14066 cards found
Silt Lurker

Silt Lurker {1}{G}

Creature - Merfolk Horror Scout
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/2
  • Elmare: Into the Abyss
Silt Miner

Silt Miner {2}

Artifact Creature - Fish
When Silt Miner enters, you may salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
2/1
  • Elmare: Into the Abyss
Silt-Trench Brute

Silt-Trench Brute {4}

Artifact Creature - Golem
Concord — Silt-Trench Brute gets +3/+3 and has trample as long as there are four or more card types among permanents you control.
“Today we mourn our fallen brother Moroq, tragically killed in the desert by falling rocks...”
3/3
  • Al Tabaq
Siltbottom Conductor

Siltbottom Conductor {1}{U}

Creature - Whale Wizard
{T}: Untap another target nonland permanent. Activate only as a sorcery.
2/1
Card has other part: Encore!
  • Adventurers of Onora
Siltbottom Expedition

Siltbottom Expedition {1}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast your first spell outside your main phase each turn, add a quest counter.
Draw cards equal to the number of quest counters on Siltbottom Expedition, then discard that many cards.
Put up to two target instant or sorcery cards from your graveyard on top of your library in any order, then draw a card.
  • Adventurers of Onora
Siltbottom Freebooters

Siltbottom Freebooters {1}{B}

Creature - Mouse Pirate
Whenever Siltbottom Freebooters attacks, target Pirate gains menace until end of turn.
Siltbottom's chain of larceny is never-ending.
2/2
  • Adventurers of Onora
Siltbottom Friendfinder

Siltbottom Friendfinder {2}{U}

Creature - Salamander Scout
{2}{U}, {T}: Look at the top card of your library. If it's a Scout card or a card with an Adventure, you may reveal it and draw a card.
2/3
Card has other part: Dive Deep
  • Adventurers of Onora
Siltbottom Tax Collectors

Siltbottom Tax Collectors {2}{B}{R}

Creature - Hound Crocodile Pirate
Whenever you discard one or more cards, create a Treasure token and draw a card. This ability triggers only once each turn.
Whenever two or more creatures you control attack, you may discard a card. If you do, target creature can't block this turn.
3/3
  • Adventurers of Onora
Silthway Scuttler

Silthway Scuttler {B/G}{B/G}

Creature - Insect
{2}{B/G}: Return Silthway Scuttler from your graveyard to your hand.
{2}{B/G}, Exile Silthway Scuttler from your graveyard: Put two +1/+1 counters on target creature.
2/2
  • Kahembo: Olde Dawn
Siltsplitter

Siltsplitter {3}{R}{R}

Creature - Wurm
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Siltsplitter desecrates a permanent, each opponent sacrifices an artifact.
4/5
  • Al Tabaq
Silver Gardener
Garden Cherub

Silver Gardener {G/W}{G/W}

Creature - Human Shaman
When Silver Gardener enters, create a 1/1 green Saproling creature token.
Unveil {2}{G}{W} ({2}{G}{W}: Transform this. Unveil only as a sorcery.)
1/1
Card has other part: Garden Cherub
  • Feanav: The Apothecary's Progress
Silver-Dawn Elder

Silver-Dawn Elder {1}{G}

Creature - Elf Warrior
Silver-Dawn Elder gets +2/+2 as long as you control five or more lands.
Revive—{2}{G}{G}, Discard a card. ({2}{G}{G}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Silver-Dawn Radiant

Silver-Dawn Radiant {1}{R}

Creature - Human Warrior
Menace
Whenever Silver-Dawn Radiant becomes the target of a spell or ability you don't control, it deals damage equal to its power to that spell or ability's controller.
3/1
  • Beyond Our Ken
Silver-Dawn Ranger

Silver-Dawn Ranger {3}{G}

Creature - Human Warrior
Trample
Whenever Silver-Dawn Ranger becomes the target of a spell, put a +1/+1 counter on each Warrior you control.
4/3
  • Beyond Our Ken
Silverblood Aspirant

Silverblood Aspirant {1}{U}

Creature - Human Noble
Whenever you draw a card, Silverblood Aspirant gets +1/+1 until end of turn.
{1}{R}, Discard a card: Draw a card.
In Fretport, the difference in influence between a merchant and a noble is negligible, but to some it still chaffs.
1/1
  • Plagues of Fretport
Silvercrest Historian

Silvercrest Historian {2}{U}

Creature - Human Wizard
When Silvercrest Historian enters, scry 1, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Those who do not learn from history are doomed to—ah, so you've already heard this one.”
3/2
  • Seasons of War
Silvercrest Intercessor

Silvercrest Intercessor {3}{W}{U}

Creature - Human Wizard
At the beginning of combat on your turn, target creature you control gains vigilance until end of turn. That creature can't be blocked this turn.
“We go where we must.”
2/5
  • Seasons of War
Silvercrest Sentry

Silvercrest Sentry {3}{W}

Creature - Human Knight
Vigilance
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Silvercrest Sentry attacks, untap up to one target legendary creature you control.
“None but the worthy shall pass.”
2/2
  • Seasons of War
Silvercrest Vanguard

Silvercrest Vanguard {U}{U}

Creature - Human Wizard Knight
When Silvercrest Vanguard enters, scry 1, then draw a card.
Whenever you draw your second card each turn, put a +1/+1 counter on Silvercrest Vanguard.
“Knowledge is my power.”
0/1
  • Seasons of War
Silverhorn Battlemaster

Silverhorn Battlemaster {4}{G}

Creature - Ox Warrior
When Silverhorn Battlemaster enters, put a +1/+1 counter on up to two target Warriors you control.
Whenever Silverhorn Battlemaster deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/3
  • Over the Horizon
Silverhorn Tactician

Silverhorn Tactician {3}{G}

Creature - Ox Warrior
When Silverhorn Tactician enters, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/4
  • Kahembo: Olde Dawn
Silverwork Champion

Silverwork Champion {4}{G}

Creature - Human Warrior
Adorned — As long as Silverwork Champion is equipped and/or enchanted, it gets +2/+2 and has trample.
4/4
Simian Sentinel

Simian Sentinel {2}{R}{G}

Creature - Monkey Warrior
Trample
Whenever Simian Sentinel attacks, it gets +X/+0 until end of turn, where X is the number of lore counters on Sagas you control.
3/3
  • Kahembo: Olde Dawn
Simian Stick Fighter

Simian Stick Fighter {3}{R}

Creature - Monkey Warrior
First strike
Anything can prove a lethal weapon when placed in the right hands.
3/3
  • Goliaths of Nangjiao
Simian Striker

Simian Striker {3}{R}

Creature - Monkey Warrior
Whenever Simian Striker attacks, it gets +3/+0 until end of turn.
It's astonishing how many creatures can be smashed to a pulp with just a lone stick of bamboo.
3/2
  • Surging Tide