15897 cards found
Flare Blitz

Flare Blitz {1}{R}{W}

Enchantment
When Flare Blitz enters, it deals 3 damage to any target and you gain 3 life.
{1}{R}{W}: Return Flare Blitz to its owner's hand.
Flare Extensions

Flare Extensions {2}{R}

Instant
Up to one target creature gains winnow until end of turn if you've cast another spell this turn. (Damage dealt to it also causes its controller to lose that much life.)
Flare Extensions deals 3 damage to any target.
  • Ophorio
Flash of Blades

Flash of Blades {G}

Sorcery
Target creature you control fights another target creature. If either of those creatures would die this turn, exile it instead.
With barely a glimpse of steel, the duel was over as quickly as it began.
Flash of Inspiration

Flash of Inspiration {3}{U}{U}

Instant
Bleed {1}{U}{U} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Look at the top seven cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order.
Flash of Steel

Flash of Steel {1}{W}

Instant
For each Equipment you control, you may attach it to target creature you control.
Draw a card.
  • Imperial Legacies
Flawed Masterpiece

Flawed Masterpiece {2}{R}

Sorcery
Choose target artifact, creature or planeswalker. If this spell was foretold, you may destroy it. Create a token that's a copy of it except it isn't legendary, has haste and “At the beginning of the end step, sacrifice this permanent.”
Foretell {B}{B}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Flawless Counterfeit

Flawless Counterfeit {2}

Artifact
You may have Flawless Counterfeit enter as a copy of any noncreature artifact on the battlefield.
Needless to say, its invention has made the contraband industry in Akieva infinitely more complicated.
Flawless Finesse

Flawless Finesse {1}{W}

Instant
Untap target creature you control. It gains indestructible until end of turn. Create a Weapon token, then attach it to that creature. (A Weapon token is an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
“You intrude on hallowed ground, outsider.”
—Polina Elgaud, to Makodonis
  • Innistrad In Memoriam
Flawless Heist

Flawless Heist {2}{U}{U}

Enchantment
At the beginning of your upkeep, gain control of up to one target noncreature, nonland permanent for as long as you control Flawless Heist. Then if you control five or more permanents you don't own, you win the game.
Five lost treasures, forgotten no longer.
  • Villains: The Musical
Flawless Tactics

Flawless Tactics {3}{W}

Instant
Creatures you control get +1/+1 and gain first strike until end of turn.
“Why am I the leader? Because I'm the best. Simple as that.”
—Selvar, the Seeker
  • Arkadai
Flaws in the Flesh

Flaws in the Flesh {3}{U}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Counter target spell unless its controller pays {4}.
“Don't struggle. It will only harm the sample.”
  • The Petals Wilt
Flee the City

Flee the City {1}{U}

Sorcery
Target creature can't be blocked this turn.
Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
They brought nothing with them save the clothes on their back and the plague in their lungs.
  • Plagues of Fretport
Fleeting Discoveries

Fleeting Discoveries {R}

Sorcery
Exile the top two cards of your library. You may play one of them until the end of your next turn.
Motley — If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead.
  • Survive the Night
Fleeting Moments

Fleeting Moments {U}{B}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player discards one or more cards, put a time counter on Fleeting Moments.
Whenever a time counter is removed from Fleeting Moments, you draw a card and you lose 1 life.
Fleeting Resonance

Fleeting Resonance {U/R}{U/R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Fleeting Thoughts

Fleeting Thoughts {U}

Sorcery - Inscription
Target player mills four cards.
Inscribed creature has flying.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Flesh Willing

Flesh Willing {1}{W}

Instant
You may put a creature card with mana value 2 or less from your hand onto the battlefield.
Draw a card.
When fate calls, the body can do nothing but obey.
  • Beyond Our Ken
Flesh to Rot

Flesh to Rot {2}{B}{B}

Enchantment
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Flesh to Rot enters or the last time counter is removed from it, all creatures get -3/-3 until end of turn.
  • Plagues of Fretport
  • MSEM Champions 24 24
Fleshcarver Knife

Fleshcarver Knife {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
No one knows what its made of. Its light, as if it were carved out of wood, but it hits like its carved out of stone.
  • Eralou
Fleshweaver's Domain
Voracious Spawn

Fleshweaver's Domain

Land
(Color indicator: Fleshweaver's Domain is green)
Fleshweaver's Domain enters tapped.
{T}: Add {G}.
“The plants within these woods shows signs of harvest, yet none are fit for human consumption. This begs the question; what are they fit for?”
Card has other part: Voracious Spawn
  • Toll Midnight
Fletcher's Precision

Fletcher's Precision {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Scry 1.
An arrow in time saves nine.
  • Alara
Flick of the Blade

Flick of the Blade {R}

Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
“Warm blood, cold blood, no blood at all. All that matters is that Asamund dies on that quest. Do you understand?”
—Lord Yaran, to Lysene
  • Quest for the Roseblade
Flickercloak

Flickercloak {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Kindle 2—{2}{W} ({2}{W}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Flight of Angels

Flight of Angels {X}{X}{W}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Flashback {X}{W}{W}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The heavens split open, and evil cowered.
  • Innistrad In Memoriam
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When Flight of Fancy enters, draw two cards.
Enchanted creature has flying.
Many lost their romantic notions in the war, yet others clung to them for escape.
  • The Empty Throne of Feanav