Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature deals combat damage to a player, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
Bleed—Reappropriate blue. (You may cast this spell by exiling two blue cards from your hand and/or graveyard if an opponent lost life this turn.) Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Choose three. You may choose the same mode more than once. • Return target creature with mana value 2 or less to its owner's hand. • Scry 1, then draw a card, then discard a card. • Target creature gets -2/-0 until end of turn and attacks this turn if able.
Whenever you cast a modal instant or sorcery spell, draw a card. {W}{U}{B}{R}{G}: Copy target modal instant or sorcery spell. You may reselect modes and choose new targets for the copy, and you may choose an additional two modes and may choose the same modes more than once.
Create a number of 3/3 green Elemental creature tokens equal to the number of differently named lands you control. Fuse (You may cast one or both halves of this card from your hand.)
Target opponent looks at the top six cards of your library and separates them into a face-down pile and a face-up pile. Choose a pile, then play any number of cards from it without paying their mana costs. Put the rest of the cards into your graveyard.
Whenever Rolling Homestead becomes a creature, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
(Add a quest counter as this enters. Sacrifice after 3.) Whenever a creature you control attacks alone, add a quest counter. Target creature can't block this turn. Gain control of target creature until end of turn. Tap it. It becomes attacking.
Choose one — • Return target instant or sorcery card from your graveyard to your hand. • Return target exiled card with agonize you own to your hand. Exile Romantic Recollections.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your upkeep, look at the top card of your library. If its mana value is less than or equal to the number of Scouts you control, you may reveal it and draw a card.
For each nontoken enchantment you control, conjure a duplicate of it into your hand. Until the end of your next turn, you have no maximum hand size. Exile Root Duplication.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {G}{G}{G}: Seed Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. {G}{G}{G}: Soil Destroy target noncreature permanent. {G}{G}{G}: Stem Root Module gains “You may play an additional land on each of your turns.” and “Lands you control are every basic land type in addition to their other types.”
When Rootbound Awakener enters, create a green Aura enchantment token named Vivification attached to target creature or land. The token has enchant creature or land and “Enchanted permanent is a creature with base power and toughness 5/5 in addition to its other types.”
{1}{U}, {T}, Discard a card: Reveal the top card of your library. Counter target spell unless its controller pays {X}, where X is the mana value of that card.
Destroy all creatures. Each player creates a tapped colorless land token named Lotus Spring with “{T}: Add one mana of any color.”
As Heaven's influence wavered, the Tree of Sunrise in the mortal realm caught alight. Beyond the Divine Gate, only Wei Ji and Xiong Mao witnessed a new sapling take root.