atuum
Dune Peregrination

Dune Peregrination {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked as long as defending player controls a Desert.
  • Pyramids of Atuum
Dune Scorpion

Dune Scorpion {1}{R}

Creature - Scorpion
Reach (This creature can block creatures with flying.)
“What stings more than the midday sun or a sand flood?”
—Desert riddle
3/1
  • Pyramids of Atuum
Ferocious Desert-Hunter

Ferocious Desert-Hunter {4}{R}{R}

Creature - Dragon
Haste
Menace (This creature can't be blocked except by two or more creatures.)
{4}{R}{R}: Ferocious Desert-Hunter gets +X/+0 until end of turn, where X is its power.
It might have lost the ability to fly, but not its greed for prey.
5/5
  • Pyramids of Atuum
Fire from Above

Fire from Above {1}{R}{R}

Sorcery
Fire from Above deals 2 damage to target opponent and each creature with flying that player controls.
It's not as if he had to worry about his landing anymore.
  • Pyramids of Atuum
Haughty Priest

Haughty Priest {R}

Creature - Human Cleric
Whenever you cast a spell during an opponent's turn, Haughty Priest deals 1 damage to that player.
“Tachet's flames won't hurt me. They only burn his foes.”
1/1
  • Pyramids of Atuum
Haze Raptor

Haze Raptor {2}{R}

Creature - Lizard Illusion
Haste (This creature can attack and {T} as soon as it comes under your control.)
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
  • Pyramids of Atuum
Heat of Battle

Heat of Battle {1}{R}

Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
“Save your thoughts for later. Only instincts and reflexes matter now.”
—Utsenchep disciple
  • Pyramids of Atuum
Imaginary Flames

Imaginary Flames {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Inspiring Melodies

Inspiring Melodies {2}{R}{R}

Sorcery
Scry 3, then reveal the top card of your library. Discard your hand, then draw cards equal to that card's mana value.
  • Pyramids of Atuum
Mounted Marksman

Mounted Marksman {1}{R}{R}

Creature - Human Archer
First strike, haste
When Mounted Marksman enters, it deals 2 damage to target creature you don't control.
“You may try to escape, but my arrow will find you.”
2/1
  • Pyramids of Atuum
Rockpounding Saurian

Rockpounding Saurian {3}{R}{R}

Creature - Lizard
Trample
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When Rockpounding Saurian enters, if tribute wasn't paid, you may destroy up to one target artifact, up to one target land and up to one target Fortress.
4/4
  • Pyramids of Atuum
Sandmouth Dragon

Sandmouth Dragon {3}{R}{R}

Creature - Dragon Illusion
When Sandmouth Dragon enters, another target creature you control gets +3/+0 until end of turn.
Mirage {2}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
3/3
  • Pyramids of Atuum
Sixpod Sprinter

Sixpod Sprinter {2}{R}{R}

Creature - Beast
Haste
Sixpod Sprinter can't be blocked except by creatures with flying or reach.
Able to outrun all enemies, they make for formidable mounts.
3/2
  • Pyramids of Atuum
Tamed Jaguar

Tamed Jaguar {R}{R}

Creature - Cat
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
It never really loses its ferocity. At best, it gets a little picky in who to hurt.
2/2
  • Pyramids of Atuum
Warrior's Pride

Warrior's Pride {2}{R}

Enchantment
Creatures you control get +1/+0 and attack each turn if able.
As long as you control four or more Mountains, attacking creatures you control get an additional +1/+0 and have first strike.
  • Pyramids of Atuum