15897 cards found
Saia's Protege

Saia's Protege {2}{U}

Creature - Human Wizard Rogue
When Saia's Protege enters, gain control of target artifact or enchantment for as long as you control Saia's Protege.
“A good manager is everywhere at once.”
—Saia Evigal
1/3
  • Villains: The Musical
Shoupan Shrine

Shoupan Shrine

Land
Shoupan Shrine enters tapped.
{T}: Add {B} or {R}.
{B/R}, {T}, Sacrifice Shoupan Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Enter Mephisto's Gate

Enter Mephisto's Gate {B}{R}

Instant
Destroy target creature.
“If I were you, I would take this as a sign. We were never meant to fly.”
—Captain's log, final entry
  • Love Song
Natural Recycling

Natural Recycling {1}{G}

Enchantment
{G}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature.
Lasting Legacy

Lasting Legacy {3}{G}

Enchantment
Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it except it is an enchantment. (It still has its abilities, but it's not a creature or other types.)
“We cannot survive a war with nature. Only when we are at peace, we can finally grow.”
—Golna, the First Shah
  • Alkabah
Otherworldly Researcher

Otherworldly Researcher {1}{U}

Creature - Alien
Whenever you cast a noncreature spell, up to one target artifact or non-Aura enchantment you control becomes a 3/3 creature in addition to its other types until end of turn.
Any death attracts scavengers.
1/3
  • End of Wollensie
Impressible Cub

Impressible Cub {1}{G}

Creature - Bear
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Impressible Cub gets +1/+1 until end of turn.
Like mother, like cub.
2/2
  • Surging Tide
Prayer Hall

Prayer Hall

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Prayer Hall enters, you may pay {1}. If you don't, Prayer Hall enters tapped.
  • Eralou
Quantum Stream

Quantum Stream {X}{R}{R}

Sorcery
Exile twice X cards from the top of your library. During your next turn, you may play cards exiled this way.
With an endless supply of computational power the future becomes deterministic.
  • Beyond the Blackwall
Rakkiri Dissident

Rakkiri Dissident {R}{R}

Creature - Fox Soldier
Haste
Whenever a player casts a spell, Rakkiri Dissident deals 1 damage to that player.
“When in war, make your enemy pay a price for every step they take.”
2/2
Gleaming Veldt

Gleaming Veldt

Land
Gleaming Veldt enters tapped unless another player controls a land that could produce {G} or {W}.
{T}: Add {G} or {W}.
Daytime is unusually quiet, as the time of day when reflections become invisible.
  • Oirohpo
Eternal Scout

Eternal Scout {G}

Creature - Elf Scout
Whenever Eternal Scout attacks, untap each other creature you control.
“I never thought the elves were that different from us. Not until I saw how well the shadows treated them, at least.”
—Calamity Rose
1/1
  • High Noon
Blazebrew Bear

Blazebrew Bear {3}{G}

Creature - Bear
Trample
It's important to keep your food and magical brews away from wild animals.
4/2
  • Ophorio
Journey through Masamori

Journey through Masamori {1}{G}

Enchantment
When Journey through Masamori enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have “{T}: Add one mana of any color.”
  • Tales of Old Jidai
Parted Waters

Parted Waters {U}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: When target creature deals combat damage to an opponent this turn, draw a card. Activate only as a sorcery.”
  • Scriptures of Urshad
Duan, the Fabled Rider

Duan, the Fabled Rider {R}{W}

Legendary Creature - Human Warrior
Double strike
{3}{R}{W}: Create Hao'Tai's Blessing, a legendary red and white Aura enchantment token with enchant creature and “Enchanted creature gets +3/+3 and has flying” and attach it to Duan, the Fabled Rider.
1/1
  • Surging Tide
Tharrsus, Tyrant's Scion

Tharrsus, Tyrant's Scion {4}{B}{R}{G}

Legendary Creature - Dragon
Flying
At the beginning of combat on your turn, gain control of up to one target creature an opponent controls. If you do, untap it, and it gets +4/+4 and gains flying and haste until end of turn. Sacrifice it at the beginning of the next end step.
8/8
  • Alara
Futuretheft

Futuretheft {2}{W}{U}{B}{R}

Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, sacrifice each land you control. Whenever you cast a spell during that turn, copy it. You may choose new targets for the copy.
Exile Futuretheft.
“Sorry, me. You'll thank me earlier.”
—Llereaux Chiaro
Zhedina Exchange

Zhedina Exchange

Land
When Zhedina Exchange enters, choose a basic land type.
Basic lands you control of the chosen type have “{T}: Add one mana of any color.”
{T}: Add {C}.
  • Worlds Away
Kernel Knot

Kernel Knot {B}{R}

Enchantment
Whenever you cast a spell, if you sacrificed permanents, discarded cards, and/or paid life as an additional cost to cast it, Kernel Knot deals 2 damage to any target. (Sacrificing permanents for mana doesn't count.)
  • Beyond the Blackwall
Research Aquarium

Research Aquarium {1}

Artifact - Clue
{2}, Sacrifice Research Aquarium: Draw a card.
When Research Aquarium is put into a graveyard from the battlefield, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • End of Wollensie
Warfan of Changing Winds

Warfan of Changing Winds {2}

Artifact
When Warfan of Changing Winds enters, draw a card.
Whenever a card you own is exiled from anywhere, you may put it on the bottom of your library.
  • Tales of Old Jidai
Valley Mists

Valley Mists {G}

Instant
Choose one—
• Prevent all damage that would be dealt by creatures without flying this turn.
• Prevent all damage that would be dealt by creatures with flying this turn.
  • Zero
Grim Festivities

Grim Festivities {3}{B}{B}

Enchantment
When Grim Festivities enters or at beginning of your upkeep, you may return a creature card from your graveyard to the battlefield under your control. If you do, each opponent may return a creature card from their graveyard to their hand.
  • Eralou
Atop Their High Horses

Atop Their High Horses {1}{W}

Instant
Choose one or both —
• Prevent all combat damage that would be dealt to creatures this turn.
• Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
  • High Noon