(Color indicator: Through the Ashen Gate is black)
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) Flashback—{B}, Pay 2 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each opponent sacrifices a creature or planeswalker. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Return target creature card from your graveyard to the battlefield, then destroy target creature an opponent controls that doesn't share a creature type with it.
Foretell {1}{B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Create two X/X black Zombie creature tokens with menace, where X is the number of nontoken creatures that died under your control this turn.
Choose target creature you control. When that creature dies this turn, each opponent loses 2 life and you gain 2 life. That creature gets +1/-1 until end of turn.
The Phyrexians, famed for overlaying into Dominaria and destroying Mirrodin, soon found an emissary with which to travel the multiverse.
Each player loses 3 life, then discards a card, then sacrifices a creature, an enchantment, a land, a planeswalker and a token. Then exile all graveyards.
She was warned of the consequences and she felt nothing but encouraged.
As an additional cost to cast this spell, exile any number of cards from your graveyard. This spell costs {1} less to cast for each card exiled this way. All creatures get -3/-3 until end of turn.
I, II — Mill two cards. You gain 2 life. (Put the top two cards of your library into your graveyard.) Discovery — During each of your turns, you may cast a permanent spell from your graveyard.
You draw a card, lose 2 life, then create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) You draw two cards and you lose 2 life. If this spell was kicked, you draw four cards and you lose 4 life instead.
{3}{B}, Discard a card: Each opponent loses 2 life and you gain 2 life. At the beginning of your upkeep, if there are five or more creature types among cards in your graveyard, you lose 1 life and draw a card.
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card. {4}{B}, Pay 3 life, Sacrifice Traverse the Endless Well: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Destroy target creature or planeswalker you don't control. Its controller creates two tapped Treasure tokens.
The merchant's lockbox held fast each emerald he earned. Yet in baring to the world his longing for more and more, that most precious cargo became Avarice's prey.
Enchant player At the beginning of enchanted player's upkeep, they choose one — • That player reveals their hand and discards a card. • That player discards a card at random.