15897 cards found
Heraldry

Heraldry {W}{W}{W}

Enchantment
Flying, prowess
Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures.
Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature.
Wings and a halo do not a hero make.
3/3
Bilge Crab

Bilge Crab {U}

Creature - Crab Pirate
Whenever you cast a noncreature spell, target player mills two cards.
{U}: This creature gets +1/-1 until end of turn.
“Unlike my parrots, I can't say that the crabs tend to have good ideas.”
—Arli, Aravant pirate captain
0/3
  • The Petals Wilt
Baptism by Fire

Baptism by Fire {1}{R}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Baptism by Fire deals 3 damage to target creature or planeswalker. If you're in a renaissance, Baptism by Fire deals 6 damage to that permanent instead.
  • Nangjiao In Bloom
Raid the Dragon's Lair

Raid the Dragon's Lair {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Create a Treasure token.
3 — Create a tapped and attacking 5/5 red Dragon creature token with flying. Exile it at the beginning of the next end step.
  • Arkadai
Delve the Dungeon

Delve the Dungeon {2}{R}

Sorcery
Up to three target creatures can't block this turn.
Menagerie — If there are five or more creature types among creatures you control, exile the top three cards of your library. You may play one of those cards until the end of your next turn.
  • Adventurers of Onora
Beyond

Beyond {1}{G}

Sorcery
Exile target card from a graveyard. Create a 1/1 black Worm creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Above
  • Oirohpo
Again

Again {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Again.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Time
  • Oirohpo
Chattering Parrot

Chattering Parrot {U}

Creature - Bird
Flying
When Chattering Parrot enters or leaves the battlefield, you may draw a card. If you do, put a card from your hand on the bottom of your library.
“They come up with better plans than the entire rest of my crew put together!”
—Arli, Aravant pirate captain
1/1
Ilhus, Knight of Zarad

Ilhus, Knight of Zarad {2}{W}{B}

Legendary Creature - Azra Knight
{T}, Sacrifice Ilhus, Knight of Zarad: Destroy all creatures.
“I envy him. We should all be so lucky as to die for a worthy cause.”
—Zarad, the Final Adversary
3/4
  • Arkadai
Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
Sledgesuit Prospector

Sledgesuit Prospector {1}{R}

Artifact Creature - Construct
Whenever Sledgesuit Prospector attacks, choose any number —
• Sacrifice an artifact. If you do, put a +1/+1 counter on Sledgesuit Prospector.
• Discard a card. If you do, create a Treasure token.
2/2
  • Elmare: Into the Abyss
Hexplate Companion

Hexplate Companion {1}{W}

Artifact Creature - Golem
As Hexplate Companion enters, choose a card name.
You and Hexplate Companion each have protection from the chosen card name.
2/1
  • New Horizons
Faradia's Favored

Faradia's Favored {1}{B}{R}

Creature - Zombie Cleric
Faradia's Favored attacks each combat if able.
Whenever you pay a tithe, you may return Faradia's Favored from your graveyard to the battlefield.
4/1
  • Eralou
Ruthless Bash

Ruthless Bash {R}{W}

Instant
Target creature gains trample until end of turn. The next time a source of your choice would deal damage to that creature, prevent that damage. If damage is prevented this way, that creature gets +X/+0 until end of turn, where X is the amount of damage prevented this way.
  • Khaliz-Dorahn
Temple's Facade

Temple's Facade {4}{W}

Creature - Wall
Defender
Other untapped creatures you control get +0/+1.
Each other creature you control can block an additional creature each combat.
0/6
  • Khaliz-Dorahn
Peek into the Future
Seer's Astrolabe

Peek into the Future {U}

Instant
Scry 3.
Monument {1}{U}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
The stars flow to a rhythm of futures untold.
Card has other part: Seer's Astrolabe
  • Alkabah
Batrest's Forgemaster

Batrest's Forgemaster {4}{R}{W}

Creature - Human Barbarian Warrior
When Batrest's Forgemaster enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Whenever Batrest's Forgemaster attacks, Equipment spells you cast this turn cost {2} less to cast.
5/5
  • Aftermath
Enduring Charge

Enduring Charge {2}{R}

Creature - Elemental
Menace
Whenever you cast a noncreature spell, Enduring Charge gets +1/+1 until end of turn.
The power plant held more secrets than Masaru could have predicted...
2/2
  • Monsters of Chikyu
Wayfarer's Lantern

Wayfarer's Lantern {2}

Artifact
{T}: Untap target basic land.
“When there was no place left for her people anymore, your grandmother crafted this lantern, and its light led us to this valley. I hope it leads you and your friends to a place you can call your own.”
Gyrewood Invoker

Gyrewood Invoker {2}{G}

Creature - Elf Druid
{7}{G}: Distribute three +1/+1 counters among up to three target creatures you control. This ability costs {2} less to activate if you control a legendary creature.
“Wild and roaring, the rhythms of Gyrewood ring through our ears loud and clear.”
2/3
  • Seasons of War
Sparkline Dancer

Sparkline Dancer {1}

Artifact Creature - Construct
{2}: Sparkline Dancer gains flying until end of turn.
“I'll never work for a rail baron. They don't understand that beauty is more important than profit.”
—Anika Brandr, deviser
1/1
  • Rail War
Darken the Skies

Darken the Skies {1}{B}{B}

Sorcery
Exile up to six land cards from your graveyard. For each card exiled this way, create a 1/1 black Spirit creature token with flying.
Flashback {1}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
K-83 Sunshine Walker

K-83 Sunshine Walker {3}{W}{W}

Artifact Creature - Construct
Landfall — Whenever a land you control enters, upgrade K-83 Sunshine Walker. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Vigilance
• Lifelink
“Take it for a test drive; you won't want your old model back even for a weekend or a day!”
—Katrina, mech dealer
3/4
  • Over the Horizon
Voidcaller's Ambition

Voidcaller's Ambition {2}{B}

Enchantment
At the beginning of each opponent's upkeep, if that player owns a card in exile, they lose 1 life and you gain 1 life.
At the beginning of your upkeep, if you own a card in exile, you gain 1 life and each opponent loses 1 life.
  • MSEM Masters 2019
The Usurper's Dark Rebirth

The Usurper's Dark Rebirth {5}{B}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Return target creature or planeswalker card from your graveyard to the battlefield. Each opponent loses 3 life.
  • The Petals Wilt