10927 cards found
Witchfinder Artur

Witchfinder Artur {1}{U}{B}{R}

Legendary Creature - Human Inquisitor
Whenever Witchfinder Artur enters the battlefield or attacks, each opponent mills two cards and loses 2 life.
Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost.
4/5
  • MSEM Masters: Legends
Witchlock Sniper

Witchlock Sniper {W}{U}

Creature - Human Soldier
First strike, hexproof
“I'll start worrying when they start returning fire.”
1/1
  • Rail War
Witchseeker Mob

Witchseeker Mob {2}{W}{W}

Creature - Human Peasant
Witchseeker Mob's power and toughness are each equal to twice the number of Citizens and/or Peasants you control.
When Witchseeker Mob enters the battlefield, exile target nonland permanent an opponent controls with mana value less than or equal to Witchseeker Mob's power until Witchseeker Mob leaves the battlefield.
*/*
  • Quest for the Roseblade
Withered Elk

Withered Elk {4}{B}

Creature - Zombie Elk
Deathtouch
Whenever Withered Elk deals combat damage to a player, that player loses half their life, rounded down.
Undeath has honed its horns to points that cleanly halt the heart and sever the soul.
1/7
  • Glacia: Hail to the Queen
Withered Kenku

Withered Kenku {5}{B}

Creature - Bird Cleric
This spell costs {1} less to cast if you have more life than an opponent and {1} less to cast if you control a Cleric.
Deathtouch
Venture not into Gloomhollow,
Lest beneath the ground you wallow.
3/5
  • Adventurers of Onora
Withering Beggar

Withering Beggar {B}

Creature - Human Citizen
When Withering Beggar dies, you may put a -1/-1 counter on target creature.
Between old age, sickness, and hunger, the only question is what will kill him first.
0/1
  • Plagues of Fretport
Withering Bulkvine

Withering Bulkvine {3}{G}

Creature - Elemental
Trample
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
4/4
  • Aftermath
Withering Husk

Withering Husk {U}{B}

Creature - Zombie Wizard
Whenever Withering Husk enters the battlefield or attacks, you may discard a card and pay 1 life. If you do, draw a card, then each opponent loses 1 life.
Recite {R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
2/1
  • Memorium Arcanum
Wizard's Insight

Wizard's Insight {1}{U}{U}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • K15 Core Set
Wizened Calligrapher

Wizened Calligrapher {2}{U}

Creature - Human Wizard
When Wizened Calligrapher enters the battlefield, you may search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top of it.
1/1
  • Imperial Legacies
Wizened Tortle

Wizened Tortle {U}

Creature - Turtle Scout Wizard
Whenever you cast a spell, you may pay {1}. If you do, Wizened Tortle explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
0/3
  • Karina's Explorations
Wizened Veteran

Wizened Veteran {W}

Creature - Human Soldier
{T}: Tap target creature. Activate only if Wizened Veteran is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“I've won a dozen battles in my time, young squire. You'd do well to heed my advice.”
1/3
  • Quest for the Roseblade
Woken Wave

Woken Wave {3}{U}

Creature - Spirit
When Woken Wave dies, you may exile it. If you do, return target card from your graveyard to the battlefield face down.
Even the most brazen spells can be obscured by the endless flood.
2/2
  • Surging Tide
Wolfbriar Sapling

Wolfbriar Sapling {3}{G}{G}

Creature - Elemental
When Wolfbriar Sapling enters the battlefield, if you control seven or more lands, create a 2/2 green Wolf creature token.
Wolfbriar is a rare weed that grows in the Neo-Duskwood. Endrisons harvest it as it tends to attract wolves and helps taming them.
5/3
  • Aftermath
Wondering Oaf

Wondering Oaf {3}{U}

Creature - Beast
When Wondering Oaf dies, return target instant or sorcery card from your graveyard to your hand.
Slow and steady doesn't always win the race, but everything you see along the way is worth the loss.
2/1
  • Monsters of Chikyu
Wondrous Bazaar

Wondrous Bazaar

Land
{T}: Add {C}.
{3}, {T}: Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Scriptures of Urshad
Woodcutter's Hatchet

Woodcutter's Hatchet {3}

Artifact - Equipment
When Woodcutter's Hatchet enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +2/+2.
Equip {2}
  • Seasons of War
Wooden Toys

Wooden Toys {2}

Artifact - Equipment
Equipped creature has indestructible as long as it's tapped.
Equip {3}
In a child's imaginations, they are always the hero, and they always win. Until they grow bored, at the very least.
  • Harvest Festival
Woodtrasher Wurm

Woodtrasher Wurm {6}{G}

Creature - Wurm
Everything in Medranos is constantly growing. Some things, however, grow bigger than others.
6/7
  • K15 Core Set
Woolly Moose

Woolly Moose {3}{G}

Creature - Moose
Trample
{5}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Moose season ends at first snowfall, for no arrow can pierce the creature's winter coat.
3/3
  • Glacia: Hail to the Queen
Woopip Bruiser

Woopip Bruiser {2}{B}{G}

Creature - Fungus Assassin
When Woopip Bruiser enters the battlefield, germinate. When you do, you may have target non-Fungus creature get -X/-X until end of turn, where X is the greatest power among creatures you control. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/1
  • Eralou
Woopip Chef

Woopip Chef {1}{W}

Creature - Fungus Shaman
Harmony — Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
When Woopip Chef enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
1/1
  • Eralou
Woopip Elder

Woopip Elder {3}{G}

Creature - Fungus Druid
When Woopip Elder enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/3
  • Eralou
Woopip Sproutling

Woopip Sproutling {2}{W}

Creature - Fungus Soldier
When Woopip Sproutling enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Deciding how to grow the colony is the first choice a sproutling must make, and the most important.
2/1
  • Eralou
Woopip Wanderer

Woopip Wanderer {3}{G}{G}

Creature - Fungus Scout
When Woopip Wanderer enters the battlefield, create two colorless artifact tokens named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
{2}{G}: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
3/3
  • Eralou