15897 cards found
Raikai Seafarer

Raikai Seafarer {4}{G}

Creature - Human Warrior Pirate
When Raikai Seafarer enters, you may search your library for up to three cards named Raikai Seafarer, reveal them, put them into your hand, then shuffle.
3/5
  • Tales of Old Jidai
Rains Bring New Life

Rains Bring New Life {1}{G}

Enchantment - Saga
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — You may put a land card from your hand onto the battlefield.
III — Lands you control gain “{T}: Add one mana of any color” until end of turn.
  • Kahembo: Olde Dawn
Raise a Ruckus

Raise a Ruckus {G}

Sorcery
Target creature you control gets +2/+2 until end of turn and must be blocked this turn if able.
“Nice try, Telam, but that noise was not ‘just the wind.' Go have a look.”
  • Al Tabaq
Raise the Dreadreef

Raise the Dreadreef {3}{G}

Sorcery
Pressure {1}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library for three basic land cards and reveal them. Put one onto the battlefield tapped, one into your hand, the rest into your graveyard, then shuffle.
Bound by a hideous Danithra ritual, it assimilates the corpses of fallen monstrosities throughout its ascent.
  • Elmare: Into the Abyss
Raiun Bay Admiral

Raiun Bay Admiral {G}{G}

Creature - Human Samurai
Trample
Art of war — At the beginning of your end step, if Raiun Bay Admiral dealt damage to an opponent this turn, put a +1/+1 counter on each other creature you control.
The rebels of Raiun Bay fashion themselves as warlords, hacking aircraft just as ancient generals commandeered enemy ships.
3/2
Raiun Bay Merchant

Raiun Bay Merchant {1}{G}

Creature - Human Advisor
All creatures able to block Raiun Bay Merchant do so.
2/1
  • Imperial Legacies
Rakkiri Archer

Rakkiri Archer {2}{G}

Creature - Fox Archer
Rakkiri Archer gets +0/+1 and has reach as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“I'll just nick its wing a little. That'll stop it from rampaging about like that.”
2/3
  • Glacia: Hail to the Queen
Rally the Armies

Rally the Armies {X}{G}{G}

Instant
Amass Soldiers X. You gain life equal to the greatest power among creatures you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Legend says that if an angel shot an arrow down onto a Martoob phalanx, it would strike eight shields before it even hit the ground.
  • Alkabah: The Rise of Soli
Rallying Flag

Rallying Flag {1}{G}

Artifact - Equipment
Equipped creature gets +2/+1 and has trample.
Whenever equipped creature attacks, other Citizens and Peasants you control get +2/+1 and gain trample until end of turn.
Equip {3}
  • Quest for the Roseblade
Rammanethi Hydroshaper

Rammanethi Hydroshaper {1}{G}

Creature - Human Shaman
Rammanethi Hydroshaper gets +1/+1 as long as you control an Island.
{2}{U}: Target creature blocking or blocked by Rammanethi Hydroshaper gets -1/-0 until end of turn.
Oasis wardens not only protect the sacred waters, they also wield them.
2/2
  • Tides of War
Rampaging Ambusher

Rampaging Ambusher {3}{G}

Creature - Beast
Flash
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Prey are skilled, but predators are lucky.
4/2
  • End of Wollensie
Rampaging Tremorwurm

Rampaging Tremorwurm {5}{G}{G}

Creature - Wurm
Flash
Motivate 7 (When this creature enters, you may motivate target creature with less power than this by putting seven +1/+1 counters on it.)
“I know it's dumb, but I'll do it anyways.”
— Thormos, Wurmrider
7/0
  • Tides of War
Rampaging Xiangshe

Rampaging Xiangshe {4}{G}

Creature - Beast
When Rampaging Xiangshe enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Each creature you control with a +1/+1 counter on it has trample.
5/5
  • Nangjiao In Bloom
Rampant Giantling

Rampant Giantling {G}{G}

Creature - Giant
At the beginning of your upkeep, mill two cards.
“A young giant can only be calmed down with a drum as loud as its progenitor or a song as beautiful as the dawn.”
—The Book Of Other Folk
3/3
  • MSEM Masters: Jumpstart
  • Mious
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Ramzi, Traveling Merchant

Ramzi, Traveling Merchant {1}{G}

Legendary Creature - Human Scout Merchant
When Ramzi, Traveling Merchant enters, adjudicate land. (Create a white enchantment Aura token with enchant land and “Sacrifice this token: Untap enchanted land.” attached to target land.)
Whenever an Aura becomes attached to a land you control, create a 1/1 green Antelope creature token.
0/2
Ranger's Bow

Ranger's Bow {2}{G}

Artifact - Equipment
Equipped creature gets +2/+3 and has reach.
Equip Scout or Archer {1}
Equip {3}
“So many adventurers stick to one weapon skill. It's why they'll never match me in combat.”
—Selvar, the Seeker
  • Arkadai
Ranger's Expertise

Ranger's Expertise {4}{G}

Instant
Look at the top six cards of your library. Put up to one land card and up to two creature and/or planeswalker cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
“There's always a shortcut if you know where to look.”
—Corym, Gyrewood Ranger
  • Seasons of War
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
When you know you won't have a chance to reload, you have to time your first shot perfectly.
Rapid Transformation
Vortex of Change

Rapid Transformation {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Monument {3}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Vortex of Change
  • Alkabah
Ravenous Hydra

Ravenous Hydra {X}{G}

Creature - Hydra
Ravenous Hydra enters with X +1/+1 counters on it.
Whenever Ravenous Hydra deals combat damage, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
0/0
Raving Intellects

Raving Intellects {3}{G}{G}

Sorcery
As an additional cost to cast this spell, you may sacrifice a creature. If you do, this spell costs {3} less to cast.
Create two 3/3 white Construct enchantment creature tokens.
“They were once human, until CySec intervened. Now, not even Bastion can save them.”
— Yanaël, Bastion Elder
  • Beyond the Blackwall
Raw Muscle

Raw Muscle {G}

Enchantment
Once each turn, when a creature you control enters, you may draw a card if its power is greater than each other creature's power.
The jungle has one law: be stronger than everything else.
  • Sparks of a Multiverse
Ready for Battle

Ready for Battle {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature or Equipment card revealed this way into your hand. Then put the rest on the bottom of your library in any order.
  • Plagues of Fretport
Realms Overturning

Realms Overturning {2}{G}

Sorcery
You may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of lands you control.
With Rei there was no stable ground, Where'er she stood, growth did abound.
—Villains: The Musical
  • Villains: The Musical