14928 cards found
If Memory Serves

If Memory Serves {1}{G}{W}

Sorcery
Augmented — When you cast If Memory Serves, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it twice. You may choose new targets for the copies.
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. Exile If Memory Serves.
Ignition Engine

Ignition Engine {R}{W}

Artifact
Once each turn, when you gain life, you may exile the top card of your library. You may play that card this turn.
Whenever you cast your second spell each turn, Ignition Engine deals 2 damage to target player or planeswalker.
Ignition Point

Ignition Point {U}{R}

Instant
Ignition Point deals 3 damage to any target.
The next card you cast this turn can be cast as though it has flash.
“In that moment, he knew he wanted to live. In that moment, the universe obliged.”
—The First Planeswalk
Ignition Ritual

Ignition Ritual {1}{B}{R}

Sorcery
As an additional cost to cast this spell, pay X life.
Ignition Ritual deals X damage to each creature and each planeswalker.
“All I want is to live a quiet life.”
Ignition Sequence

Ignition Sequence {2}{R}

Instant
You get a fuse counter, then Ignition Sequence deals X damage to any target, where X is 2 plus the number of fuse counters you have.
Removing the pilots from the robots allowed increasingly dangerous upgrades within their chassis.
  • Sparks of a Multiverse
Ildirin, the Apex Blade

Ildirin, the Apex Blade {4}

Legendary Artifact - Equipment
As long as it's your turn, equipped creature has first strike and deathtouch.
If equipped creature would deal damage to a player or planeswalker, it deals four times that damage to that player or planeswalker instead.
Equip {4}
  • Arkadai
Ill Fated Travels

Ill Fated Travels {4}{R}

Instant
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
  • Plagues of Fretport
Ill Winds Blow

Ill Winds Blow {X}{B}{B}

Sorcery
Each player exiles up to X cards from their graveyard. Then each player loses life, discards cards and sacrifice creatures equal to X minus the number of cards that player exiled this way.
  • Tides of War
Ill-Advised Tactics

Ill-Advised Tactics {W}{W}

Instant
Target player sacrifices an attacking or blocking creature.
After slaughtering her men, the raiders left Thailen for dead and continued towards the unsuspecting tourney.
  • A Tourney at Whiterun
Ill-Fated Profit

Ill-Fated Profit {2}{B}

Enchantment
You have no maximum hand size.
At the beginning of your upkeep, draw a card.
At the beginning of your end step, you lose 1 life for each card in your hand.
Ambition always comes at a cost.
  • Aftermath
Illicit Tutor

Illicit Tutor {1}{B}

Sorcery
Choose a card in your graveyard. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
The Scroll of the Pale Moon; one of many accursed relics Kirishima acquired in preparation for the war to come.
  • Tales of Old Jidai
Illustrious Lantern

Illustrious Lantern {2}

Artifact
When Illustrious Lantern enters, put a +1/+1 counter on target creature you control.
{4}, {T}: Put a +1/+1 counter on target creature you control.
Each lantern is painted with a portrait of a great leader from Nangjiao's history.
  • Surging Tide
Ilysian Bounty

Ilysian Bounty {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Mill three cards.
When trees bear fruit in the Underworld, their counterparts in the realm of the living wither and die.
  • Theros Triumphant
Imaginary Flames

Imaginary Flames {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Imagination Augmentation

Imagination Augmentation {5}{U}{U}

Enchantment
Flash
Whenever you make first contact, you may put a card you own from outside the game into your hand. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
The marvels of Entelan technology can literally turn one's dreams into reality.
  • Karina's Explorations
Imagination Module

Imagination Module {2}{U}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{U}: Thinking
Conjure three cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
{4}{R}: Dreaming
Discard any number of cards, then draw that many cards and add that much {R}.
{3}{U}{R}: Feeling
Imagination Module gains “Whenever you discard a card, exile the top card of your library. You may play it until the end of your next turn.”
Related card: Data-Point
  • Beyond the Blackwall
Imagination Unleashed

Imagination Unleashed {2}{G}{U}

Enchantment
Whenever you tap an artifact or land for mana, add one mana of any type that permanent produced.
Imagine

Imagine {U}

Sorcery
Shuffle any number of cards from your graveyard into your library.
Scry 1, then draw a card.
  • Discoveries of Akieva
Imisti's Schemes

Imisti's Schemes {2}{B}

Instant
Each opponent sacrifices a creature or planeswalker. If you own a foretold card in exile, you gain 4 life.
“Take the Queen alive, and kill any that travel with her. Imisti's orders.”
—Divar, elven warrior
  • Quest for the Roseblade
Immaculate Attunement

Immaculate Attunement {3}{G}

Sorcery
Distribute three +1/+1 counters among any number of creatures you control.
Metamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Imminent Collision

Imminent Collision {2}{R}

Instant
Destroy target artifact.
Reprise {R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
The Tideshift was an unpleasant surprise after enduring the Wall of Storms.
  • Aftermath
Immolated Grave

Immolated Grave

Land - Desert
Immolated Grave enters tapped.
{T}: Add {R}.
{2/R}{2/R}: Immolated Grave becomes a 3/1 red Elemental creature with first strike until end of turn. It's still a land.
  • Al Tabaq
Immortal Ascension
Mortal Resurrection

Immortal Ascension

Enchantment - Aura
(Color indicator: Immortal Ascension is white)
Enchant creature
Enchanted creature gets +3/+3 and has flying.
“Only after they renounced hope of a reward for their virtue did the gods deem them worthy of it.”
—Hemley Eggfeather
Card has other part: Mortal Resurrection
  • Glacia: Hail to the Queen
Immortal Butcher
Death's Door

Immortal Butcher

Enchantment - Aura
(Color indicator: Immortal Butcher is black)
Enchant creature
Enchanted creature gets +2/+2 and has trample and indestructible.
“Come on, you coward! Finish what you started!”
—Sera of Coppercove
Card has other part: Death's Door
  • A Tourney at Whiterun
Immortal Terror

Immortal Terror {2}{B}

Enchantment
Whenever a face-down creature you control attacks, defending player loses 1 life.
{2}, Discard a card: Manifest the bottom card of your library. Activate only once each turn. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
  • Mious