{1}{B}: Regenerate Brainless Ghoul. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Many tried to conquer the Darklands and make them into a habitable place. Those who did are now brainless undead, roaming the land they sought to make theirs.
Enchant creature When Bramble Armor enters, put a +1/+1 counter on enchanted creature. {G}, Sacrifice Bramble Armor: Enchanted creature gains indestructible end of turn. Tap it.
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
The antlers are a symbol of the myriad paths and possibilities of life.
When Brand New Species enters, create a tapped 3/2 green Horror creature token. Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on up to one target Horror you control.
Haste You may exert Brash Charger as it attacks. When you do, creatures with power 1 or less can't block this turn. (An exerted creature won't untap during your next untap step.)
Rouse 2. Target permanent gains trample until end of turn if it's a creature. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
This spell costs {2} less to cast if you control a transformed permanent. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.