Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) When Shoring Naiad enters, if {U} was spent to cast it, you may return an instant or sorcery card from your graveyard to your hand.
Search your library for two basic land cards, reveal them, put them into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Reveal the top four cards of your library. You may put a permanent card revealed this way with mana value less than the greatest mana value among permanents you control onto the battlefield. Put the rest on the bottom of your library in a random order.
Target creature you control deals damage equal to its power to target creature you don't control. For each point of excess damage dealt this way, put a +1/+1 counter on the creature you control.
Prevent all combat damage that would be dealt this turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Haste Each creature with toughness greater than its power can't block.
“I convinced the villagers not to slaughter one that got past their defenses this time, but I've got better things to spend immortality on than this.” —Tanya, Leader of the Pack
Flying Revive {5}{U}({5}{U}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
As the Yaogu devotees grew more confident in their experiments, their test subjects grew larger.
Shrewd Sikoyo can't be blocked by creatures with power 4 or greater. Shrewd Sikoyo gets +1/+0 as long as you have at least two more cards in hand than any opponent.
Lifelink Whenever an Aura becomes attached to Shrieking Gnoll, put a +1/+1 counter on Shrieking Gnoll, then target creature an opponent controls gets -1/-1 until end of turn for each +1/+1 counter on Shrieking Gnoll.
Flying Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.
If a spell or ability would cause a player to discard one or more cards, that player discards that many cards at random instead. Whenever a player discards a card, that player loses 2 life.
“Something's after us. After me. I swear it.” —Barten, academic
Return target nonland permanent to its owner's hand. Inscribed creature gets +1/+1 and has flying. Inscribe {3}{U}({3}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)